Claude-skill-registry-data {{SKILL_NAME}}

{{SKILL_DESCRIPTION}} Use this skill when working with game controllers, joystick input, gamepad operations, or any input device-related operations in LÖVE games.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-joystick" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-6f6847 && rm -rf "$T"
manifest: data/love-joystick/SKILL.md
source content

When to use this skill

{{SKILL_DESCRIPTION}} Use this skill when working with game controllers, joystick input, gamepad operations, or any input device-related operations in LÖVE games.

Common use cases

  • Handling joystick and gamepad input
  • Managing multiple input devices
  • Implementing controller-based game mechanics
  • Handling joystick events and callbacks
  • Supporting various game controller types

{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}

Examples

Handling joystick input

function love.joystickpressed(joystick, button)
  if button == 1 then
    -- Handle primary action button
    player.jump()
  elseif button == 2 then
    -- Handle secondary action button
    player.attack()
  end
end

Getting joystick axis values

function love.update(dt)
  local joysticks = love.joystick.getJoysticks()
  for i, joystick in ipairs(joysticks) do
    local leftX = joystick:getAxis(1)  -- Left stick X axis
    local leftY = joystick:getAxis(2)  -- Left stick Y axis

    -- Apply movement based on joystick input
    player.move(leftX, leftY)
  end
end

Best practices

  • Support both keyboard and joystick input for accessibility
  • Handle joystick connection/disconnection gracefully
  • Test with various controller types
  • Consider controller dead zones and sensitivity
  • Provide controller configuration options

Platform compatibility

  • Desktop (Windows, macOS, Linux): Full joystick support
  • Mobile (iOS, Android): Limited to touch-based virtual controllers
  • Web: Browser-based gamepad API support