Claude-skill-registry ios-game-testing
Test the Nathaniel iOS game in simulator. Use when asked to test the game, verify changes work, run sanity tests, check if a feature works, or when the user says "test this", "run the game", "verify it works", "check in simulator".
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/ios-game-testing" ~/.claude/skills/majiayu000-claude-skill-registry-ios-game-testing && rm -rf "$T"
skills/data/ios-game-testing/SKILL.mdiOS Game Testing for Nathaniel
This skill provides reliable testing of the Nathaniel SpriteKit game using the embedded GameCommandServer HTTP API.
Key Insight: Use GameCommandServer, Not XcodeBuildMCP UI Tools
IMPORTANT: The game is a landscape SpriteKit game. XcodeBuildMCP's
tap, describe_ui, and other UI interaction tools have coordinate transformation issues with landscape games.
Always use the GameCommandServer HTTP API (port 8765) for UI interaction instead. It works directly with SpriteKit scene coordinates and is far more reliable.
Quick Start: Test a Feature
# 1. Build and run (sets up session defaults automatically) # Use XcodeBuildMCP to build and launch # 2. Wait for game to load, then check server health curl -s http://localhost:8765/health # 3. Get current game state curl -s http://localhost:8765/state | jq . # 4. Navigate and interact using actions (preferred) or taps curl -s http://localhost:8765/action -X POST -H "Content-Type: application/json" -d '{"name":"startGame"}'
Testing Workflow
Step 1: Setup Simulator and Build
# Set session defaults for XcodeBuildMCP mcp__XcodeBuildMCP__session-set-defaults: projectPath: /Users/ruairi/dev/Nathaniel/Nathaniel.xcodeproj scheme: Nathaniel iOS simulatorId: <UUID from list_sims with iOS 26.1+> useLatestOS: true # Build and run mcp__XcodeBuildMCP__build_run_sim
Simulator Requirements: Use iOS 26.1+ simulators (iPhone 17 Pro, etc.)
Step 2: Wait for GameCommandServer
After the app launches, wait 2-3 seconds, then verify the server is running:
# Check health - should return {"status":"ok"} curl -s http://localhost:8765/health
If it fails, the app may not have fully launched. Wait and retry.
Step 3: Navigate to Test Location
Use the HTTP API to navigate through menus:
Main Menu -> Level Select:
curl -s http://localhost:8765/action -X POST \ -H "Content-Type: application/json" \ -d '{"name":"startGame"}'
Level Select -> Level 1:
curl -s http://localhost:8765/action -X POST \ -H "Content-Type: application/json" \ -d '{"name":"level_1"}'
Step 4: Interact with Game
Get game state:
curl -s http://localhost:8765/state | jq . # Returns: scene, score, lives, resources, playerPosition, hermesPosition, enemyCount
Get interactive nodes:
curl -s http://localhost:8765/nodes | jq . # Returns: all tappable elements with frame coordinates
Tap at coordinates (scene coordinates, not screen):
curl -s http://localhost:8765/tap -X POST \ -H "Content-Type: application/json" \ -d '{"x": 500, "y": 300}'
Execute named actions:
# Select characters curl -s http://localhost:8765/action -X POST -d '{"name":"selectNathaniel"}' curl -s http://localhost:8765/action -X POST -d '{"name":"selectHermes"}' # Toggle between characters (switches and animates camera) curl -s http://localhost:8765/action -X POST -d '{"name":"toggleCharacter"}' # Move character curl -s http://localhost:8765/action -X POST -d '{"name":"moveNathaniel","params":{"x":"500","y":"300"}}' # Target enemy curl -s http://localhost:8765/action -X POST -d '{"name":"targetEnemy","params":{"index":"0"}}'
Step 5: Visual Verification
Use XcodeBuildMCP screenshot for visual verification (this works fine):
mcp__XcodeBuildMCP__screenshot
Or get base64 screenshot from GameCommandServer:
curl -s http://localhost:8765/screenshot | jq -r .data | base64 -d > screenshot.png
Available Actions by Scene
MainMenuScene
- Go to level selectstartGame
- Open optionsoptions
- Open creditscredits
LevelSelectScene
throughlevel_1
- Start specific levellevel_5
- Return to main menuback
GameScene
- Select NathanielselectNathaniel
- Select HermesselectHermes
- Toggle between Nathaniel and Hermes (animates camera)toggleCharacter
(params: x, y) - Move to positionmoveNathaniel
(params: index) - Target enemy by indextargetEnemy
OptionsScene / CreditsScene
- Return to main menuback
Common Test Scenarios
Test Character Toggle Button
# Navigate to level 1 curl -s http://localhost:8765/action -X POST -d '{"name":"startGame"}' sleep 1 curl -s http://localhost:8765/action -X POST -d '{"name":"level_1"}' sleep 2 # Check initial state (should be Nathaniel selected) curl -s http://localhost:8765/state | jq '.playerPosition, .hermesPosition' # Get nodes to find toggle button curl -s http://localhost:8765/nodes | jq '.[] | select(.name | contains("toggle"))' # Tap the toggle button (find coordinates from nodes) # Or tap in the HUD area where the toggle button should be
Test Camera Follows Character
# Get initial camera position (check state) curl -s http://localhost:8765/state # Select Hermes (should animate camera to Hermes) curl -s http://localhost:8765/action -X POST -d '{"name":"selectHermes"}' # Wait for animation sleep 0.5 # Check state again - camera should have moved toward Hermes curl -s http://localhost:8765/state
Troubleshooting
| Issue | Solution |
|---|---|
| App not running or GameCommandServer not started (DEBUG builds only) |
| Actions return "not found" | Wrong scene - check first |
| Taps don't work | Verify coordinates are in scene space (use to get frames) |
| Build fails | Check simulator UUID is iOS 26.1+, run |
Important Notes
- GameCommandServer only runs in DEBUG builds
- Scene coordinates: origin (0,0) is bottom-left, scene size is 1366x1024
- Bundle ID:
com.ruarfff.Nathaniel - The game runs in landscape mode