Claude-skill-registry-data {{SKILL_NAME}}

{{SKILL_DESCRIPTION}} Use this skill when working with multi-threading, parallel processing, background tasks, or any thread-related operations in LÖVE games.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-thread" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-c61873 && rm -rf "$T"
manifest: data/love-thread/SKILL.md
source content

When to use this skill

{{SKILL_DESCRIPTION}} Use this skill when working with multi-threading, parallel processing, background tasks, or any thread-related operations in LÖVE games.

Common use cases

  • Running CPU-intensive operations in background threads
  • Implementing parallel processing for performance
  • Handling long-running tasks without blocking the main game loop
  • Managing inter-thread communication and synchronization
  • Loading resources asynchronously

{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}

Examples

Creating a worker thread

-- Create and start a worker thread
local thread = love.thread.newThread("worker.lua")
thread:start()

-- Send data to the thread
thread:send("process", gameData)

Thread communication

-- In main thread
local channel = love.thread.getChannel("results")
local result = channel:demand()  -- Wait for result

-- In worker thread
local channel = love.thread.getChannel("results")
channel:push(computedResult)

Best practices

  • Use threads for CPU-intensive tasks, not I/O operations
  • Minimize data transfer between threads
  • Handle thread errors gracefully
  • Avoid excessive thread creation
  • Test thread behavior on target platforms

Platform compatibility

  • Desktop (Windows, macOS, Linux): Full threading support
  • Mobile (iOS, Android): Limited threading support
  • Web: No threading support (single-threaded JavaScript)