Skills frontend-dev

install
source · Clone the upstream repo
git clone https://github.com/MiniMax-AI/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/MiniMax-AI/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/frontend-dev" ~/.claude/skills/minimax-ai-skills-frontend-dev && rm -rf "$T"
manifest: skills/frontend-dev/SKILL.md
source content

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/
├── SKILL.md                      # Core skill (this file)
├── scripts/                      # Asset generation scripts
│   ├── minimax_tts.py            # Text-to-speech
│   ├── minimax_music.py          # Music generation
│   ├── minimax_video.py          # Video generation (async)
│   └── minimax_image.py          # Image generation
├── references/                   # Detailed guides (read as needed)
│   ├── minimax-cli-reference.md  # CLI flags quick reference
│   ├── asset-prompt-guide.md     # Asset prompt engineering rules
│   ├── minimax-tts-guide.md      # TTS usage & voices
│   ├── minimax-music-guide.md    # Music prompts & lyrics format
│   ├── minimax-video-guide.md    # Camera commands & models
│   ├── minimax-image-guide.md    # Ratios & batch generation
│   ├── minimax-voice-catalog.md  # All voice IDs
│   ├── motion-recipes.md         # Animation code snippets
│   ├── env-setup.md              # Environment setup
│   └── troubleshooting.md        # Common issues
├── templates/                    # Visual art templates
│   ├── viewer.html               # p5.js interactive art base
│   └── generator_template.js     # p5.js code reference
└── canvas-fonts/                 # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/
├── images/
│   ├── hero-landing-1710xxx.webp
│   ├── icon-feature-01.webp
│   └── bg-pattern.svg
├── videos/
│   ├── hero-bg-1710xxx.mp4
│   └── demo-preview.mp4
└── audio/
    ├── bgm-ambient-1710xxx.mp3
    └── tts-intro-1710xxx.mp3

Asset naming:

{type}-{descriptor}-{timestamp}.{ext}

By Framework

FrameworkAsset LocationComponent Location
Pure HTML
./assets/
N/A (inline or
./js/
)
React/Next.js
public/assets/
src/components/
Vue/Nuxt
public/assets/
src/components/
Svelte/SvelteKit
static/assets/
src/lib/components/
Astro
public/assets/
src/components/

Pure HTML

project/
├── index.html
├── assets/
│   ├── images/
│   ├── videos/
│   └── audio/
├── css/
│   └── styles.css
└── js/
    └── main.js           # Animations (GSAP/vanilla)

React / Next.js

project/
├── public/assets/        # Static assets
├── src/
│   ├── components/
│   │   ├── ui/           # Button, Card, Input
│   │   ├── sections/     # Hero, Features, CTA
│   │   └── motion/       # RevealSection, StaggerGrid
│   ├── lib/
│   ├── styles/
│   └── app/              # Pages
└── package.json

Vue / Nuxt

project/
├── public/assets/
├── src/                  # or root for Nuxt
│   ├── components/
│   │   ├── ui/
│   │   ├── sections/
│   │   └── motion/
│   ├── composables/      # Shared logic
│   ├── pages/
│   └── assets/           # Processed assets (optional)
└── package.json

Astro

project/
├── public/assets/
├── src/
│   ├── components/       # .astro, .tsx, .vue, .svelte
│   ├── layouts/
│   ├── pages/
│   └── styles/
└── package.json

Component naming: PascalCase (

HeroSection.tsx
,
HeroSection.vue
,
HeroSection.astro
)


Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.


Workflow

Phase 1: Design Architecture

  1. Analyze the request — determine page type and context
  2. Set design dials based on page type
  3. Plan layout sections and identify asset needs

Phase 2: Motion Architecture

  1. Select animation tools per section (see Tool Selection Matrix)
  2. Plan motion sequences following performance guardrails

Phase 3: Asset Generation

Generate all image/video/audio assets using

scripts/
. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.

  1. Parse asset requirements (type, style, spec, usage)
  2. Craft optimized prompts, show to user, confirm before generating
  3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally

Phase 4: Copywriting & Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All

<img>
,
<video>
,
<source>
, and CSS
background-image
MUST reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).


