Claude-skill-registry-data {{SKILL_NAME}}
{{SKILL_DESCRIPTION}} Use this skill when working with mathematical operations, random number generation, geometric calculations, or any math-related operations in LÖVE games.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry-data
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/love-math" ~/.claude/skills/majiayu000-claude-skill-registry-data-skill-name-dbbfbf && rm -rf "$T"
manifest:
data/love-math/SKILL.mdsource content
When to use this skill
{{SKILL_DESCRIPTION}} Use this skill when working with mathematical operations, random number generation, geometric calculations, or any math-related operations in LÖVE games.
Common use cases
- Performing mathematical calculations and transformations
- Generating random numbers for game mechanics
- Working with vectors and matrices
- Implementing geometric algorithms
- Handling noise generation and procedural content
{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}
Examples
Random number generation
-- Generate random numbers local randomValue = love.math.random() -- 0.0 to 1.0 local randomInt = love.math.random(1, 100) -- 1 to 100
Vector operations
-- Create and manipulate vectors local vec1 = {x = 10, y = 20} local vec2 = {x = 5, y = 15} -- Vector addition local result = { x = vec1.x + vec2.x, y = vec1.y + vec2.y }
Best practices
- Use love.math.random() with proper seeding for reproducibility
- Consider performance implications of complex mathematical operations
- Use appropriate data types for mathematical calculations
- Test mathematical algorithms thoroughly
- Be mindful of floating-point precision issues
Platform compatibility
- Desktop (Windows, macOS, Linux): Full math support
- Mobile (iOS, Android): Full support
- Web: Full support