Claude-skill-registry grove-ui-design
Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/grove-ui-design-autumnsgrove-groveengine" ~/.claude/skills/majiayu000-claude-skill-registry-grove-ui-design && rm -rf "$T"
skills/data/grove-ui-design-autumnsgrove-groveengine/SKILL.mdGrove UI Design Skill
When to Activate
Activate this skill when:
- Creating or enhancing pages for Grove sites
- Adding decorative nature elements (trees, clouds, weather effects)
- Implementing glassmorphism effects for readability
- Working with the seasonal theme system
- Building navigation patterns (navbar, mobile overflow menus)
- Creating "story" pages that guide users through content
- Ensuring mobile-friendly, accessible UI
- Choosing icons or visual elements
The Grove Aesthetic
Grove is a place. It's nature-themed, warm, and inviting—like a midnight tea shop with good documentation.
Core Principles
Warm, introspective, queer, unapologetically building something meaningful. Write with the warmth of a midnight tea shop and the clarity of good documentation.
Every design choice should feel:
- Welcoming — like entering a cozy space
- Organic — natural, not rigid or corporate
- Readable — content-first, decorations enhance, never obstruct
- Alive — subtle animations, seasonal changes, randomization
User Identity Language
Grove uses specific terms for community members in all UI:
| Term | Who | Use For |
|---|---|---|
| Wanderer | Everyone | Greetings, welcome messages, all users |
| Rooted | Subscribers | Subscription confirmations, thank-yous |
| Pathfinder | Trusted guides | Community leaders (appointed) |
| Wayfinder | Autumn | The grove keeper (singular) |
In UI text:
- "Welcome, Wanderer." (not "Welcome, user")
- "Welcome back, Wanderer." (dashboard greeting)
- "You've taken root." (subscription confirmation)
- "Thanks for staying rooted." (payment received)
See
docs/grove-user-identity.md for full documentation.
Glassmorphism Pattern
Glass effects create readability while revealing hints of background decoration.
The Layering Formula
Background (gradients, vines, nature) ↓ Decorative Elements (trees, clouds, particles) ↓ Glass Surface (translucent + blur) ↓ Content (text, cards, UI)
Glass Components
import { Glass, GlassCard, GlassButton, GlassOverlay } from '@groveengine/ui/ui'; <!-- Container with glass effect --> <Glass variant="tint" class="p-6 rounded-xl"> <p>Readable text over busy backgrounds</p> </Glass> <!-- Card with glass styling --> <GlassCard title="Settings" variant="default" hoverable> Content here </GlassCard> <!-- Glass button --> <GlassButton variant="accent">Subscribe</GlassButton>
Glass Variants
| Variant | Use Case | Light Mode | Dark Mode |
|---|---|---|---|
| Headers, navbars | 95% white | 95% slate |
| Text over backgrounds | 60% white | 50% slate |
| Content cards | 80% white | 70% slate |
| Callouts, highlights | 30% accent | 20% accent |
| Modal backdrops | 50% black | 60% black |
| Subtle backgrounds | 40% white | 30% slate |
CSS Utility Classes
<!-- Apply directly to any element --> <div class="glass rounded-xl p-4">Basic glass</div> <div class="glass-tint p-6">Text container</div> <div class="glass-accent p-4">Highlighted section</div> <nav class="glass-surface sticky top-0">Navbar</nav>
Key Pattern: Sticky Navigation
<nav class="sticky top-[73px] z-30 bg-white/80 dark:bg-slate-900/80 backdrop-blur-sm border-b border-divider"> <!-- Navigation content --> </nav>
Seasonal Theme System
Grove uses four seasons, each with distinct colors, weather effects, and moods.