1. Design Engineering

1.1 Baseline Configuration

DialDefaultRange
DESIGN_VARIANCE81=Symmetry, 10=Asymmetric
MOTION_INTENSITY61=Static, 10=Cinematic
VISUAL_DENSITY41=Airy, 10=Packed

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check
    package.json
    before importing any library. Output install command if missing.
  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated
    "use client"
    leaf components.
  • Styling: Tailwind CSS. Check version in
    package.json
    — NEVER mix v3/v4 syntax.
  • ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
  • Viewport: Use
    min-h-[100dvh]
    not
    h-screen
    . Use CSS Grid not flex percentage math.
  • Layout:
    max-w-[1400px] mx-auto
    or
    max-w-7xl
    .

1.3 Design Rules

RuleDirective
TypographyHeadlines:
text-4xl md:text-6xl tracking-tighter
. Body:
text-base leading-relaxed max-w-[65ch]
. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards.
ColorMax 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette.
LayoutNEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts.
CardsNEVER use generic cards when DENSITY > 7. Use
border-t
,
divide-y
, or spacing.
StatesALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (
scale-[0.98]
).
FormsLabel above input. Error below.
gap-2
for input blocks.

1.4 Anti-Slop Techniques

  • Liquid Glass:
    backdrop-blur
    +
    border-white/10
    +
    shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
  • Magnetic Buttons: Use
    useMotionValue
    /
    useTransform
    — never
    useState
    for continuous animations
  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
  • Layout Transitions: Use Framer
    layout
    and
    layoutId
    props
  • Stagger: Use
    staggerChildren
    or CSS
    animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

CategoryBanned
VisualNeon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors
TypographyInter font, oversized H1s, Serif on dashboards
Layout3-column equal card rows, floating elements with awkward gaps
ComponentsDefault shadcn/ui without customization

1.6 Creative Arsenal

CategoryPatterns
NavigationDock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu
LayoutBento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal
CardsParallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal
ScrollSticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe
GalleryDome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect
TextKinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid
MicroParticle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur

1.7 Bento Paradigm

  • Palette: Background
    #f9fafb
    , cards pure white with
    border-slate-200/50
  • Surfaces:
    rounded-[2.5rem]
    , diffusion shadow
  • Typography: Geist/Satoshi,
    tracking-tight
    headers
  • Labels: Outside and below cards
  • Animation: Spring physics (
    stiffness: 100, damping: 20
    ), infinite loops,
    React.memo
    isolation

5-Card Archetypes:

  1. Intelligent List — auto-sorting with
    layoutId
  2. Command Input — typewriter + blinking cursor
  3. Live Status — breathing indicators
  4. Wide Data Stream — infinite horizontal carousel
  5. Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark:
    #141413
    , Light:
    #faf9f5
    , Mid:
    #b0aea5
    , Subtle:
    #e8e6dc
  • Accents: Orange
    #d97757
    , Blue
    #6a9bcc
    , Green
    #788c5d
  • Fonts: Poppins (headings), Lora (body)

2. Motion Engine

2.1 Tool Selection Matrix

NeedTool
UI enter/exit/layoutFramer Motion
AnimatePresence
,
layoutId
, springs
Scroll storytelling (pin, scrub)GSAP + ScrollTrigger — frame-accurate control
Looping iconsLottie — lazy-load (~50KB)
3D/WebGLThree.js / R3F — isolated
<Canvas>
, own
"use client"
boundary
Hover/focus statesCSS only — zero JS cost
Native scroll-drivenCSS
animation-timeline: scroll()

Conflict Rules [MANDATORY]:

  • NEVER mix GSAP + Framer Motion in same component
  • R3F MUST live in isolated Canvas wrapper
  • ALWAYS lazy-load Lottie, GSAP, Three.js

2.2 Intensity Scale

LevelTechniques
1-2 SubtleCSS transitions only, 150-300ms
3-4 SmoothCSS keyframes + Framer animate, stagger ≤3 items
5-6 Fluid
whileInView
, magnetic hover, parallax tilt
7-8 CinematicGSAP ScrollTrigger, pinned sections, horizontal hijack
9-10 ImmersiveFull scroll sequences, Three.js particles, WebGL shaders

