Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with video operations, video decoding, video streaming, or any video-related operations in LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-video" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-1b5a94 && rm -rf "$T"
manifest:
data/love-video/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with video operations, video decoding, video streaming, or any video-related operations in LÖVE games.
Common use cases
- Playing video files and streams
- Managing video playback and control
- Handling video decoding and processing
- Implementing video-based game elements
- Working with video metadata and properties
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Playing a video
-- Load and play a video file local video = love.graphics.newVideo("intro.mp4") video:play() function love.draw() if video:isPlaying() then love.graphics.draw(video, 0, 0) end end
Video control
-- Control video playback function love.keypressed(key) if key == "space" then if video:isPlaying() then video:pause() else video:play() end elseif key == "escape" then video:stop() end end
Best practices
- Preload videos during loading screens
- Consider performance implications of video playback
- Use appropriate video formats and codecs
- Handle video loading and playback errors gracefully
- Test video playback on target platforms
Platform compatibility
- Desktop (Windows, macOS, Linux): Full video support
- Mobile (iOS, Android): Limited video format support
- Web: Browser-based video support with format limitations