Season Detection
import { season } from '$lib/stores/season'; const isSpring = $derived($season === 'spring'); const isAutumn = $derived($season === 'autumn'); const isWinter = $derived($season === 'winter'); // Summer is the default (no flag needed)
Color Palette System
Import from:
@autumnsgrove/groveengine/ui/nature or $lib/components/nature/palette
Core Palettes (Year-Round)
import { greens, bark, earth, natural } from '@autumnsgrove/groveengine/ui/nature'; // Greens - organized dark-to-light for atmospheric depth greens.darkForest // #0d4a1c - Background trees greens.deepGreen // #166534 - Mid-distance greens.grove // #16a34a - Grove brand primary greens.meadow // #22c55e - Standard foliage greens.spring // #4ade80 - Bright accent greens.mint // #86efac - Light accent greens.pale // #bbf7d0 - Foreground highlights // Bark - warm wood tones bark.darkBark // #3d2817 - Oak, older trees bark.bark // #5d4037 - Standard trunk bark.warmBark // #6B4423 - Pine, cedar bark.lightBark // #8b6914 - Young trees // Earth - ground elements earth.soil, earth.mud, earth.clay, earth.sand, earth.stone, earth.pebble, earth.slate // Natural - cream and off-whites natural.cream, natural.aspenBark, natural.bone, natural.mushroom, natural.birchWhite
Spring Palettes
import { springFoliage, springSky, wildflowers, cherryBlossoms, cherryBlossomsPeak } from '@autumnsgrove/groveengine/ui/nature'; // Spring Foliage - yellow-green new growth springFoliage.sprout // #65a30d - Distant new growth springFoliage.newLeaf // #84cc16 - Classic spring lime springFoliage.freshGreen // #a3e635 - Bright foreground springFoliage.budding // #bef264 - Pale new leaf springFoliage.tender // #d9f99d - Very pale // Spring Sky springSky.clear // #7dd3fc - Clear morning springSky.soft // #bae6fd - Pale sky // Wildflowers - unified meadow flower colors wildflowers.buttercup // #facc15 - Yellow wildflowers.daffodil // #fde047 - Pale yellow wildflowers.crocus // #a78bfa - Purple crocus wildflowers.violet // #8b5cf6 - Wild violets wildflowers.purple // #a855f7 - Lupine, thistle wildflowers.lavender // #c4b5fd - Distant masses wildflowers.tulipPink // #f9a8d4 - Pink tulips wildflowers.tulipRed // #fb7185 - Red tulips wildflowers.white // #fefefe - Daisies, trillium // Cherry Blossoms - summer standard cherryBlossoms.deep // #db2777 - Dense centers cherryBlossoms.standard // #ec4899 - Standard blossom cherryBlossoms.light // #f472b6 - Light petals cherryBlossoms.pale // #f9a8d4 - Pale blossoms cherryBlossoms.falling // #fbcfe8 - Falling petals // Cherry Blossoms Peak - vibrant spring (one shade brighter!) cherryBlossomsPeak.deep // #ec4899 cherryBlossomsPeak.standard // #f472b6 cherryBlossomsPeak.light // #f9a8d4 cherryBlossomsPeak.pale // #fbcfe8 cherryBlossomsPeak.falling // #fce7f3
Unified Flowers Palette (NEW!)
