Claude-skill-registry evade-design
Use when working on EVADE game UI, creating screens, styling components, or making visual decisions. Apply for any React Native code touching colors, typography, layouts, animations, or visual elements.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/evade-design" ~/.claude/skills/majiayu000-claude-skill-registry-evade-design && rm -rf "$T"
manifest:
skills/data/evade-design/SKILL.mdsource content
EVADE Design System
Overview
80s Synthwave/Neon aesthetic with Dynamic Hybrid approach: crystal-clear UI layered over rich atmospheric backgrounds. Apple Award-worthy polish.
Color Palette
const COLORS = { // Backgrounds backgroundDeep: '#0a0a12', // Deep space black (primary) backgroundPanel: '#1a1a2e', // Dark purple-black (panels/modals) // Neon Accents neonCyan: '#00f5ff', // Player, highlights, primary actions neonMagenta: '#ff2a6d', // Enemies, danger, warnings neonPurple: '#9d4edd', // UI accents, secondary actions chromeGold: '#ffd700', // Titles, achievements, rewards hotPink: '#ff00aa', // Secondary accents // Supporting gridLines: '#4a1a6b', // Subtle purple grid textPrimary: '#ffffff', textMuted: '#888888', // Gradients sunBands: ['#ff2a6d', '#ffd700', '#ff6b35'], // Horizon sun }
Visual Motifs (Layered)
| Layer | Element | Animation |
|---|---|---|
| 1 | Deep black + star particles | Slow parallax drift |
| 2 | Perspective grid floor | Subtle forward movement |
| 3 | Horizon sun (banded) | Position varies by screen context |
| 4 | Geometric halos (hexagons/circles) | Slow counter-rotation |
| 5 | UI elements | Glow pulses, micro-interactions |
Per-Screen Sun Position:
- Main Menu: 60% up (welcoming)
- High Scores: Higher (triumphant)
- Shop: Lower (sunset/relaxed)
- Play: Hidden (no distraction)
- Game Over: Below horizon (defeat)
Typography
| Use | Style | Properties |
|---|---|---|
| Game title "EVADE" | Chrome gradient | Gold-white-gold, cyan outer glow, 72px bold |
| Screen titles | Chrome | Smaller chrome, consistent glow |
| Buttons | Geometric sans | All caps, wide letter-spacing, 20px bold |
| Body text | Geometric sans | Clean, high contrast white |
| Labels/muted | Geometric sans | Muted gray, smaller |
Button Styles
Primary (Play, main actions):
{ background: 'transparent', borderWidth: 1, borderColor: COLORS.neonCyan, shadowColor: COLORS.neonCyan, shadowRadius: 8, }
Secondary (Settings, back):
{ background: 'transparent', borderWidth: 1, borderColor: COLORS.neonPurple, }
Glass-morphic panels:
{ backgroundColor: 'rgba(26, 26, 46, 0.8)', backdropFilter: 'blur(10px)', // Web only, use opacity on native borderRadius: 12, borderWidth: 1, borderColor: 'rgba(157, 78, 221, 0.3)', }
Micro-interactions
| Element | Interaction | Effect |
|---|---|---|
| Button touch | Press | Scale 0.98, border flash white |
| Button release | Release | Ripple glow outward |
| Toggle switch | State change | Overshoot spring, glow pulse |
| Score change | Increment | Roll animation, gold flash |
| Item collect | Pickup | Bounce + sparkle particles |
Screen Transitions
| Transition | Effect |
|---|---|
| Menu → Play | Grid rushes forward, sun dips, UI fades |
| Play → Game Over | White flash, chromatic aberration, blur in |
| Any → Modal | Dim background 40%, modal scales up |
| Horizontal nav | Parallax slide (background slower than UI) |
Game Entities
Player:
- 3-layer glow: inner white, mid color, outer soft
- Shape/color from cosmetics
- Shield: pulsing cyan hexagonal barrier
Enemies:
- Neon edge glow (not solid fill)
- Shape = speed tier (circle/square/triangle)
- Color fades red → yellow near despawn
Boosters:
- Green octagon with inner glow pulse
- Clear icon inside (plus/shield/x3)
- Sparkle particles around edges
Modal Structure
┌─────────────────────────────────────┐ │ [Hexagonal frame border with glow] │ │ │ │ TITLE (chrome) │ │ │ │ Content area │ │ │ │ ┌─────────────────────────────┐ │ │ │ PRIMARY ACTION │ │ ← Cyan border │ └─────────────────────────────┘ │ │ │ │ ┌─────────────────────────────┐ │ │ │ SECONDARY ACTION │ │ ← Purple border │ └─────────────────────────────┘ │ │ │ └─────────────────────────────────────┘
- Game Over modal: Magenta border (danger)
- Continue modal: Cyan border (opportunity)
- Shop/Settings: Purple border (neutral)
Quick Reference
| Need | Use |
|---|---|
| Primary action | Cyan border button |
| Secondary action | Purple border button |
| Danger/warning | Magenta color |
| Success/reward | Chrome gold |
| Player highlight | Neon cyan |
| Panel background | Glass-morphic dark purple |
| Section headers | Uppercase, letter-spaced, purple + line |
Common Mistakes
| Mistake | Fix |
|---|---|
| Solid color buttons | Use transparent + border + glow |
| White backgrounds | Always dark (#0a0a12 or #1a1a2e) |
| System fonts | Use geometric sans with letter-spacing |
| Static elements | Add subtle glow pulse or drift |
| Competing visual layers | Dim background during gameplay |
| Harsh edges | Add glow/blur for neon effect |