Claude-skill-registry godot-mcp-dap-start

Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart workflow and command checks.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/godot-mcp-dap-start" ~/.claude/skills/majiayu000-claude-skill-registry-godot-mcp-dap-start && rm -rf "$T"
manifest: skills/data/godot-mcp-dap-start/SKILL.md
source content

Godot MCP + Debug Start

Overview

Ensure a single Godot editor instance is running, MCP is reachable, and the debug port is available for HPV and runtime inspection.

Workflow (Option A: clean restart)

  1. Run the start script to ensure MCP is up:
    • powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1
  2. If MCP handshake fails or multiple editors are running, rerun with a forced restart:
    • powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -ForceRestart
  3. If you need the debug port for runtime inspection, rerun with:
    • powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -StartGameForDebug

Success Criteria

  • Port 9080 is listening and
    godot-mcp-cli --list-tools
    succeeds.
  • When
    -StartGameForDebug
    is used, port 6007 is listening.

Notes

  • Do not ask the user to click the MCP panel. Use the script first.
  • Use a single Godot editor instance to avoid MCP conflicts.
  • See
    references/commands.md
    for CLI and port checks.