git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/dnd-5e-rules" ~/.claude/skills/majiayu000-claude-skill-registry-dnd-5e-rules && rm -rf "$T"
skills/data/dnd-5e-rules/SKILL.mdD&D 5e Rules Reference
This skill provides guidance on finding and using D&D 5e rules for campaign content creation.
Quick Reference
For most content creation tasks, agents should:
- Use general D&D knowledge (training data includes extensive 5e coverage)
- State mechanical assumptions explicitly so humans can verify
- Prefer narrative-first design over mechanical precision
When to Look Up Rules
Always verify:
- Exact spell effects and ranges
- Monster stat blocks (CR, HP, AC, abilities)
- Class features at specific levels
- Magic item properties
Usually fine from memory:
- General combat flow (actions, bonus actions, reactions)
- Advantage/disadvantage mechanics
- Skill checks and DCs
- Common conditions (prone, grappled, frightened)
SRD Reference Sources
Primary: D&D 5e SRD in Markdown
The System Reference Document (SRD) contains the core rules released under Creative Commons CC-BY-4.0.
Best repository: OldManUmby/DND.SRD.Wiki
- 362+ stars, actively maintained (updated January 2025)
- Organized into folders: Classes, Spells, Monsters, Equipment, Gamemastering
- Optimized for Obsidian.md but works as plain markdown
- Contains SRD 5.1 with all errata through November 2018
Alternative: ucffool/OGL-SRD5
- Searchable website at www.ogl-srd5.com
- Also fully maintained in markdown
SRD 5.2 (2024 Rules)
Released April 2025, SRD 5.2 reflects the 2024 Player's Handbook revision:
- 361 pages of updated rules
- New class features (Fighter weapon mastery, Ranger spells at level 1, etc.)
- 16 additional feats (Alert, Magic Initiate, Savage Attacker, etc.)
- Updated backgrounds with ability score bonuses
- Monster stat blocks from 2025 Monster Manual
Source: Official D&D Beyond SRD Markdown version: springbov/dndsrd5.2_markdown
Quick Reference Cheat Sheets
For session-time lookups (DCs, conditions, combat options):
Sly Flourish's Lazy 5e Cheat Sheet - Single page covering:
- Improvised statistics for objects/traps/hazards
- Difficulty class descriptions
- Deadly encounter benchmark
- Area of effect guidelines
- Condition descriptions
- Random names
Source: slyflourish.com/revised_5e_cheat_sheet.html
D&D Compendium Cheat Sheets - Multiple formats:
- Player's Actions and Effects QuickRef
- Combat Cheat Sheet
- Various presentation styles
Source: dnd-compendium.com/player-guides/cheat-sheets
Rules Philosophy for Content Creation
"Right Enough" Standard
The goal is rules that enable fun roleplay, not perfect simulation. When designing content:
- Narrative coherence > mechanical precision - A dragon's breath should feel terrifying even if we estimate the DC
- Player agency > strict rules - If a creative solution could work, lean toward allowing it
- Consistency within campaign > RAW - House rules that stick are better than looking up edge cases
Common Agent Pitfalls
From CLAUDE.md guidance on agent limitations with rules:
Training mixes up similar systems and homebrew. Exact modifiers and edge cases may be wrong. Always verify mechanical details against source material.
Specific watch-outs:
- Pathfinder 2e vs D&D 5e (different action economy)
- D&D 5e 2014 vs 2024 rules (significant class changes)
- Homebrew that got into training data
- Video game adaptations (Baldur's Gate 3 has differences)
Stating Assumptions
When creating content with mechanical elements, be explicit:
Good:
The trap triggers on a DC 15 Perception check to notice, DC 12 Dexterity save to avoid, dealing 2d6 piercing damage (appropriate for a level 3 party).
Bad:
The trap is moderately difficult to detect and does some damage.
Downloading SRD for Local Reference
To add SRD content to this repository for agent reference:
# Clone the SRD wiki (5.1) git clone https://github.com/OldManUmby/DND.SRD.Wiki.git references/srd-5.1 # Or just the specific folders you need # The full repo is ~10MB
Consider adding only the sections most relevant to your campaigns to keep the repo focused.
See Also
- Local copies of rules excerpts (if downloaded)references/
- Online tools for mechanics/resources/tools-and-generators.md- Campaign-specific house rules in
campaigns/<name>/CLAUDE.md