AGENTS-COLLECTION golang-patterns
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications. Use when writing Go code, reviewing Go patterns, setting up Go project structure, or implementing concurrency, error handling, or interfaces in Go.
install
source · Clone the upstream repo
git clone https://github.com/mk-knight23/AGENTS-COLLECTION
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/mk-knight23/AGENTS-COLLECTION "$T" && mkdir -p ~/.claude/skills && cp -r "$T/PLUGINS/CLAUDE-CODE/CACHE/EVERYTHING-CLAUDE-CODE/EVERYTHING-CLAUDE-CODE/1.4.1/.CURSOR/SKILLS/GOLANG-PATTERNS" ~/.claude/skills/mk-knight23-agents-collection-golang-patterns && rm -rf "$T"
manifest:
PLUGINS/CLAUDE-CODE/CACHE/EVERYTHING-CLAUDE-CODE/EVERYTHING-CLAUDE-CODE/1.4.1/.CURSOR/SKILLS/GOLANG-PATTERNS/SKILL.mdsource content
Go Development Patterns
Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.
When to Activate
- Writing new Go code
- Reviewing Go code
- Refactoring existing Go code
- Designing Go packages/modules
Core Principles
1. Simplicity and Clarity
Go favors simplicity over cleverness. Code should be obvious and easy to read.
// Good: Clear and direct func GetUser(id string) (*User, error) { user, err := db.FindUser(id) if err != nil { return nil, fmt.Errorf("get user %s: %w", id, err) } return user, nil } // Bad: Overly clever func GetUser(id string) (*User, error) { return func() (*User, error) { if u, e := db.FindUser(id); e == nil { return u, nil } else { return nil, e } }() }
2. Make the Zero Value Useful
Design types so their zero value is immediately usable without initialization.
// Good: Zero value is useful type Counter struct { mu sync.Mutex count int // zero value is 0, ready to use } func (c *Counter) Inc() { c.mu.Lock() c.count++ c.mu.Unlock() } // Good: bytes.Buffer works with zero value var buf bytes.Buffer buf.WriteString("hello") // Bad: Requires initialization type BadCounter struct { counts map[string]int // nil map will panic }
3. Accept Interfaces, Return Structs
Functions should accept interface parameters and return concrete types.
// Good: Accepts interface, returns concrete type func ProcessData(r io.Reader) (*Result, error) { data, err := io.ReadAll(r) if err != nil { return nil, err } return &Result{Data: data}, nil } // Bad: Returns interface (hides implementation details unnecessarily) func ProcessData(r io.Reader) (io.Reader, error) { // ... }
Error Handling Patterns
Error Wrapping with Context
// Good: Wrap errors with context func LoadConfig(path string) (*Config, error) { data, err := os.ReadFile(path) if err != nil { return nil, fmt.Errorf("load config %s: %w", path, err) } var cfg Config if err := json.Unmarshal(data, &cfg); err != nil { return nil, fmt.Errorf("parse config %s: %w", path, err) } return &cfg, nil }
Custom Error Types
// Define domain-specific errors type ValidationError struct { Field string Message string } func (e *ValidationError) Error() string { return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message) } // Sentinel errors for common cases var ( ErrNotFound = errors.New("resource not found") ErrUnauthorized = errors.New("unauthorized") ErrInvalidInput = errors.New("invalid input") )
Error Checking with errors.Is and errors.As
func HandleError(err error) { // Check for specific error if errors.Is(err, sql.ErrNoRows) { log.Println("No records found") return } // Check for error type var validationErr *ValidationError if errors.As(err, &validationErr) { log.Printf("Validation error on field %s: %s", validationErr.Field, validationErr.Message) return } // Unknown error log.Printf("Unexpected error: %v", err) }
Never Ignore Errors
// Bad: Ignoring error with blank identifier result, _ := doSomething() // Good: Handle or explicitly document why it's safe to ignore result, err := doSomething() if err != nil { return err } // Acceptable: When error truly doesn't matter (rare) _ = writer.Close() // Best-effort cleanup, error logged elsewhere
Concurrency Patterns
Worker Pool
func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) { var wg sync.WaitGroup for i := 0; i < numWorkers; i++ { wg.Add(1) go func() { defer wg.Done() for job := range jobs { results <- process(job) } }() } wg.Wait() close(results) }