The
flowers namespace consolidates all flower colors into one organized structure:
import { flowers } from '@autumnsgrove/groveengine/ui/nature'; // Meadow wildflowers (yellows, purples, pinks, whites) flowers.wildflower.buttercup // #facc15 - Yellow flowers.wildflower.daffodil // #fde047 - Pale yellow flowers.wildflower.crocus // #a78bfa - Purple crocus flowers.wildflower.violet // #8b5cf6 - Wild violets flowers.wildflower.purple // #a855f7 - Lupine, thistle flowers.wildflower.lavender // #c4b5fd - Distant masses flowers.wildflower.tulipPink // #f9a8d4 - Pink tulips flowers.wildflower.tulipRed // #fb7185 - Red tulips flowers.wildflower.white // #fefefe - Daisies, trillium // Cherry blossoms - standard summer flowers.cherry.deep // #db2777 flowers.cherry.standard // #ec4899 flowers.cherry.light // #f472b6 flowers.cherry.pale // #f9a8d4 flowers.cherry.falling // #fbcfe8 // Cherry blossoms at peak bloom - vibrant spring flowers.cherryPeak.deep // #ec4899 flowers.cherryPeak.standard // #f472b6 flowers.cherryPeak.light // #f9a8d4 flowers.cherryPeak.pale // #fbcfe8 flowers.cherryPeak.falling // #fce7f3
Use
instead of flowers.wildflower
— the accents version is deprecated.accents.flower
Autumn & Winter Palettes
import { autumn, autumnReds, winter } from '@autumnsgrove/groveengine/ui/nature'; // Autumn - warm fall foliage (dark-to-light for depth) autumn.rust // #9a3412 - Deep background autumn.ember // #c2410c - Oak-like autumn.pumpkin // #ea580c - Maple mid-tones autumn.amber // #d97706 - Classic fall autumn.gold // #eab308 - Aspen/birch autumn.honey // #facc15 - Bright foreground autumn.straw // #fde047 - Pale dying leaves // Autumn Reds - cherry/maple fall foliage autumnReds.crimson // #be123c - Deep maple autumnReds.scarlet // #e11d48 - Bright cherry autumnReds.rose // #f43f5e - Light autumn autumnReds.coral // #fb7185 - Pale accent // Winter - frost, snow, ice + frosted evergreens winter.snow, winter.frost, winter.ice, winter.glacier winter.frostedPine, winter.winterGreen, winter.coldSpruce winter.winterSky, winter.twilight, winter.overcast winter.bareBranch, winter.frostedBark, winter.coldWood winter.hillDeep, winter.hillMid, winter.hillNear, winter.hillFront
Accent Palettes
import { accents, wildflowers } from '@autumnsgrove/groveengine/ui/nature'; // Mushrooms - fairy tale pops of color accents.mushroom.redCap, accents.mushroom.orangeCap, accents.mushroom.brownCap accents.mushroom.spots, accents.mushroom.gill // Firefly - bioluminescence accents.firefly.glow, accents.firefly.warmGlow, accents.firefly.body // Berry - rich saturated accents.berry.ripe, accents.berry.elderberry, accents.berry.red // Water - cool blue spectrum accents.water.surface, accents.water.deep, accents.water.shallow, accents.water.lily // Sky - time of day accents.sky.dayLight, accents.sky.dayMid, accents.sky.sunset, accents.sky.night, accents.sky.star // Birds - species-specific colors accents.bird.cardinalRed, accents.bird.cardinalMask, accents.bird.cardinalBeak accents.bird.chickadeeCap, accents.bird.chickadeeBody, accents.bird.chickadeeBelly accents.bird.robinBody, accents.bird.robinBreast, accents.bird.robinBeak accents.bird.bluebirdBody, accents.bird.bluebirdWing, accents.bird.bluebirdBreast // NOTE: accents.flower is deprecated - use flowers.wildflower instead
Seasonal Helper Functions
