Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with game controllers, joystick input, gamepad operations, or any input device-related operations in LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-joystick" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-6f6847 && rm -rf "$T"
manifest:
data/love-joystick/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with game controllers, joystick input, gamepad operations, or any input device-related operations in LÖVE games.
Common use cases
- Handling joystick and gamepad input
- Managing multiple input devices
- Implementing controller-based game mechanics
- Handling joystick events and callbacks
- Supporting various game controller types
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Handling joystick input
function love.joystickpressed(joystick, button) if button == 1 then -- Handle primary action button player.jump() elseif button == 2 then -- Handle secondary action button player.attack() end end
Getting joystick axis values
function love.update(dt) local joysticks = love.joystick.getJoysticks() for i, joystick in ipairs(joysticks) do local leftX = joystick:getAxis(1) -- Left stick X axis local leftY = joystick:getAxis(2) -- Left stick Y axis -- Apply movement based on joystick input player.move(leftX, leftY) end end
Best practices
- Support both keyboard and joystick input for accessibility
- Handle joystick connection/disconnection gracefully
- Test with various controller types
- Consider controller dead zones and sensitivity
- Provide controller configuration options
Platform compatibility
- Desktop (Windows, macOS, Linux): Full joystick support
- Mobile (iOS, Android): Limited to touch-based virtual controllers
- Web: Browser-based gamepad API support