Claude-skill-registry flox-builds
Building and packaging applications with Flox. Use for manifest builds, Nix expression builds, sandbox modes, multi-stage builds, and packaging assets.
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/flox-builds" ~/.claude/skills/majiayu000-claude-skill-registry-flox-builds && rm -rf "$T"
skills/data/flox-builds/SKILL.mdFlox Build System Guide
Build System Overview
Flox supports two build modes, each with its own strengths:
Manifest builds enable you to define your build steps in your manifest and reuse your existing build scripts and toolchains. Flox manifests are declarative artifacts, expressed in TOML.
Manifest builds:
- Make it easy to get started, requiring few if any changes to your existing workflows
- Can run inside a sandbox (using
) for reproducible buildssandbox = "pure" - Are best for getting going fast with existing projects
Nix expression builds guarantee build-time reproducibility because they're both isolated and purely functional. Their learning curve is steeper because they require proficiency with the Nix language.
Nix expression builds:
- Are isolated by default. The Nix sandbox seals the build off from the host system, so no state leak ins
- Are functional. A Nix build is defined as a pure function of its declared inputs
You can mix both approaches in the same project, but package names must be unique.
Core Commands
flox build # Build all targets flox build app docs # Build specific targets flox build -d /path/to/project # Build in another directory flox build -v # Verbose output flox build .#hello # Build specific Nix expression
Development vs Runtime: The Two-Environment Pattern
A common workflow involves two separate environments:
Development Environment (Build-Time)
Contains source code, build tools, and build definitions:
# project-dev/.flox/env/manifest.toml (in git with source code) [install] gcc.pkg-path = "gcc13" make.pkg-path = "make" python.pkg-path = "python311Full" uv.pkg-path = "uv" [build.myapp] command = ''' make build mkdir -p $out/bin cp build/myapp $out/bin/ ''' version = "1.0.0"
Workflow:
cd project-dev flox activate flox build myapp flox publish -o myorg myapp
Runtime Environment (Consume-Time)
Contains only the published package and runtime dependencies:
# project-runtime/.flox/env/manifest.toml (can push to FloxHub) [install] myapp.pkg-path = "myorg/myapp" # The published package
Workflow:
cd project-runtime flox init flox install myorg/myapp flox push # Share runtime environment without source code
Why separate environments?
- Development environment: Heavy (build tools, source code, dev dependencies)
- Runtime environment: Lightweight (only published package and runtime needs)
- Security: Runtime environments don't expose source code
- Clarity: Clear separation between building and consuming
- Rollback: Can rollback the live generation of a runtime environment without affecting the development environment
Note: You can also install published packages into existing environments (other projects, production environments, etc.), not just dedicated runtime environments.
Manifest Builds
Flox treats a manifest build as a short, deterministic Bash script that runs inside an activated environment and copies its deliverables into
$out. Anything copied there becomes a first-class, versioned package that can later be published and installed like any other catalog artifact.
Critical insights from real-world packaging:
- Build hooks don't run:
scripts DO NOT execute during[hook]
- only during interactiveflox buildflox activate - Guard env vars: Always use
with default fallback in hooks to avoid build failures${FLOX_ENV_CACHE:-} - Wrapper scripts pattern: Create launcher scripts in
that set up runtime environment:$out/bin/cat > "$out/bin/myapp" << 'EOF' #!/usr/bin/env bash APP_ROOT="$(dirname "$(dirname "$(readlink -f "$0")")")" export PYTHONPATH="$APP_ROOT/share/myapp:$PYTHONPATH" exec python3 "$APP_ROOT/share/myapp/main.py" "$@" EOF chmod +x "$out/bin/myapp" - User config pattern: Default to
for user configs, not~/.myapp/
(packages are immutable)$FLOX_ENV_CACHE - Model/data directories: Create user directories at runtime, not build time:
mkdir -p "${MYAPP_DIR:-$HOME/.myapp}/models" - Python package strategy: Don't bundle Python deps - include
and setup script:requirements.txt# In build, create setup script: cat > "$out/bin/myapp-setup" << 'EOF' venv="${VENV:-$HOME/.myapp/venv}" uv venv "$venv" --python python3 uv pip install --python "$venv/bin/python" -r "$APP_ROOT/share/myapp/requirements.txt" EOF - Dual-environment workflow: Use one environment for building (
), another for consuming (project-dev/
). See "Development vs Runtime: The Two-Environment Pattern" section above for details.project-runtime/
Build Definition Syntax
[build.<name>] command = ''' # required – Bash, multiline string <your build steps> # e.g. cargo build, npm run build mkdir -p $out/bin cp path/to/artifact $out/bin/<name> ''' version = "1.2.3" # optional description = "one-line summary" # optional sandbox = "pure" | "off" # default: off runtime-packages = [ "id1", "id2" ] # optional
One table per package. Multiple
[build.*] tables let you publish, for example, a stripped release binary and a debug build from the same sources.
