Claude-skill-registry-data {{SKILL_NAME}}

{{SKILL_DESCRIPTION}} Use this skill when working with font operations, text display, text formatting, or any font-related operations in LÖVE games.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-font" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-14ccf8 && rm -rf "$T"
manifest: data/love-font/SKILL.md
source content

When to use this skill

{{SKILL_DESCRIPTION}} Use this skill when working with font operations, text display, text formatting, or any font-related operations in LÖVE games.

Common use cases

  • Loading and managing font files
  • Rendering text with different styles and sizes
  • Working with text formatting and layout
  • Handling international text and Unicode characters
  • Implementing custom text rendering effects

{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}

Examples

Loading and using fonts

-- Load a font file
local font = love.graphics.newFont("arial.ttf", 24)

-- Set as default font
love.graphics.setFont(font)

-- Draw text
love.graphics.print("Hello World!", 100, 100)

Text formatting

-- Create fonts with different styles
local titleFont = love.graphics.newFont(36)
local bodyFont = love.graphics.newFont(18)
local boldFont = love.graphics.newFont("bold.ttf", 20)

function love.draw()
  love.graphics.setFont(titleFont)
  love.graphics.print("Game Title", 100, 50)

  love.graphics.setFont(bodyFont)
  love.graphics.printf("This is a paragraph of text that will be wrapped to fit within the specified width.", 100, 150, 400, "left")

  love.graphics.setFont(boldFont)
  love.graphics.print("Important Message!", 100, 300)
end

Best practices

  • Load fonts during initialization to avoid runtime delays
  • Use appropriate font sizes for different screen resolutions
  • Consider memory usage when loading multiple fonts
  • Handle font loading errors gracefully
  • Test text rendering on target platforms

Platform compatibility

  • Desktop (Windows, macOS, Linux): Full font support
  • Mobile (iOS, Android): Full support with some font limitations
  • Web: Good support but some fonts may not be available