import { getSeasonalGreens, getCherryColors, isTreeBare, pickRandom, pickFrom } from '@autumnsgrove/groveengine/ui/nature'; // Get foliage colors mapped to season const foliage = getSeasonalGreens(season); // spring → springFoliage colors // summer → greens // autumn → autumn palette // winter → frosted evergreen colors // Get cherry tree colors by season const cherryColors = getCherryColors(season); // spring → cherryBlossomsPeak (vibrant!) // summer → cherryBlossoms (standard) // autumn → autumnReds // winter → null (bare tree) // Check if deciduous tree is bare if (isTreeBare('cherry', 'winter')) { /* no foliage */ } // Random color selection for natural variation const randomGreen = pickRandom(greens); const specificGreen = pickFrom(greens, ['grove', 'meadow']);
Deprecated Aliases (Still Work)
// These work but will be removed in v1.0: import { spring, pinks, springBlossoms } from '@autumnsgrove/groveengine/ui/nature'; // spring → use springFoliage, wildflowers, springSky instead // pinks → use cherryBlossoms instead // springBlossoms → use cherryBlossomsPeak instead // accents.flower → use flowers.wildflower instead
Season Mood Summary
| Season | Primary Colors | Mood |
|---|---|---|
| Spring | , , | Renewal, hope |
| Summer | , | Growth, warmth |
| Autumn | , | Harvest, reflection |
| Winter | (frost, snow, frosted pines) | Rest, stillness |
Seasonal Weather Effects
<!-- Winter: Snowfall --> {#if isWinter} <SnowfallLayer count={40} zIndex={5} opacity={{ min: 0.4, max: 0.8 }} spawnDelay={8} /> {/if} <!-- Spring: Cherry blossom petals --> {#if isSpring} <FallingPetalsLayer count={80} zIndex={100} opacity={{ min: 0.5, max: 0.9 }} /> {/if} <!-- Autumn: Falling leaves (tied to trees) --> {#if isAutumn} <FallingLeavesLayer trees={forestTrees} season={$season} minLeavesPerTree={2} maxLeavesPerTree={4} /> {/if}
Seasonal Background Gradients
<main class="min-h-screen transition-colors duration-1000 {isWinter ? 'bg-gradient-to-b from-slate-200 via-slate-100 to-slate-50 dark:from-slate-900 dark:via-slate-800 dark:to-slate-700' : ''} {isAutumn ? 'bg-gradient-to-b from-orange-100 via-amber-50 to-yellow-50 dark:from-slate-900 dark:via-amber-950 dark:to-orange-950' : ''} {isSpring ? 'bg-gradient-to-b from-pink-50 via-sky-50 to-lime-50 dark:from-slate-900 dark:via-pink-950 dark:to-lime-950' : ''} {/* Summer default */} 'bg-gradient-to-b from-sky-100 via-sky-50 to-emerald-50 dark:from-slate-900 dark:via-slate-800 dark:to-emerald-950' ">
When to Use Seasons
- Roadmap pages — Show progress through seasonal metaphor
- Story/about pages — Create atmosphere and emotional connection
- Interactive demos — Let users toggle seasons (like /forest)
- Help articles — Consider seasonal decor to break up long content
- Anywhere you want magic — Use judgment based on page purpose
Randomized Forests
The forest should feel alive and different every visit.
Tree Generation Pattern
interface GeneratedTree { id: number; x: number; // percentage from left (5-93% to avoid edges) size: number; // base width in pixels aspectRatio: number; // height = size * aspectRatio (1.0-1.5 range) treeType: TreeType; // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch' opacity: number; // 0.5-0.9 for depth zIndex: number; // larger trees = higher z-index } // Aspect ratio creates natural height variation const TREE_ASPECT_RATIO_RANGE = { min: 1.0, max: 1.5 }; function generateSectionTrees(count: number): GeneratedTree[] { const trees: GeneratedTree[] = []; const usedPositions: number[] = []; for (let i = 0; i < count; i++) { // Find non-overlapping position let x: number; let attempts = 0; do { x = 5 + Math.random() * 88; attempts++; } while (usedPositions.some(pos => Math.abs(pos - x) < 8) && attempts < 20); usedPositions.push(x); const size = 80 + Math.random() * 80; const aspectRatio = 1.0 + Math.random() * 0.5; const opacity = 0.5 + Math.random() * 0.4; const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1; trees.push({ id: i, x, size, aspectRatio, treeType: pickRandom(treeTypes), opacity, zIndex }); } return trees.sort((a, b) => a.x - b.x); }