Context for Cancellation and Timeouts
func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) { ctx, cancel := context.WithTimeout(ctx, 5*time.Second) defer cancel() req, err := http.NewRequestWithContext(ctx, "GET", url, nil) if err != nil { return nil, fmt.Errorf("create request: %w", err) } resp, err := http.DefaultClient.Do(req) if err != nil { return nil, fmt.Errorf("fetch %s: %w", url, err) } defer resp.Body.Close() return io.ReadAll(resp.Body) }
Graceful Shutdown
func GracefulShutdown(server *http.Server) { quit := make(chan os.Signal, 1) signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM) <-quit log.Println("Shutting down server...") ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second) defer cancel() if err := server.Shutdown(ctx); err != nil { log.Fatalf("Server forced to shutdown: %v", err) } log.Println("Server exited") }
errgroup for Coordinated Goroutines
import "golang.org/x/sync/errgroup" func FetchAll(ctx context.Context, urls []string) ([][]byte, error) { g, ctx := errgroup.WithContext(ctx) results := make([][]byte, len(urls)) for i, url := range urls { i, url := i, url // Capture loop variables g.Go(func() error { data, err := FetchWithTimeout(ctx, url) if err != nil { return err } results[i] = data return nil }) } if err := g.Wait(); err != nil { return nil, err } return results, nil }
Avoiding Goroutine Leaks
// Bad: Goroutine leak if context is cancelled func leakyFetch(ctx context.Context, url string) <-chan []byte { ch := make(chan []byte) go func() { data, _ := fetch(url) ch <- data // Blocks forever if no receiver }() return ch } // Good: Properly handles cancellation func safeFetch(ctx context.Context, url string) <-chan []byte { ch := make(chan []byte, 1) // Buffered channel go func() { data, err := fetch(url) if err != nil { return } select { case ch <- data: case <-ctx.Done(): } }() return ch }
Interface Design
Small, Focused Interfaces
// Good: Single-method interfaces type Reader interface { Read(p []byte) (n int, err error) } type Writer interface { Write(p []byte) (n int, err error) } type Closer interface { Close() error } // Compose interfaces as needed type ReadWriteCloser interface { Reader Writer Closer }
Define Interfaces Where They're Used
// In the consumer package, not the provider package service // UserStore defines what this service needs type UserStore interface { GetUser(id string) (*User, error) SaveUser(user *User) error } type Service struct { store UserStore } // Concrete implementation can be in another package // It doesn't need to know about this interface
Optional Behavior with Type Assertions
type Flusher interface { Flush() error } func WriteAndFlush(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush if supported if f, ok := w.(Flusher); ok { return f.Flush() } return nil }
Package Organization
Standard Project Layout
myproject/ ├── cmd/ │ └── myapp/ │ └── main.go # Entry point ├── internal/ │ ├── handler/ # HTTP handlers │ ├── service/ # Business logic │ ├── repository/ # Data access │ └── config/ # Configuration ├── pkg/ │ └── client/ # Public API client ├── api/ │ └── v1/ # API definitions (proto, OpenAPI) ├── testdata/ # Test fixtures ├── go.mod ├── go.sum └── Makefile
Package Naming
// Good: Short, lowercase, no underscores package http package json package user // Bad: Verbose, mixed case, or redundant package httpHandler package json_parser package userService // Redundant 'Service' suffix
Avoid Package-Level State
// Bad: Global mutable state var db *sql.DB func init() { db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL")) } // Good: Dependency injection type Server struct { db *sql.DB } func NewServer(db *sql.DB) *Server { return &Server{db: db} }
Struct Design
Functional Options Pattern
