Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with mouse operations, cursor management, mouse events, or any mouse-related operations in LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-mouse" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-4909cb && rm -rf "$T"
manifest:
data/love-mouse/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with mouse operations, cursor management, mouse events, or any mouse-related operations in LÖVE games.
Common use cases
- Handling mouse clicks and movements
- Managing mouse cursor visibility and appearance
- Implementing drag-and-drop functionality
- Working with mouse wheel events
- Handling touch input that emulates mouse events
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Handling mouse click
function love.mousepressed(x, y, button, istouch) if button == 1 then -- Left mouse button print("Clicked at: " .. x .. ", " .. y) -- Handle left click logic end end
Custom cursor
function love.load() -- Hide default cursor love.mouse.setVisible(false) -- Load custom cursor image cursorImage = love.graphics.newImage("cursor.png") end function love.draw() -- Draw custom cursor at mouse position local x, y = love.mouse.getPosition() love.graphics.draw(cursorImage, x, y) end
Best practices
- Handle both mouse and touch input for cross-platform compatibility
- Use appropriate cursor visibility for different game states
- Consider mouse acceleration and sensitivity on different platforms
- Handle mouse events efficiently to avoid performance issues
- Test mouse input on target platforms as behavior may vary
Platform compatibility
- Desktop (Windows, macOS, Linux): Full mouse support
- Mobile (iOS, Android): Mouse events emulated from touch input
- Web: Full mouse support in browser environment