Claude-skill-registry design-expert
Expert-level system design, architecture patterns, scalability, and distributed systems
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/design-expert" ~/.claude/skills/majiayu000-claude-skill-registry-design-expert && rm -rf "$T"
manifest:
skills/data/design-expert/SKILL.mdsource content
System Design Expert
Expert guidance for system design, software architecture, scalability patterns, and distributed systems.
Core Concepts
Architecture Patterns
- Microservices vs Monolithic
- Event-driven architecture
- CQRS and Event Sourcing
- Layered architecture
- Hexagonal architecture
- Service-oriented architecture (SOA)
Scalability
- Horizontal vs vertical scaling
- Load balancing strategies
- Caching layers
- Database sharding
- Read replicas
- CDN usage
Distributed Systems
- CAP theorem
- Consistency models
- Distributed consensus (Raft, Paxos)
- Message queues
- Service discovery
- Circuit breakers
Design Patterns
# Singleton Pattern class DatabaseConnection: _instance = None _lock = threading.Lock() def __new__(cls): if cls._instance is None: with cls._lock: if cls._instance is None: cls._instance = super().__new__(cls) cls._instance._initialize() return cls._instance def _initialize(self): self.connection = self._create_connection() # Factory Pattern class ShapeFactory: @staticmethod def create_shape(shape_type: str): if shape_type == "circle": return Circle() elif shape_type == "square": return Square() raise ValueError(f"Unknown shape: {shape_type}") # Observer Pattern class Subject: def __init__(self): self._observers = [] def attach(self, observer): self._observers.append(observer) def notify(self, event): for observer in self._observers: observer.update(event) # Strategy Pattern class PaymentStrategy: def pay(self, amount): pass class CreditCardPayment(PaymentStrategy): def pay(self, amount): return f"Paid ${amount} via credit card" class PayPalPayment(PaymentStrategy): def pay(self, amount): return f"Paid ${amount} via PayPal"
Scalability Patterns
# Circuit Breaker Pattern from enum import Enum import time class CircuitState(Enum): CLOSED = "closed" OPEN = "open" HALF_OPEN = "half_open" class CircuitBreaker: def __init__(self, failure_threshold=5, timeout=60): self.failure_threshold = failure_threshold self.timeout = timeout self.failure_count = 0 self.last_failure_time = None self.state = CircuitState.CLOSED def call(self, func, *args, **kwargs): if self.state == CircuitState.OPEN: if time.time() - self.last_failure_time > self.timeout: self.state = CircuitState.HALF_OPEN else: raise Exception("Circuit breaker is OPEN") try: result = func(*args, **kwargs) self.on_success() return result except Exception as e: self.on_failure() raise e def on_success(self): self.failure_count = 0 self.state = CircuitState.CLOSED def on_failure(self): self.failure_count += 1 self.last_failure_time = time.time() if self.failure_count >= self.failure_threshold: self.state = CircuitState.OPEN # Rate Limiter from collections import deque import time class RateLimiter: def __init__(self, max_requests, window_seconds): self.max_requests = max_requests self.window_seconds = window_seconds self.requests = deque() def allow_request(self, user_id): now = time.time() # Remove old requests outside window while self.requests and self.requests[0][1] < now - self.window_seconds: self.requests.popleft() # Check if under limit user_requests = sum(1 for uid, _ in self.requests if uid == user_id) if user_requests < self.max_requests: self.requests.append((user_id, now)) return True return False
Caching Strategy
from functools import wraps import hashlib import json class CacheStrategy: """Implement caching patterns""" def __init__(self, cache_backend): self.cache = cache_backend def cache_aside(self, key, fetch_func, ttl=3600): """Cache-aside (lazy loading)""" data = self.cache.get(key) if data is None: data = fetch_func() self.cache.set(key, data, ttl) return data def write_through(self, key, data, persist_func): """Write-through caching""" self.cache.set(key, data) persist_func(data) def write_behind(self, key, data, queue): """Write-behind (write-back) caching""" self.cache.set(key, data) queue.enqueue(lambda: self.persist(key, data)) def memoize(ttl=3600): """Memoization decorator""" cache = {} def decorator(func): @wraps(func) def wrapper(*args, **kwargs): key = hashlib.md5( json.dumps((args, kwargs), sort_keys=True).encode() ).hexdigest() if key in cache: cached_value, timestamp = cache[key] if time.time() - timestamp < ttl: return cached_value result = func(*args, **kwargs) cache[key] = (result, time.time()) return result return wrapper return decorator
Database Patterns
# Database Sharding class ShardRouter: def __init__(self, num_shards): self.num_shards = num_shards self.shards = [f"shard_{i}" for i in range(num_shards)] def get_shard(self, key): """Route to shard based on key""" shard_id = hash(key) % self.num_shards return self.shards[shard_id] # Read Replica Pattern class DatabaseRouter: def __init__(self, primary, replicas): self.primary = primary self.replicas = replicas self.current_replica = 0 def execute_write(self, query): """All writes go to primary""" return self.primary.execute(query) def execute_read(self, query): """Reads from replicas (round-robin)""" replica = self.replicas[self.current_replica] self.current_replica = (self.current_replica + 1) % len(self.replicas) return replica.execute(query)
Load Balancing
from typing import List import random class LoadBalancer: """Implement load balancing algorithms""" def __init__(self, servers: List[str]): self.servers = servers self.current = 0 def round_robin(self): """Round-robin load balancing""" server = self.servers[self.current] self.current = (self.current + 1) % len(self.servers) return server def least_connections(self, connections_per_server): """Least connections algorithm""" return min(connections_per_server.items(), key=lambda x: x[1])[0] def random_selection(self): """Random server selection""" return random.choice(self.servers) def weighted_round_robin(self, weights): """Weighted round-robin""" total_weight = sum(weights.values()) r = random.randint(1, total_weight) cumulative = 0 for server, weight in weights.items(): cumulative += weight if r <= cumulative: return server
Best Practices
Design Principles
- SOLID principles
- DRY (Don't Repeat Yourself)
- KISS (Keep It Simple, Stupid)
- YAGNI (You Aren't Gonna Need It)
- Separation of concerns
- Fail fast
- Design for failure
Scalability
- Plan for growth early
- Use horizontal scaling
- Implement caching strategically
- Async where possible
- Database optimization
- Monitor everything
- Load test regularly
Architecture
- Start with monolith, split when needed
- Define clear boundaries
- Use APIs for communication
- Version APIs properly
- Document architecture decisions
- Review regularly
- Keep it simple
Anti-Patterns
❌ Premature optimization ❌ Over-engineering ❌ No monitoring ❌ Tight coupling ❌ God objects/classes ❌ No error handling ❌ Ignoring security
Resources
- System Design Primer: https://github.com/donnemartin/system-design-primer
- Martin Fowler's Architecture: https://martinfowler.com/architecture/
- AWS Architecture: https://aws.amazon.com/architecture/
- Microservices.io: https://microservices.io/