Claude-skill-registry gd-router
Routes to appropriate Game Designer skills based on task keywords. Use when selecting which skill to invoke for a design task.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/gd-router" ~/.claude/skills/majiayu000-claude-skill-registry-gd-router && rm -rf "$T"
manifest:
skills/data/gd-router/SKILL.mdsource content
Game Designer Skill Router
"Right skill for the right design task."
Quick Route by Keyword
| Trigger Keywords | Route To |
|---|---|
| GDD Creation | |
| "create GDD", "start GDD", "no GDD", "initialize design" | |
| Mechanics | |
| "mechanic", "gameplay system", "ability", "player action" | |
| Level Design | |
| "level design", "map layout", "environment design" | |
| Character | |
| "character", "hero", "skin", "avatar" | |
| Weapons | |
| "weapon", "gun", "item", "equipment" | |
| Game Loop | |
| "game loop", "match flow", "session structure" | |
| Playtesting | |
| "playtest", "test gameplay", "validate design" | |
| "GDD review", "design gaps", "GDD analysis" | |
| "skill gap", "missing skill" | |
| Assets | |
| "asset performance", "optimize 3D" | |
| "check assets", "what assets exist" | |
| Design Sessions | |
| "design session", "Boardroom Retreat" | |
| Research | |
| "visual ref", "art reference" | |
| "Splatoon", "Arc Raiders", "reference game" | |
Skill Dependencies
gd-validation-playtest ──┬──▶ gd-playtest-gdd-review └──▶ gd-skill-gap-analysis
Common Combinations
| Task | Skills |
|---|---|
| New GDD | + |
| New Mechanic | + |
| Full Playtest | + + |
| Asset Request | + sub-agent |