Learn-skills.dev angular-material-cdk-animations
Angular Material + CDK + @angular/animations usage patterns aligned with zoneless + signals-first UI and M3 tokens.
install
source · Clone the upstream repo
git clone https://github.com/NeverSight/learn-skills.dev
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/NeverSight/learn-skills.dev "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/skills-md/7spade/black-tortoise/angular-material-cdk-animations" ~/.claude/skills/neversight-learn-skills-dev-angular-material-cdk-animations && rm -rf "$T"
manifest:
data/skills-md/7spade/black-tortoise/angular-material-cdk-animations/SKILL.mdsource content
SKILL: Angular Material + CDK + Animations
Use when
- Adding or refactoring UI that uses
,@angular/material
, or@angular/cdk
.@angular/animations - Building overlays, drag-drop, virtual scroll, focus management, or motion/transition behaviors.
Workflow
- Start from the simplest Material component that fits; only drop to CDK primitives when needed.
- Keep inputs/outputs signal-first; avoid component-internal RxJS state.
- If using CDK overlays/focus traps/observers, define ownership and dispose on destroy.
- If adding motion:
- CSS transitions for small state changes
only for coordinated/complex transitions@angular/animations- always respect
prefers-reduced-motion
- Validate a11y: labels, focus order, keyboard operation, and visible focus.
Checklist (PR-ready)
- Uses M3 tokens (no raw hex/px).
- Overlays/listeners/observers cleaned up.
- Reduced-motion path exists.
- No “cute” drag/animation that adds complexity without user value.
References
.github/instructions/62-angular-core-ui-copilot-instructions.md.github/instructions/71-angular-material-cdk-animations-copilot-instructions.md.github/skills/material-design-3/SKILL.md.github/skills/angular-ecosystem/SKILL.md