Bash only. The script executes under
set -euo pipefail. If you need zsh or fish features, invoke them explicitly inside the script.
Environment parity. Before your script runs, Flox performs the equivalent of
flox activate — so every tool listed in [install] is on PATH.
Package groups and builds. Only packages in the
toplevel group (default) are available during builds. Packages with explicit pkg-group settings won't be accessible in build commands unless also installed to toplevel.
Referencing other builds.
${other} expands to the $out of [build.other] and forces that build to run first, enabling multi-stage flows (e.g. vendoring → compilation).
Purity and Sandbox Control
| sandbox value | Filesystem scope | Network | Typical use-case |
|---|---|---|---|
(default) | Project working tree; complete host FS | allowed | Fast, iterative dev builds |
| Git-tracked files only, copied to tmp | Linux: blocked<br>macOS: allowed | Reproducible, host-agnostic packages |
Pure mode highlights undeclared inputs early and is mandatory for builds intended for CI/CD publication. When a pure build needs pre-fetched artifacts (e.g. language modules) use a two-stage pattern:
[build.deps] command = '''go mod vendor -o $out/etc/vendor''' sandbox = "off" [build.app] command = ''' cp -r ${deps}/etc/vendor ./vendor go build ./... mkdir -p $out/bin cp app $out/bin/ ''' sandbox = "pure"
$out Layout and Filesystem Hierarchy
Only files placed under
$out survive. Follow FHS conventions:
| Path | Purpose |
|---|---|
/ | CLI and daemon binaries (must be ) |
, | Shared libraries, helper programs |
| Man pages (gzip them) |
| Configuration shipped with the package |
Scripts or binaries stored elsewhere will not end up on callers' paths.
Running Manifest Builds
# Build every target in the manifest flox build # Build a subset flox build app docs # Build a manifest in another directory flox build -d /path/to/project
Results appear as immutable symlinks:
./result-<name> → /nix/store/...-<name>-<version>.
To execute a freshly built binary:
./result-app/bin/app.
Multi-Stage Examples
Rust release binary plus source tar
[build.bin] command = ''' cargo build --release mkdir -p $out/bin cp target/release/myproject $out/bin/ ''' version = "0.9.0" [build.src] command = ''' git archive --format=tar HEAD | gzip > $out/myproject-${bin.version}.tar.gz ''' sandbox = "pure"
${bin.version} resolves because both builds share the same manifest.
Go with vendored dependencies
[build.vendor] command = ''' go mod vendor mkdir -p $out/vendor cp -r vendor/* $out/vendor/ ''' sandbox = "off" [build.app] command = ''' cp -r ${vendor}/vendor ./ go build -mod=vendor -o $out/bin/myapp ''' sandbox = "pure"
Trimming Runtime Dependencies
By default, every package in the
toplevel install-group becomes a runtime dependency of your build's closure—even if it was only needed at compile time.
Declare a minimal list instead:
[install] clang.pkg-path = "clang" pytest.pkg-path = "pytest" [build.cli] command = ''' make mv build/cli $out/bin/ ''' runtime-packages = [ "clang" ] # exclude pytest from runtime closure
Smaller closures copy faster and occupy less disk when installed on users' systems.
Version and Description Metadata
Flox surfaces these fields in
flox search, flox show, and during publication.