Regeneration Timing
- On mount — Trees generate once when page loads
- On resize (significant) — Only if viewport bracket changes dramatically
- Never on scroll — Keep forest stable during reading
Rendering Trees
{#each forestTrees as tree (tree.id)} <div class="absolute" style=" left: {tree.x}%; bottom: 0; width: {tree.size}px; height: {tree.size * tree.aspectRatio}px; opacity: {tree.opacity}; z-index: {tree.zIndex}; transform: translateX(-50%); " > {#if tree.treeType === 'logo'} <Logo class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'pine'} <TreePine class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'cherry'} <TreeCherry class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'aspen'} <TreeAspen class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'birch'} <TreeBirch class="w-full h-full" season={$season} animate /> {/if} </div> {/each}
Responsive Density
function calculateDensity(): number { const width = window.innerWidth; if (width < 768) return 1; // Mobile: base count if (width < 1024) return 1.3; // Tablet if (width < 1440) return 1.8; // Desktop if (width < 2560) return 2.5; // Large desktop return 3.5; // Ultrawide }
Nature Components
Grove has an extensive library of decorative components. Explore with:
# Trees ls landing/src/lib/components/trees/ ls landing/src/lib/components/nature/trees/ # Weather (seasonal particles) ls landing/src/lib/components/nature/weather/ # Sky (clouds, stars, moon) ls landing/src/lib/components/nature/sky/ # Botanical (leaves, petals, vines) ls landing/src/lib/components/nature/botanical/ # Ground (flowers, grass, mushrooms) ls landing/src/lib/components/nature/ground/ # Structural (lattice, lanterns, paths) ls landing/src/lib/components/nature/structural/ # Birds (cardinals, robins, bluebirds) ls landing/src/lib/components/nature/creatures/
Key Components
| Component | Use | Example Props |
|---|---|---|
| Grove tree, seasonal | , , |
| Evergreen, stays green in autumn | , |
| Blossoms in spring, bare in winter | , |
/ | Deciduous, seasonal colors | , |
| Decorative sky element | , , , |
| Winter particles | , , |
| Spring cherry blossoms | , , |
| Autumn leaves (tied to trees) | , |
/ | Winter birds | |
/ | Spring birds | |
| Decorative ivy/vines | varies |
| Warm glow points | varies |
Birds by Season
<!-- Winter birds --> {#if isWinter} <Cardinal facing="right" style="..." /> <Chickadee facing="left" style="..." /> {/if} <!-- Spring birds --> {#if isSpring} <Robin facing="right" style="..." /> <Bluebird facing="left" style="..." /> {/if}
Midnight Bloom Palette
For dreamy, far-future, mystical content. The tea shop that exists at the edge of tomorrow.
import { midnightBloom } from '$lib/components/nature/palette'; // Available colors: midnightBloom.deepPlum // #581c87 - Night sky depth midnightBloom.purple // #7c3aed - Soft purple glow midnightBloom.violet // #8b5cf6 - Lighter accent midnightBloom.amber // #f59e0b - Lantern warmth midnightBloom.warmCream // #fef3c7 - Tea steam, page glow midnightBloom.softGold // #fcd34d - Fairy lights
Midnight Bloom Styling
<section class="bg-gradient-to-b from-orange-950/50 via-purple-950 to-slate-950"> <!-- Stars --> <StarCluster count={12} class="absolute top-12 left-[10%]" /> <!-- Moon --> <Moon phase="waning-crescent" class="absolute top-20 right-[15%] w-16 h-16 opacity-60" /> <!-- Fireflies --> <Firefly count={8} class="absolute inset-0" /> <!-- Content with purple glass --> <blockquote class="bg-purple-900/30 backdrop-blur-sm border border-purple-700/30 rounded-lg p-6"> <p class="text-purple-200 italic">Dreamy quote here...</p> </blockquote> </section>
Icons: Lucide Only
NEVER use emojis. ALWAYS use Lucide icons.
