Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with core functionality for LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-88c5c7 && rm -rf "$T"
manifest:
data/love/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with core functionality for LÖVE games.
Common use cases
- Basic game setup and configuration
- Accessing core framework features
- Handling cross-module functionality
- Game loop management and event handling
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Basic game structure
-- Main game structure with core LÖVE callbacks function love.load() -- Initialize game resources player = {x = 100, y = 100, speed = 200} -- Load assets playerImage = love.graphics.newImage("player.png") end function love.update(dt) -- Update game state using delta time if love.keyboard.isDown("right") then player.x = player.x + player.speed * dt end if love.keyboard.isDown("left") then player.x = player.x - player.speed * dt end end function love.draw() -- Draw game elements love.graphics.draw(playerImage, player.x, player.y) love.graphics.print("Hello World!", 400, 300) end function love.keypressed(key) -- Handle key presses if key == "escape" then love.event.quit() end end
Version compatibility check
-- Check LÖVE version compatibility function love.load() local major, minor, revision = love.getVersion() print("Running LÖVE " .. major .. "." .. minor .. "." .. revision) -- Check if current version supports required features if love.isVersionCompatible(11, 3) then print("Version 11.3+ features are available") else print("Warning: Some features may not be available") end end
Best practices
- Always check if functions are supported on the target platform
- Handle errors gracefully for cross-platform compatibility
- Use callbacks appropriately for event-driven programming
- Consider performance implications for frequently called functions
Platform compatibility
Most functions are supported across all platforms, but some may have limitations:
- Desktop (Windows, macOS, Linux): Full support
- Mobile (iOS, Android): Some limitations may apply
- Web: Limited support for certain features