Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with window operations, display settings, fullscreen modes, or any window-related operations in LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-window" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-172369 && rm -rf "$T"
manifest:
data/love-window/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with window operations, display settings, fullscreen modes, or any window-related operations in LÖVE games.
Common use cases
- Creating and managing game windows
- Handling window resizing and display modes
- Working with multiple monitors and display settings
- Managing window properties (title, icon, etc.)
- Handling fullscreen and windowed modes
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Creating a window
-- Set window properties in love.conf function love.conf(t) t.window.title = "My Awesome Game" t.window.width = 800 t.window.height = 600 t.window.fullscreen = false end
Handling window resize
function love.resize(w, h) -- Update game view to match new window size gameWidth, gameHeight = w, h -- Recalculate any UI elements or camera settings end
Best practices
- Set window properties in love.conf() for best results
- Handle window resize events gracefully
- Test different display modes on target platforms
- Consider aspect ratio when designing for multiple resolutions
- Be mindful of fullscreen performance implications
Platform compatibility
- Desktop (Windows, macOS, Linux): Full window management support
- Mobile (iOS, Android): Limited window control, mostly fullscreen
- Web: Browser window management with some limitations