Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with physics operations, collision detection, rigid body dynamics, or any physics-related operations in LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-physics" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-5bf32e && rm -rf "$T"
manifest:
data/love-physics/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with physics operations, collision detection, rigid body dynamics, or any physics-related operations in LÖVE games.
Common use cases
- Creating physics-based game mechanics
- Implementing realistic object interactions
- Handling collision detection and response
- Working with rigid bodies and constraints
- Simulating real-world physics behavior
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Creating a physics world
-- Create a physics world local world = love.physics.newWorld(0, 9.81 * 64, true) -- gravity: 0, 9.81*64 -- Create a ground body local ground = love.physics.newBody(world, 400, 550) local groundShape = love.physics.newRectangleShape(800, 50) local groundFixture = love.physics.newFixture(ground, groundShape)
Physics object
-- Create a dynamic physics object local ballBody = love.physics.newBody(world, 400, 100, "dynamic") local ballShape = love.physics.newCircleShape(20) local ballFixture = love.physics.newFixture(ballBody, ballShape, 1) -- Apply force to the object ballBody:applyLinearImpulse(100, -500)
Best practices
- Use appropriate physics scale for your game
- Consider performance implications of complex physics simulations
- Handle physics collisions and contacts efficiently
- Test physics behavior on target platforms
- Be mindful of physics accuracy vs performance trade-offs
Platform compatibility
- Desktop (Windows, macOS, Linux): Full physics support
- Mobile (iOS, Android): Full support but performance may vary
- Web: Good support with some limitations