Claude-skill-registry flutter-mobile-design
Create distinctive, production-grade Flutter mobile applications with Material Design 3. Use this skill when the user asks to build Flutter widgets, screens, pages, or complete mobile apps. Handles UI creation from scratch, design-to-code conversion (Figma/mockups), architecture patterns (Riverpod, BLoC), and Flutter best practices. Generates beautiful, performant Flutter code that avoids generic aesthetics.
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skills/data/flutter-mobile-design/SKILL.mdThis skill guides creation of distinctive, production-grade Flutter mobile applications using Material Design 3. Implement real working Dart/Flutter code with exceptional attention to aesthetic details, performance, and platform conventions.
The user provides mobile app requirements: a widget, screen, feature, or complete application to build. They may include context about the purpose, target platform (iOS/Android), or design references.
Design Thinking
Before coding, understand the context and commit to a strong design direction:
- Purpose: What problem does this app solve? Who uses it?
- Platform: iOS, Android, or both? Consider platform-specific conventions.
- Tone: Material Design 3 offers flexibility - choose a personality: vibrant & playful, calm & professional, bold & expressive, minimal & clean, warm & organic.
- Color Scheme: Use dynamic color (Material You) or create a custom ColorScheme with clear semantic meaning.
- Differentiation: What makes this app memorable? What's the signature interaction or visual element?
Then implement working Flutter code that is:
- Production-grade and functional
- Visually polished with Material Design 3
- Performant and responsive
- Accessible and platform-aware
Flutter & Material Design 3 Guidelines
Typography
Use Material 3 type scale with
Theme.of(context).textTheme:
Text( 'Headline', style: Theme.of(context).textTheme.headlineMedium, )
Type roles:
displayLarge/Medium/Small, headlineLarge/Medium/Small, titleLarge/Medium/Small, bodyLarge/Medium/Small, labelLarge/Medium/Small.
For custom fonts, define in
TextTheme and apply via ThemeData. Prefer Google Fonts that complement Material 3.
Color System
Use Material 3 ColorScheme with semantic colors:
ThemeData( colorScheme: ColorScheme.fromSeed( seedColor: Colors.deepPurple, brightness: Brightness.light, ), useMaterial3: true, )
Access colors semantically:
/colorScheme.primary
- Key actions, FABonPrimary
/colorScheme.secondary
- Less prominent actionsonSecondary
/colorScheme.tertiary
- Contrasting accentsonTertiary
/colorScheme.surface
- Cards, sheets, dialogsonSurface
/colorScheme.error
- Error statesonError
Support dark mode with
Brightness.dark variant.
Components & Widgets
Prefer Material 3 widgets:
,FilledButton
,FilledButton.tonal
,OutlinedButtonTextButton
with iconFloatingActionButton.extended
(bottom),NavigationBar
(side),NavigationRailNavigationDrawer
withCard
andelevationsurfaceTintColor
for searchSearchAnchor
for togglesSegmentedButton
,Slider
,Switch
with M3 stylingCheckbox
Use
Material widget with proper elevation and surfaceTintColor for custom surfaces.
Motion & Animation
Use purposeful, expressive motion:
// Implicit animations AnimatedContainer( duration: const Duration(milliseconds: 300), curve: Curves.easeOutCubic, // ... ) // Hero transitions Hero( tag: 'item-$id', child: Image.network(url), ) // Page transitions MaterialPageRoute( builder: (context) => DetailScreen(), )
Motion principles:
- Informative: Motion shows spatial relationships
- Focused: Draw attention to what matters
- Expressive: Reflect brand personality
Duration guidelines: 150ms (small), 300ms (medium), 500ms (large/complex).
Layout & Spacing
Use Material spacing scale (multiples of 4dp):
const EdgeInsets.all(16) // Standard padding const EdgeInsets.symmetric(horizontal: 24, vertical: 16) const SizedBox(height: 8) // Vertical spacing
Responsive layouts:
LayoutBuilder( builder: (context, constraints) { if (constraints.maxWidth > 600) { return WideLayout(); } return NarrowLayout(); }, )
Use
Flex, Wrap, GridView.builder for adaptive grids.
Architecture & State Management
Recommended: Riverpod
// Define providers final counterProvider = StateNotifierProvider<CounterNotifier, int>((ref) { return CounterNotifier(); }); class CounterNotifier extends StateNotifier<int> { CounterNotifier() : super(0); void increment() => state++; } // Use in widget class CounterWidget extends ConsumerWidget { @override Widget build(BuildContext context, WidgetRef ref) { final count = ref.watch(counterProvider); return Text('$count'); } }
Alternative: BLoC (for larger apps)
class CounterBloc extends Bloc<CounterEvent, int> { CounterBloc() : super(0) { on<Increment>((event, emit) => emit(state + 1)); } }
Project Structure
lib/ ├── main.dart ├── app/ │ ├── app.dart # MaterialApp setup │ └── router.dart # Navigation (go_router) ├── features/ │ └── feature_name/ │ ├── presentation/ # Widgets, screens │ ├── application/ # Business logic, providers/blocs │ ├── domain/ # Entities, repositories interfaces │ └── data/ # Repository implementations, DTOs ├── shared/ │ ├── widgets/ # Reusable widgets │ └── theme/ # ThemeData, ColorScheme └── core/ ├── constants/ └── utils/
Performance Checklist
- Use
constructors everywhere possibleconst - Implement
/ListView.builder
for long listsGridView.builder - Cache network images with
cached_network_image - Avoid rebuilding entire widget trees - use selective
orConsumerBlocBuilder - Profile with Flutter DevTools
- Keep build methods lean - extract widgets
- Use
for complex animationsRepaintBoundary
Platform-Specific Guidelines
iOS Considerations
- Support safe areas (
widget)SafeArea - Consider
for iOS-style transitionsCupertinoPageRoute - Support dynamic type / text scaling
- Handle notch and home indicator
Android Considerations
- Support edge-to-edge display
- Handle back button / predictive back
- Material You dynamic colors when available
- Support foldables with adaptive layouts
Quality Checklist
- App size optimized (tree-shake, deferred loading)
- Startup time < 2 seconds
- Smooth 60fps animations
- Dark mode supported
- Accessibility: semantic labels, sufficient contrast
- Responsive across screen sizes
- Offline capability considered
- Error states handled gracefully
Code Style
// Good: Descriptive, const, proper typing const EdgeInsets kDefaultPadding = EdgeInsets.all(16); class ProductCard extends StatelessWidget { const ProductCard({ super.key, required this.product, this.onTap, }); final Product product; final VoidCallback? onTap; @override Widget build(BuildContext context) { final theme = Theme.of(context); final colors = theme.colorScheme; return Card( clipBehavior: Clip.antiAlias, child: InkWell( onTap: onTap, child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ // Widget content ], ), ), ); } }
Restricted
NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
NEVER generate generic, boilerplate Flutter code. Each implementation should feel crafted for its specific purpose with thoughtful Material Design 3 application and attention to detail.