type Server struct { addr string timeout time.Duration logger *log.Logger } type Option func(*Server) func WithTimeout(d time.Duration) Option { return func(s *Server) { s.timeout = d } } func WithLogger(l *log.Logger) Option { return func(s *Server) { s.logger = l } } func NewServer(addr string, opts ...Option) *Server { s := &Server{ addr: addr, timeout: 30 * time.Second, // default logger: log.Default(), // default } for _, opt := range opts { opt(s) } return s } // Usage server := NewServer(":8080", WithTimeout(60*time.Second), WithLogger(customLogger), )
Embedding for Composition
type Logger struct { prefix string } func (l *Logger) Log(msg string) { fmt.Printf("[%s] %s\n", l.prefix, msg) } type Server struct { *Logger // Embedding - Server gets Log method addr string } func NewServer(addr string) *Server { return &Server{ Logger: &Logger{prefix: "SERVER"}, addr: addr, } } // Usage s := NewServer(":8080") s.Log("Starting...") // Calls embedded Logger.Log
Memory and Performance
Preallocate Slices When Size is Known
// Bad: Grows slice multiple times func processItems(items []Item) []Result { var results []Result for _, item := range items { results = append(results, process(item)) } return results } // Good: Single allocation func processItems(items []Item) []Result { results := make([]Result, 0, len(items)) for _, item := range items { results = append(results, process(item)) } return results }
Use sync.Pool for Frequent Allocations
var bufferPool = sync.Pool{ New: func() interface{} { return new(bytes.Buffer) }, } func ProcessRequest(data []byte) []byte { buf := bufferPool.Get().(*bytes.Buffer) defer func() { buf.Reset() bufferPool.Put(buf) }() buf.Write(data) // Process... return buf.Bytes() }
Avoid String Concatenation in Loops
// Bad: Creates many string allocations func join(parts []string) string { var result string for _, p := range parts { result += p + "," } return result } // Good: Single allocation with strings.Builder func join(parts []string) string { var sb strings.Builder for i, p := range parts { if i > 0 { sb.WriteString(",") } sb.WriteString(p) } return sb.String() } // Best: Use standard library func join(parts []string) string { return strings.Join(parts, ",") }
Go Tooling Integration
Essential Commands
# Build and run go build ./... go run ./cmd/myapp # Testing go test ./... go test -race ./... go test -cover ./... # Static analysis go vet ./... staticcheck ./... golangci-lint run # Module management go mod tidy go mod verify # Formatting gofmt -w . goimports -w .
Recommended Linter Configuration (.golangci.yml)
linters: enable: - errcheck - gosimple - govet - ineffassign - staticcheck - unused - gofmt - goimports - misspell - unconvert - unparam linters-settings: errcheck: check-type-assertions: true govet: check-shadowing: true issues: exclude-use-default: false
Quick Reference: Go Idioms
| Idiom | Description |
|---|---|
| Accept interfaces, return structs | Functions accept interface params, return concrete types |
| Errors are values | Treat errors as first-class values, not exceptions |
| Don't communicate by sharing memory | Use channels for coordination between goroutines |
| Make the zero value useful | Types should work without explicit initialization |
| A little copying is better than a little dependency | Avoid unnecessary external dependencies |
| Clear is better than clever | Prioritize readability over cleverness |
| gofmt is no one's favorite but everyone's friend | Always format with gofmt/goimports |
| Return early | Handle errors first, keep happy path unindented |
Anti-Patterns to Avoid
// Bad: Naked returns in long functions func process() (result int, err error) { // ... 50 lines ... return // What is being returned? } // Bad: Using panic for control flow func GetUser(id string) *User { user, err := db.Find(id) if err != nil { panic(err) // Don't do this } return user } // Bad: Passing context in struct type Request struct { ctx context.Context // Context should be first param ID string } // Good: Context as first parameter func ProcessRequest(ctx context.Context, id string) error { // ... } // Bad: Mixing value and pointer receivers type Counter struct{ n int } func (c Counter) Value() int { return c.n } // Value receiver func (c *Counter) Increment() { c.n++ } // Pointer receiver // Pick one style and be consistent
Remember: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.