[build.mytool] version.command = "git describe --tags" description = "High-performance log shipper"
Alternative forms:
version = "1.4.2" # static string version.file = "VERSION.txt" # read at build time
Cross-Platform Considerations for Manifest Builds
flox build targets the host's systems triple. To ship binaries for additional platforms you must trigger the build on machines (or CI runners) of those architectures:
linux-x86_64 → build → publish darwin-aarch64 → build → publish
The manifest can remain identical across hosts.
Beyond Code — Packaging Assets
Any artifact that can be copied into
$out can be versioned and installed:
Nginx baseline config
[build.nginx_cfg] command = '''mkdir -p $out/etc && cp nginx.conf $out/etc/'''
Organization-wide .proto schema bundle
[build.proto] command = ''' mkdir -p $out/share/proto cp proto/**/*.proto $out/share/proto/ '''
Teams install these packages and reference them via
$FLOX_ENV/etc/nginx.conf or $FLOX_ENV/share/proto.
Nix Expression Builds
You can write a Nix expression instead of (or in addition to) defining a manifest build.
Put
*.nix build files in .flox/pkgs/ for Nix expression builds. Git add all files before building.
File Naming
→ package namedhello.nixhello
→ package namedhello/default.nixhello
Common Patterns
Shell Script
{writeShellApplication, curl}: writeShellApplication { name = "my-ip"; runtimeInputs = [ curl ]; text = ''curl icanhazip.com''; }
Your Project
{ rustPlatform, lib }: rustPlatform.buildRustPackage { pname = "my-app"; version = "0.1.0"; src = ../../.; cargoLock.lockFile = "${src}/Cargo.lock"; }
Update Version
{ hello, fetchurl }: hello.overrideAttrs (finalAttrs: _: { version = "2.12.2"; src = fetchurl { url = "mirror://gnu/hello/hello-${finalAttrs.version}.tar.gz"; hash = "sha256-WpqZbcKSzCTc9BHO6H6S9qrluNE72caBm0x6nc4IGKs="; }; })
Apply Patches
{ hello }: hello.overrideAttrs (oldAttrs: { patches = (oldAttrs.patches or []) ++ [ ./my.patch ]; })
Hash Generation
- Use
hash = ""; - Run
flox build - Copy hash from error message
Commands
- build allflox build
- build specificflox build .#hello
- track filesgit add .flox/pkgs/*
Language-Specific Build Examples
Python Application
[build.myapp] command = ''' mkdir -p $out/bin $out/share/myapp # Copy application code cp -r src/* $out/share/myapp/ cp requirements.txt $out/share/myapp/ # Create wrapper script cat > $out/bin/myapp << 'EOF' #!/usr/bin/env bash APP_ROOT="$(dirname "$(dirname "$(readlink -f "$0")")")" export PYTHONPATH="$APP_ROOT/share/myapp:$PYTHONPATH" exec python3 "$APP_ROOT/share/myapp/main.py" "$@" EOF chmod +x $out/bin/myapp ''' version = "1.0.0"
Node.js Application
[build.webapp] command = ''' npm ci npm run build mkdir -p $out/share/webapp cp -r dist/* $out/share/webapp/ cp package.json package-lock.json $out/share/webapp/ cd $out/share/webapp && npm ci --production ''' version = "1.0.0"
Rust Binary
[build.cli] command = ''' cargo build --release mkdir -p $out/bin cp target/release/mycli $out/bin/ ''' version.command = "cargo metadata --no-deps --format-version 1 | jq -r '.packages[0].version'"
Debugging Build Issues
Common Problems
Build hooks don't run:
[hook] scripts DO NOT execute during flox build
Package groups: Only
toplevel group packages available during builds
Network access: Pure builds can't access network on Linux
Debugging Steps
- Check build output:
flox build -v - Inspect result:
ls -la result-<name>/ - Test binary:
./result-<name>/bin/<name> - Check dependencies:
nix-store -q --references result-<name>
Related Skills
- flox-environments - Setting up development and runtime environments
- flox-publish - Publishing built packages to catalogs, understanding the dev→publish→runtime workflow
- flox-containers - Building container images