import { MapPin, Check, Leaf, Trees, Mail } from 'lucide-svelte'; <!-- Good --> <MapPin class="w-4 h-4" /> <Check class="w-5 h-5 text-green-500" /> <!-- Bad - NEVER do this --> <!-- ❌ 🌱 📧 ✅ -->
Standardized Icon Mapping
Use these icons consistently across the project:
| Concept | Icon | Notes |
|---|---|---|
| Navigation | ||
| Home | | |
| About | | |
| Vision | | Looking forward |
| Roadmap | | Journey/direction |
| Pricing | | Money/currency |
| Knowledge | | Learning/docs |
| Forest | | Community blogs |
| Blog | | Writing |
| Features | ||
| ||
| Storage | | |
| Theming | | Customization |
| Authentication | | Security |
| Cloud | | Remote/serverless |
| Search | | Code/advanced search |
| Archives | | Backups |
| Upload | | |
| Video | | |
| Comments | | User discussions |
| GitHub | | External links to GitHub |
| States | ||
| Success | | Completed/valid |
| Error | | Failed/close |
| Loading | | With animate-spin |
| Content | ||
| Posts | | Blog posts |
| Tags | | Categorization |
| Growth | | Grove brand, new beginnings |
| Heart | | Love, care |
| External | | Opens new tab |
| Location | | Current position |
| Phases | ||
| Coming Soon | | Something growing |
| Refinement | | Polish, quality |
| The Dream | | Mystical (use sparingly!) |
| Night | | Midnight themes |
| Actions | ||
| Getting Started | | Guidance |
| What's New | | Announcements |
| Next Steps | | Ideas |
Icon Mapping Tables in Files
Create a consistent icon map at the top of each component/page that uses icons:
// landing/src/lib/utils/icons.ts - Centralized icon registry import { Mail, HardDrive, Palette, ShieldCheck, Cloud, SearchCode, Archive, Upload, MessagesSquare, Github, Check, X, Loader2, FileText, Tag, Sprout, Heart, ExternalLink, MapPin, // ... etc } from 'lucide-svelte'; export const featureIcons = { mail: Mail, harddrive: HardDrive, palette: Palette, shieldcheck: ShieldCheck, cloud: Cloud, searchcode: SearchCode, // ... all mapped icons } as const; export const stateIcons = { success: Check, error: X, loading: Loader2, } as const;
Then use in components:
<script lang="ts"> import { featureIcons } from '$lib/utils/icons'; </script> {#each features as feature} <svelte:component this={featureIcons[feature.icon]} class="w-5 h-5" /> {/each}
Benefits:
- Single source of truth for all icons
- Prevents undefined icon errors
- Easy to maintain and extend
- Reusable across entire project
Icon Usage Guidelines
- Always use icon maps - Never hardcode icon imports in every component
- Avoid overusing Sparkles - Reserve for truly mystical/magical contexts
- Be consistent - Use the same icon for the same concept everywhere
- Semantic meaning - Choose icons that convey meaning, not just decoration
- Export from central utility - Use
for all icon setslanding/src/lib/utils/icons.ts
Icon Sizing
<!-- Inline with text --> <span class="inline-flex items-center gap-1.5"> <Leaf class="w-4 h-4" /> Feature name </span> <!-- Button icon --> <button class="p-2"> <Menu class="w-5 h-5" /> </button> <!-- Large decorative --> <Gem class="w-8 h-8 text-amber-400" />
Icon Composition (Building Block Pattern)
Philosophy: "The grove doesn't need to be drawn. It just needs to be arranged."
For creating custom logos, illustrations, or decorative elements, compose existing Lucide icons rather than drawing custom SVG from scratch. This ensures visual consistency with the icon system.
Why This Pattern?