2.3 Animation Recipes

See

references/motion-recipes.md
for full code. Summary:

RecipeToolUse For
Scroll RevealFramerFade+slide on viewport entry
Stagger GridFramerSequential list animations
Pinned TimelineGSAPHorizontal scroll with pinning
Tilt CardFramerMouse-tracking 3D perspective
Magnetic ButtonFramerCursor-attracted buttons
Text ScrambleVanillaMatrix-style decode effect
SVG Path DrawCSSScroll-linked path animation
Horizontal ScrollGSAPVertical-to-horizontal hijack
Particle BackgroundR3FDecorative WebGL particles
Layout MorphFramerCard-to-modal expansion

2.4 Performance Rules

GPU-only properties (ONLY animate these):

transform
,
opacity
,
filter
,
clip-path

NEVER animate:

width
,
height
,
top
,
left
,
margin
,
padding
,
font-size
— if you need these effects, use
transform: scale()
or
clip-path
instead.

Isolation:

  • Perpetual animations MUST be in
    React.memo
    leaf components
  • will-change: transform
    ONLY during animation
  • contain: layout style paint
    on heavy containers

Mobile:

  • ALWAYS respect
    prefers-reduced-motion
  • ALWAYS disable parallax/3D on
    pointer: coarse
  • Cap particles: desktop 800, tablet 300, mobile 100
  • Disable GSAP pin on mobile < 768px

Cleanup: Every

useEffect
with GSAP/observers MUST
return () => ctx.revert()

2.5 Springs & Easings

FeelFramer Config
Snappy
stiffness: 300, damping: 30
Smooth
stiffness: 150, damping: 20
Bouncy
stiffness: 100, damping: 10
Heavy
stiffness: 60, damping: 20
CSS EasingValue
Smooth decel
cubic-bezier(0.16, 1, 0.3, 1)
Smooth accel
cubic-bezier(0.7, 0, 0.84, 0)
Elastic
cubic-bezier(0.34, 1.56, 0.64, 1)

2.6 Accessibility

  • ALWAYS wrap motion in
    prefers-reduced-motion
    check
  • NEVER flash content > 3 times/second (seizure risk)
  • ALWAYS provide visible focus rings (use
    outline
    not
    box-shadow
    )
  • ALWAYS add
    aria-live="polite"
    for dynamically revealed content
  • ALWAYS include pause button for auto-playing animations

2.7 Dependencies

npm install framer-motion           # UI (keep at top level)
npm install gsap                    # Scroll (lazy-load)
npm install lottie-react            # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei  # 3D (lazy-load)

3. Asset Generation

3.1 Scripts

TypeScriptPattern
TTS
scripts/minimax_tts.py
Sync
Music
scripts/minimax_music.py
Sync
Video
scripts/minimax_video.py
Async (create → poll → download)
Image
scripts/minimax_image.py
Sync

Env:

MINIMAX_API_KEY
(required).

3.2 Workflow

  1. Parse: type, quantity, style, spec, usage
  2. Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.
  3. Execute: Show prompt to user, MUST confirm before generating, then run script
  4. Save:
    <project>/public/assets/{images,videos,audio}/
    as
    {type}-{descriptor}-{timestamp}.{ext}
    MUST save locally
  5. Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize
  6. Deliver: File path + code snippet + CSS suggestion

3.3 Preset Shortcuts

ShortcutSpec
hero
16:9, cinematic, text-safe
thumb
1:1, centered subject
icon
1:1, flat, clean background
avatar
1:1, portrait, circular crop ready
banner
21:9, OG/social
bg-video
768P, 6s,
[Static shot]
video-hd
1080P, 6s
bgm
30s, no vocals, loopable
tts
MiniMax HD, MP3

3.4 Reference

  • references/minimax-cli-reference.md
    — CLI flags
  • references/asset-prompt-guide.md
    — Prompt rules
  • references/minimax-voice-catalog.md
    — Voice IDs
  • references/minimax-tts-guide.md
    — TTS usage
  • references/minimax-music-guide.md
    — Music generation (prompts, lyrics, structure tags)
  • references/minimax-video-guide.md
    — Camera commands
  • references/minimax-image-guide.md
    — Ratios, batch

