Claude-skill-registry gdUnit4 Test Writer
Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/gdunit4-test-writer" ~/.claude/skills/majiayu000-claude-skill-registry-gdunit4-test-writer && rm -rf "$T"
manifest:
skills/data/gdunit4-test-writer/SKILL.mdsource content
gdUnit4 Test Writer
Write gdUnit4 test code for GDScript files with proper assertions and test structure.
Workflow
- Analyze target file - Read the GDScript file to understand what needs testing
- Check gdUnit4 docs - Use Context7 (
) if needed/websites/godot-gdunit-labs_github_io_gdunit4 - Select assertions - Use type-specific assertions (see [references/assertions.md])
- Create test file - Place in
directory withres://tests/
naming (e.g.,test_*.gd
)test_player.gd - Validate - Use gdscript-validate skill to check for errors
Quick Reference
Test File Template
extends GdUnitTestSuite func test_example() -> void: assert_int(1).is_equal(1)
Common Assertions
- int:
assert_int(value).is_equal(10) - float:
assert_float(value).is_equal_approx(3.14, 0.01) - String:
assert_str(text).contains("hello") - Array:
assert_array(items).has_size(5) - Object:
assert_object(node).is_not_null() - Signal:
await assert_signal(emitter).is_emitted("signal_name")
Memory Management
func test_with_node() -> void: var node: Node = auto_free(Node.new()) # Auto-freed after test assert_object(node).is_not_null()
References
- references/assertions.md - Complete assertion reference
- references/test-structure.md- Test lifecycle and structure
- references/signals.md - Signal testing guide
- references/scene-runner.md - Scene runner for integration tests
Context7 Library ID
For detailed gdUnit4 documentation:
- Library ID:
/websites/godot-gdunit-labs_github_io_gdunit4