- Consistency — Icons match the Lucide aesthetic (24x24 grid, 2px strokes, round caps)
- Minimal custom code — Let Lucide do the heavy lifting
- Maintainable — Updating Lucide updates your compositions
- MIT licensed — All paths come from open-source icons
How to Extract Lucide Paths
Lucide icons use a 24×24 viewBox with 2px strokes. Extract paths directly from source:
# Find icon paths in Lucide source curl -s https://raw.githubusercontent.com/lucide-icons/lucide/main/icons/tree-pine.svg # Look for the <path d="..." /> elements
Key Lucide icon paths for Grove compositions:
// TreePine - conifer silhouette const treePine = { canopy: 'm17 14 3 3.3a1 1 0 0 1-.7 1.7H4.7a1 1 0 0 1-.7-1.7L7 14h-.3a1 1 0 0 1-.7-1.7L9 9h-.2A1 1 0 0 1 8 7.3L12 3l4 4.3a1 1 0 0 1-.8 1.7H15l3 3.3a1 1 0 0 1-.7 1.7H17Z', trunk: 'M12 22v-3' }; // TreeDeciduous - deciduous/round tree const treeDeciduous = { canopy: 'M8 19a4 4 0 0 1-2.24-7.32A3.5 3.5 0 0 1 9 6.03V6a3 3 0 1 1 6 0v.04a3.5 3.5 0 0 1 3.24 5.65A4 4 0 0 1 16 19Z', trunk: 'M12 19v3' }; // Moon - crescent moon const moon = 'M20.985 12.486a9 9 0 1 1-9.473-9.472c.405-.022.617.46.402.803a6 6 0 0 0 8.268 8.268c.344-.215.825-.004.803.401'; // Flame - campfire/hearth const flame = 'M12 3q1 4 4 6.5t3 5.5a1 1 0 0 1-14 0 5 5 0 0 1 1-3 1 1 0 0 0 5 0c0-2-1.5-3-1.5-5q0-2 2.5-4';
Composing with SVG Transforms
Use
<g transform="..."> to position, scale, and rotate icons:
<svg viewBox="0 0 48 32" fill="none"> <!-- Left tree (larger, foreground) --> <g transform="translate(2, 4) scale(0.85)" stroke={color} stroke-width="2" stroke-linecap="round" stroke-linejoin="round"> <path d={treePine.canopy} /> <path d={treePine.trunk} /> </g> <!-- Right tree (smaller, background, tilted) --> <g transform="translate(20, 8) scale(0.65) rotate(-5, 12, 12)" stroke={color} stroke-width="2" stroke-linecap="round" stroke-linejoin="round" opacity="0.7"> <path d={treePine.canopy} /> <path d={treePine.trunk} /> </g> <!-- Add simple custom elements sparingly --> <circle cx="30" cy="10" r="1.5" fill={glowColor} opacity="0.8" /> <!-- firefly --> <path d="M2 28h44" stroke={color} stroke-width="1.5" opacity="0.3" /> <!-- ground --> </svg>
Transform Cheatsheet
| Transform | Effect | Example |
|---|---|---|
| Move origin | moves icon right 20, down 8 |
| Uniform size | makes icon 65% size |
| Rotation around point | tilts 5° around center |
| Combined | Chain transforms | |
Example: Grove Logo Compositions
See
/landing/src/lib/components/logo-concepts/ for real implementations:
| Logo | Composition |
|---|---|
| TreePine + TreeDeciduous + glowing circles |
| Two trees angled toward center Flame |
| Two TreePines + Moon + star circles |
| Two TreePines forming archway + Moon |
| TreePines + snow line accents |
Guidelines
- Use Lucide paths as primary structure — Trees, moon, flame, etc.
- Custom SVG only for simple primitives — circles (fireflies), lines (ground, snow)
- Maintain Lucide styling — 2px strokes, round caps/joins, consistent opacity
- Create depth with opacity/scale — Larger = foreground (opacity 0.9), smaller = background (0.5-0.7)
- Keep viewBox aspect ratios reasonable — 40×32 or 48×32 for horizontal compositions
When to Use
- Logos & branding — Compose icons into unique marks
- Illustrations — Scene building (forest, sky, etc.)
