Learn-skills.dev m04-zero-cost
CRITICAL: Use for generics, traits, zero-cost abstraction. Triggers: E0277, E0308, E0599, generic, trait, impl, dyn, where, monomorphization, static dispatch, dynamic dispatch, impl Trait, trait bound not satisfied, 泛型, 特征, 零成本抽象, 单态化
install
source · Clone the upstream repo
git clone https://github.com/NeverSight/learn-skills.dev
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/NeverSight/learn-skills.dev "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/skills-md/actionbook/rust-skills/m04-zero-cost" ~/.claude/skills/neversight-learn-skills-dev-m04-zero-cost && rm -rf "$T"
manifest:
data/skills-md/actionbook/rust-skills/m04-zero-cost/SKILL.mdsource content
Zero-Cost Abstraction
Layer 1: Language Mechanics
Core Question
Do we need compile-time or runtime polymorphism?
Before choosing between generics and trait objects:
- Is the type known at compile time?
- Is a heterogeneous collection needed?
- What's the performance priority?
Error → Design Question
| Error | Don't Just Say | Ask Instead |
|---|---|---|
| E0277 | "Add trait bound" | Is this abstraction at the right level? |
| E0308 | "Fix the type" | Should types be unified or distinct? |
| E0599 | "Import the trait" | Is the trait the right abstraction? |
| E0038 | "Make object-safe" | Do we really need dynamic dispatch? |
Thinking Prompt
Before adding trait bounds:
-
What abstraction is needed?
- Same behavior, different types → trait
- Different behavior, same type → enum
- No abstraction needed → concrete type
-
When is type known?
- Compile time → generics (static dispatch)
- Runtime → trait objects (dynamic dispatch)
-
What's the trade-off priority?
- Performance → generics
- Compile time → trait objects
- Flexibility → depends
Trace Up ↑
When type system fights back:
E0277 (trait bound not satisfied) ↑ Ask: Is the abstraction level correct? ↑ Check: m09-domain (what behavior is being abstracted?) ↑ Check: m05-type-driven (should use newtype?)
| Persistent Error | Trace To | Question |
|---|---|---|
| Complex trait bounds | m09-domain | Is the abstraction right? |
| Object safety issues | m05-type-driven | Can typestate help? |
| Type explosion | m10-performance | Accept dyn overhead? |
Trace Down ↓
From design to implementation:
"Need to abstract over types with same behavior" ↓ Types known at compile time → impl Trait or generics ↓ Types determined at runtime → dyn Trait "Need collection of different types" ↓ Closed set → enum ↓ Open set → Vec<Box<dyn Trait>> "Need to return different types" ↓ Same type → impl Trait ↓ Different types → Box<dyn Trait>
Quick Reference
| Pattern | Dispatch | Code Size | Runtime Cost |
|---|---|---|---|
| Static | +bloat | Zero |
| Dynamic | Minimal | vtable lookup |
return | Static | +bloat | Zero |
| Dynamic | Minimal | Allocation + vtable |
Syntax Comparison
// Static dispatch - type known at compile time fn process(x: impl Display) { } // argument position fn process<T: Display>(x: T) { } // explicit generic fn get() -> impl Display { } // return position // Dynamic dispatch - type determined at runtime fn process(x: &dyn Display) { } // reference fn process(x: Box<dyn Display>) { } // owned
Error Code Reference
| Error | Cause | Quick Fix |
|---|---|---|
| E0277 | Type doesn't impl trait | Add impl or change bound |
| E0308 | Type mismatch | Check generic params |
| E0599 | No method found | Import trait with |
| E0038 | Trait not object-safe | Use generics or redesign |
Decision Guide
| Scenario | Choose | Why |
|---|---|---|
| Performance critical | Generics | Zero runtime cost |
| Heterogeneous collection | | Different types at runtime |
| Plugin architecture | | Unknown types at compile |
| Reduce compile time | | Less monomorphization |
| Small, known type set | | No indirection |
Object Safety
A trait is object-safe if it:
- Doesn't have
boundSelf: Sized - Doesn't return
Self - Doesn't have generic methods
- Uses
for non-object-safe methodswhere Self: Sized
Anti-Patterns
| Anti-Pattern | Why Bad | Better |
|---|---|---|
| Over-generic everything | Compile time, complexity | Concrete types when possible |
for known types | Unnecessary indirection | Generics |
| Complex trait hierarchies | Hard to understand | Simpler design |
| Ignore object safety | Limits flexibility | Plan for dyn if needed |
Related Skills
| When | See |
|---|---|
| Type-driven design | m05-type-driven |
| Domain abstraction | m09-domain |
| Performance concerns | m10-performance |
| Send/Sync bounds | m07-concurrency |