Muse brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Reframes the problem, challenges assumptions, and outputs a design doc that downstream skills can read.
install
source · Clone the upstream repo
git clone https://github.com/myths-labs/muse
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/myths-labs/muse "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/toolkit/brainstorming" ~/.claude/skills/myths-labs-muse-brainstorming && rm -rf "$T"
manifest:
skills/toolkit/brainstorming/SKILL.mdsource content
Brainstorming — Reframe Before You Build
Inspired by gstack's /office-hours. Upgraded to output standardized design docs.
Overview
Don't just ask "what do you want to build?" Ask "what pain are you solving?" This skill reframes the problem before a line of code is written, then outputs a design doc that feeds into
/sprint downstream skills.
The Process
Phase 1: Reframe the Problem
Before exploring solutions, challenge the framing:
- Listen for pain, not features. User says "add a dark mode toggle." Ask: "What's the actual problem? Is it eye strain? Brand consistency? User requests?"
- Push back on scope. User describes 10 features. Ask: "If you could only ship one this week, which one?"
- Challenge 3 premises. Identify the user's hidden assumptions and question them explicitly.
- "You're assuming users want X. What if they actually want Y?"
- "You're assuming this needs to be real-time. Does it?"
- "You're assuming mobile-first. What if desktop is the real use case?"
Rules:
- One question per message
- Multiple choice when possible
- Don't rush past reframing — this is the highest-leverage phase
Phase 2: Explore Approaches
Once the real problem is clear:
- Generate 3 approaches with different tradeoffs:
- Narrowest wedge — ship in hours, validate the thesis
- Balanced — ship in days, covers core use cases
- Full vision — ship in weeks, comprehensive solution
- Recommend one with clear reasoning
- Estimate effort for each (hours, not story points)
Lead with your recommendation. Explain why.
Phase 3: Present the Design
Once approach is chosen:
- Break into sections of 200-300 words
- After each section, ask: "Does this look right so far?"
- Cover: architecture, components, data flow, error handling, testing
- Apply ETHOS.md: Boil the Lake (do the complete thing), YAGNI (don't add what's not needed)
Phase 4: Output Design Doc
Write a standardized design doc to
docs/plans/YYYY-MM-DD-<topic>-design.md:
# [Feature Name] Design Doc ## Problem [1-2 sentences: the actual pain, not the feature request] ## Reframe [How the problem was reframed during brainstorming] ## Approach [Chosen approach and why. Brief mention of alternatives considered.] ## Scope [What's IN scope and what's explicitly OUT] ## Technical Design [Architecture, components, data flow, key decisions] ## Acceptance Criteria [Numbered list of verifiable outcomes] ## Test Strategy [What to test and how] ## Risks [Top 2-3 risks and mitigations]
This doc is read by downstream skills:
reads it to create implementation planwriting-plans
reads it for architecture reviewarchitect-agent
reads Acceptance Criteria to verify completenesscode-reviewer-agent
Key Principles
- Reframe first — The best feature is often not what was originally requested
- One question at a time — Don't overwhelm with multiple questions
- Ship the Narrowest Wedge (from ETHOS.md) — Scope tight, validate fast
- Three premises — Always challenge at least 3 hidden assumptions
- Design doc is the handoff — Other skills read it, so make it precise
- Be flexible — Go back and clarify when something doesn't make sense