- Custom icons — When Lucide doesn't have exactly what you need
- Seasonal variations — Same composition, different elements (snow, blossoms)
Mobile Considerations
Overflow Menu Pattern
Desktop navigation items that don't fit should go to a mobile sheet menu:
<!-- Mobile menu button (visible md:hidden) --> <button onclick={() => mobileMenuOpen = true} class="md:hidden p-2"> <Menu class="w-5 h-5" /> </button> <!-- Sheet menu --> <MobileMenu bind:open={mobileMenuOpen} onClose={() => mobileMenuOpen = false} />
Decorative Elements on Mobile
| Element | Mobile Treatment |
|---|---|
| Trees | Reduce count, simplify (density multiplier = 1) |
| Particles | Reduce count (40→20 snowflakes) |
| Clouds | Hide some, keep 2-3 |
| Complex animations | Reduce or disable |
| Touch targets | Minimum 44x44px |
Performance Guidelines
<!-- Reduce particle counts on mobile --> <SnowfallLayer count={isLargeScreen ? 100 : 40} ... /> <!-- Skip complex effects for reduced-motion --> {#if !prefersReducedMotion} <FallingLeavesLayer ... /> {/if}
When to Use
| Pattern | Good For |
|---|---|
| Glassmorphism | Text over backgrounds, navbars, cards, modals |
| Randomized forests | Story pages, about pages, visual sections |
| Seasonal themes | Roadmaps, timelines, emotional storytelling |
| Midnight Bloom | Future features, dreams, mystical content |
| Weather particles | Hero sections, transitions between seasons |
| Birds | Adding life to forest scenes, seasonal indicators |
When NOT to Use
| Pattern | Avoid When |
|---|---|
| Heavy decoration | Data-dense pages, admin interfaces, forms |
| Particle effects | Performance-critical pages, accessibility concerns |
| Seasonal colors | Brand-critical contexts needing consistent colors |
| Multiple glass layers | Can cause blur performance issues |
| Randomization | Content that needs to match between sessions |
| Complex forests | Mobile-first pages, simple informational content |
Reference Pages
Study these for implementation patterns:
— Full randomized forest with all seasons/forest
— Seasonal sections, progressive decoration, midnight bloom/roadmap
— Narrative page with glass callouts/vision
OG Images (Social Previews)
Grove uses dynamic OG images for social media previews (Discord, Twitter, iMessage, etc.).
Architecture
OG images are generated by a separate Cloudflare Worker at
og.grove.place due to WASM bundling limitations with SvelteKit + Cloudflare Pages.
grove.place/api/og?title=X ↓ 302 redirect og.grove.place/?title=X ↓ workers-og PNG image (1200×630)
API
GET https://og.grove.place/?title=X&subtitle=Y&accent=HEX
| Param | Default | Description |
|---|---|---|
| "Grove" | Main title (max 100 chars) |
| "A place to Be." | Subtitle (max 200 chars) |
| "16a34a" | Hex color without # (forest green) |
Adding OG to New Pages
Use the SEO component which handles OG meta tags:
<script> import SEO from '$lib/components/SEO.svelte'; </script> <SEO title="Page Title" description="Page description for search engines" ogImage="/api/og?title=Page%20Title&subtitle=Custom%20subtitle" />
Files
— Standalone Worker (usespackages/og-worker/
)workers-og
— Proxy to og.grove.placelanding/src/routes/api/og/+server.ts
— Meta tag managementlanding/src/lib/components/SEO.svelte
Integration with Other Skills
When writing text for Grove UI (tooltips, buttons, onboarding, error messages), invoke the grove-documentation skill first. The voice should match the visuals.
Typical flow:
- Design the UI component/page
- Activate
for any user-facing textgrove-documentation - Write content following Grove voice principles
- Return to visual implementation
Quick Checklist
Before shipping a Grove page:
- Glass effects used for text readability over busy backgrounds?
- Lucide icons, no emojis?
- Mobile overflow menu for navigation items?
- Decorative elements respect
?prefers-reduced-motion - Touch targets at least 44x44px?
- Seasonal colors match the page's emotional tone?
- Trees randomized with proper spacing (8% minimum gap)?
- Dark mode supported with appropriate glass variants?
- User-facing text follows Grove voice (see
)?grove-documentation