Claude-skill-registry ios-hig
Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/ios-hig" ~/.claude/skills/majiayu000-claude-skill-registry-ios-hig && rm -rf "$T"
skills/data/ios-hig/SKILL.mdiOS Human Interface Guidelines
Apple's Human Interface Guidelines define the visual language, interaction patterns, and accessibility standards that make iOS apps feel native and intuitive. The core principle: clarity and consistency through thoughtful design.
Reference Loading Guide
ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.
| Reference | Load When |
|---|---|
| Interaction | Touch targets, navigation, layout, hierarchy, or gesture patterns |
| Content | Empty states, writing copy, typography, or placeholder text |
| Visual Design | Colors, materials, contrast, dark mode, or SF Symbols |
| Accessibility | VoiceOver, Dynamic Type, Reduce Motion, or accessibility labels |
| Feedback | Animations, haptics, loading states, or error messages |
| Performance | Responsiveness, system components, or app launch |
| Privacy | Permission requests, data handling, or privacy-sensitive APIs |
Common Mistakes
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Touch targets smaller than 44x44 points — Buttons and interactive elements must be at least 44x44 points (iOS) to accommodate thumbs. Smaller targets cause frustrated users and accessibility failures.
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Ignoring Dynamic Type constraints — Text with fixed sizes doesn't respect user accessibility settings. Use Dynamic Type sizes, test with Large or Extra Large settings, and avoid hardcoded font sizes.
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Insufficient color contrast in dark mode — Colors that work in light mode may fail accessibility in dark mode. Test with Reduce Contrast accessibility setting enabled for both modes.
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Over-animating transitions — Animations that feel smooth at 60fps can trigger motion sickness in users with vestibular issues. Respect Reduce Motion settings and keep animations under 300ms.
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Missing VoiceOver labels on custom controls — Custom buttons, toggles, or interactive views need
and.accessibilityLabel()
or they're completely unusable to screen reader users..accessibilityHint() -
Haptic overuse — Every action does NOT need haptic feedback. Reserve haptics for confirmations (purchase, critical action) and errors. Excessive haptics are annoying and drain battery.