Claude-skill-registry-data {{SKILL_NAME}}

{{SKILL_DESCRIPTION}} Use this skill when working with sound effects, music playback, audio recording, or any audio-related operations in LÖVE games.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-audio" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name && rm -rf "$T"
manifest: data/love-audio/SKILL.md
source content

When to use this skill

{{SKILL_DESCRIPTION}} Use this skill when working with sound effects, music playback, audio recording, or any audio-related operations in LÖVE games.

Common use cases

  • Playing background music and sound effects
  • Implementing dynamic audio for game events
  • Recording and processing audio input
  • Creating immersive 3D audio experiences
  • Managing multiple audio sources simultaneously

{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}

Examples

Playing a sound effect

-- Load and play a sound effect
local sound = love.audio.newSource("explosion.wav", "static")
love.audio.play(sound)

Background music with volume control

-- Load background music and set volume
local music = love.audio.newSource("background.mp3", "stream")
music:setVolume(0.5)
music:setLooping(true)
love.audio.play(music)

Best practices

  • Use "static" sources for short sound effects and "stream" sources for long music tracks
  • Preload audio files during loading screens to avoid delays
  • Consider using audio effects (reverb, echo) sparingly for performance
  • Test audio on target platforms as format support may vary
  • Use appropriate audio formats: OGG/Vorbis for music, WAV for sound effects

Platform compatibility

  • Desktop (Windows, macOS, Linux): Full audio support including 3D audio and effects
  • Mobile (iOS, Android): Full support but some effects may be limited
  • Web: Limited to basic audio playback, no recording or advanced effects

Performance considerations

  • Too many simultaneous audio sources can cause performance issues
  • Complex audio effects impact CPU usage
  • Streaming audio uses less memory than static audio
  • Audio position calculations for 3D audio can be CPU-intensive