Claude-skill-registry entice

Topic `skill`

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/entice" ~/.claude/skills/majiayu000-claude-skill-registry-entice && rm -rf "$T"
manifest: skills/data/entice/SKILL.md
source content

Topic
skill

Enables you to use skills and the skillbar and such.

Note: Skills in the skillbar can have the id 0 to identify empty skillbar slots.


Asynchroneous initial message after successful join

initial
- unlocked_skills // overall available skills
- skillbar        // your current skillbar as list of skill-ids

Synchroneous client requests.

Setting a skillbar slot:

skillbar:set
- slot            // the slot index of the skillbar (0-based, i.e. has to be between 0-7)
- id              // the id of the skill to be placed there, or 0 for deletion

Success:

skillbar:ok
- skillbar        // your current skillbar as list of skill-ids

Failure: (No permission to change skillbar)

skillbar:error
- reason          // the reason why the server couldn't perform the skillbar-change

Casting a skill:

cast
- slot            // the slot index on the skillbar that you want to cast
- target          // the entity-id of the target - if this is invalid or not set, it defaults
                  // to your own entitys id

Success:

cast:ok

Failure: (Already casting a skill, or still recharging)

cast:error
- slot            // the index of the skillbar-slot that you tried to use
- reason          // the reason why the cast could not be performed

Asynchroneous server events.

Skill-Casting & skill-recharging: You will be notified when a player starts casting a skill and also when the casting was successful. After a cast, the skill might need to recharge. In this case the recharge time will be more than 0 and you will also be notified that a recharge has ended. If the recharge time of a skill is 0, there will be no notification that the recharge has ended (it never took place).

Notification that an entity starts to cast a skill: (This might is not sent if the casting is instantaneous)

cast:start        // -> Start of the casting process, if cast-time is not 0
- entity          // entity id of the caster
- target          // entity id of the target (defaults to caster entity id if no target given)
- slot            // the index of the skillbar-slot that the player used
- skill           // the id of the skill the player used
- cast_time       // the actual cast-time in milliseconds
cast:end          // -> End of the casting process, if cast-time is not 0
- entity          // entity id of the caster
- target          // entity id of the target (defaults to caster entity id if no target given)
- slot            // the index of the skillbar-slot that the player used
- skill           // the id of the skill the player used
- recharge_time   // the actual recharge-time in milliseconds

Skill casting failures: (Note that in a future release some of these failures might also be handled already during the start of the casting process, for example range checks and parameter checks)

cast:interrupt
- entity          // entity id of the caster
- target          // entity id of the target (defaults to caster entity id if no target given)
- slot            // the index of the skillbar-slot that the player used
- skill           // the id of the skill the player used
- recharge_time   // the actual recharge-time in milliseconds
- reason          // why the skill casting could not be performed

Skill recharge events:

recharge:end      // -> End of the recharge process, if recharge-time is not 0
- entity          // entity id of the caster
- slot            // the index of the skillbar-slot that the player used
- skill           // the id of the skill the player used

After-cast delay end events:

after_cast:end    // -> End of the after-cast delay
- entity          // entity id of the caster