Dotnet-skills dotnet-winui
Build or review WinUI 3 applications with the Windows App SDK, including MVVM patterns, packaging decisions, navigation, theming, windowing, and interop boundaries with other .NET stacks. Use when building modern Windows-native desktop UI.
install
source · Clone the upstream repo
git clone https://github.com/managedcode/dotnet-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/managedcode/dotnet-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/catalog/Frameworks/WinUI/skills/dotnet-winui" ~/.claude/skills/managedcode-dotnet-skills-dotnet-winui && rm -rf "$T"
manifest:
catalog/Frameworks/WinUI/skills/dotnet-winui/SKILL.mdsource content
WinUI 3 and Windows App SDK
Trigger On
- building native modern Windows desktop UI on WinUI 3
- integrating Windows App SDK features into a .NET app
- deciding between WinUI, WPF, WinForms, and MAUI for Windows work
- implementing MVVM patterns in Windows App SDK applications
Workflow
- Confirm WinUI is the right choice — use when modern Windows-native UI, Fluent Design, and Windows App SDK capabilities are needed. For cross-platform, consider MAUI instead.
- Choose packaging model early — packaged (MSIX) vs unpackaged differ materially for deployment, identity, and API access:
<!-- Unpackaged: add to .csproj --> <WindowsPackageType>None</WindowsPackageType> - Apply MVVM pattern with the MVVM Toolkit — keep views dumb, logic in ViewModels:
public partial class ProductsViewModel : ObservableObject { [ObservableProperty] private ObservableCollection<Product> _products = []; [ObservableProperty] [NotifyCanExecuteChangedFor(nameof(DeleteCommand))] private Product? _selectedProduct; [RelayCommand(CanExecute = nameof(CanDelete))] private async Task DeleteAsync() { if (SelectedProduct is null) return; await _productService.DeleteAsync(SelectedProduct.Id); Products.Remove(SelectedProduct); } private bool CanDelete() => SelectedProduct is not null; } - Use x:Bind for compiled bindings — better performance and compile-time checking than
:{Binding}<TextBlock Text="{x:Bind ViewModel.Title, Mode=OneWay}"/> - Wire DI through
— register services, ViewModels, and views. Resolve viaHost.CreateDefaultBuilder
.App.GetService<T>() - Implement navigation service — map ViewModels to Pages by convention. See references/patterns.md for the full pattern.
- Handle Windows App SDK features — windowing (AppWindow), custom title bar, app lifecycle, notifications.
- Always set
when showing ContentDialog — omitting this causes silent failures.XamlRoot - Validate on Windows targets — behavior depends on runtime, packaging model, and Windows version.
flowchart LR A["Choose WinUI"] --> B["Select packaging model"] B --> C["MVVM + DI setup"] C --> D["Navigation and views"] D --> E["Windows App SDK features"] E --> F["Validate on target runtime"]
Key Decisions
| Decision | Guidance |
|---|---|
| Packaged vs unpackaged | Packaged (MSIX) for Store, auto-update, and full API access; unpackaged for simpler deployment |
| x:Bind vs Binding | Always prefer x:Bind — compiled, faster, type-safe |
| MVVM Toolkit attributes | Use , to eliminate boilerplate |
| Navigation | Convention-based ViewModel→Page mapping via navigation service |
| Theming | Use on root element; respect system theme by default |
Deliver
- modern Windows UI code with clear platform boundaries
- explicit deployment and packaging assumptions
- MVVM pattern with testable ViewModels
- cleaner interop between shared and Windows-specific layers
Validate
- WinUI is chosen for a real product reason, not defaulted to
- Windows App SDK dependencies are explicit in the project file
- packaging and runtime assumptions are tested on target
- x:Bind is used for compiled bindings throughout
- navigation and ContentDialog both work with correct XamlRoot
- custom title bar renders correctly on Windows 10 and 11
References
- references/patterns.md - WinUI 3 patterns including MVVM, navigation services, DI setup, windowing, theming, dialogs, and lifecycle handling
- references/anti-patterns.md - common WinUI mistakes with explanations and corrections