git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/goblins" ~/.claude/skills/majiayu000-claude-skill-registry-goblins && rm -rf "$T"
skills/data/goblins/SKILL.mdgoblins
Distributed object capability system (6.5K lines info).
bmorphism Contributions
"Autopoiesis refers to the self-maintenance of a system, where the system is capable of reproducing and maintaining itself." — vibes.lol gist
Goblins as Autopoietic Agents: Each Goblins actor is an autopoietic system — it maintains its own state via
bcom (become), reproducing itself with updated behavior. This embodies the self-maintenance principle at the core of cognitive architecture.
Active Inference via CapTP: The OCapN protocol implements distributed Active Inference in String Diagrams where:
- Sturdyref → Reference to external world (perception)
async call → Action that generates expected sensory response<-- Promise resolution → Prediction error minimization
GF(3) in Actor Triads: Actor systems naturally form triads: sender (+1, generator) → message (0, coordinator) → receiver (-1, validator). The async semantics preserve GF(3) conservation across distributed computation.
Model
peer → vat → actormap → {refr: behavior}
Operators
($ obj method args...) ; Sync (near only) (<- obj method args...) ; Async (near/far)
Vat
(define vat (spawn-vat)) (define greeter (vat-spawn vat (lambda (bcom) (lambda (name) (format #f "Hello, ~a!" name))))) ($ greeter "World") ; => "Hello, World!"
OCapN
Object Capability Network for secure p2p via CapTP.
Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
Graph Theory
- networkx [○] via bicomodule
- Universal graph hub
Bibliography References
: 734 citations in bib.duckdbgeneral
SDF Interleaving
This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):
Primary Chapter: 10. Adventure Game Example
Concepts: autonomous agent, game, synthesis
GF(3) Balanced Triad
goblins (−) + SDF.Ch10 (+) + [balancer] (○) = 0
Skill Trit: -1 (MINUS - verification)
Secondary Chapters
- Ch1: Flexibility through Abstraction
Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
Cat# Integration
This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826
GF(3) Naturality
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.