4. Copywriting

4.1 Core Job

  1. Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action

4.2 Frameworks

AIDA (landing pages, emails):

ATTENTION:  Bold headline (promise or pain)
INTEREST:   Elaborate problem ("yes, that's me")
DESIRE:     Show transformation
ACTION:     Clear CTA

PAS (pain-driven products):

PROBLEM:    State clearly
AGITATE:    Make urgent
SOLUTION:   Your product

FAB (product differentiation):

FEATURE:    What it does
ADVANTAGE:  Why it matters
BENEFIT:    What customer gains

4.3 Headlines

FormulaExample
Promise"Double open rates in 30 days"
Question"Still wasting 10 hours/week?"
How-To"How to automate your pipeline"
Number"7 mistakes killing conversions"
Negative"Stop losing leads"
Curiosity"The one change that tripled bookings"
Transformation"From 50 to 500 leads"

Be specific. Lead with outcome, not method.

4.4 CTAs

Bad: Submit, Click here, Learn more

Good: "Start my free trial", "Get the template now", "Book my strategy call"

Formula: [Action Verb] + [What They Get] + [Urgency/Ease]

Place: above fold, after value, multiple on long pages.

4.5 Emotional Triggers

TriggerExample
FOMO"Only 3 spots left"
Fear of loss"Every day without this, you're losing $X"
Status"Join 10,000+ top agencies"
Ease"Set it up once. Forget forever."
Frustration"Tired of tools that deliver nothing?"
Hope"Yes, you CAN hit $10K MRR"

4.6 Objection Handling

ObjectionResponse
Too expensiveShow ROI: "Pays for itself in 2 weeks"
Won't work for meSocial proof from similar customer
No time"Setup takes 10 minutes"
What if it fails"30-day money-back guarantee"
Need to thinkUrgency/scarcity

Place in FAQ, testimonials, near CTA.

4.7 Proof Types

Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications


5. Visual Art

Philosophy-first workflow. Two output modes.

5.1 Output Modes

ModeOutputWhen
StaticPDF/PNGPosters, print, design assets
InteractiveHTML (p5.js)Generative art, explorable variations

5.2 Workflow

Step 1: Philosophy Creation

Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:

  • Static: space, form, color, scale, rhythm, hierarchy
  • Interactive: computation, emergence, noise, parametric variation

Step 2: Conceptual Seed

Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.

Step 3: Creation

Static Mode:

  • Single page, highly visual, design-forward
  • Repeating patterns, perfect shapes
  • Sparse typography from
    canvas-fonts/
  • Nothing overlaps, proper margins
  • Output:
    .pdf
    or
    .png
    + philosophy
    .md

Interactive Mode:

  1. Read
    templates/viewer.html
    first
  2. Keep FIXED sections (header, sidebar, seed controls)
  3. Replace VARIABLE sections (algorithm, parameters)
  4. Seeded randomness:
    randomSeed(seed); noiseSeed(seed);
  5. Output: single self-contained HTML

Step 4: Refinement

Refine, don't add. Make it crisp. Polish into masterpiece.


Quality Gates

Design:

  • Mobile layout collapse (
    w-full
    ,
    px-4
    ) for high-variance designs
  • min-h-[100dvh]
    not
    h-screen
  • Empty, loading, error states provided
  • Cards omitted where spacing suffices

Motion:

  • Correct tool per selection matrix
  • No GSAP + Framer mixed in same component
  • All
    useEffect
    have cleanup returns
  • prefers-reduced-motion
    respected
  • Perpetual animations in
    React.memo
    leaf components
  • Only GPU properties animated
  • Heavy libraries lazy-loaded

General:

  • Dependencies verified in
    package.json
  • No placeholder URLs — grep the output for
    unsplash
    ,
    picsum
    ,
    placeholder
    ,
    placehold
    ,
    via.placeholder
    ,
    lorem.space
    ,
    dummyimage
    . If ANY found, STOP and replace with generated assets before delivering.
  • All media assets exist as local files in the project's assets directory
  • Asset prompts confirmed with user before generation

React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.