Learn-skills.dev m12-lifecycle

Use when designing resource lifecycles. Keywords: RAII, Drop, resource lifecycle, connection pool, lazy initialization, connection pool design, resource cleanup patterns, cleanup, scope, OnceCell, Lazy, once_cell, OnceLock, transaction, session management, when is Drop called, cleanup on error, guard pattern, scope guard, 资源生命周期, 连接池, 惰性初始化, 资源清理, RAII 模式

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Resource Lifecycle

Layer 2: Design Choices

Core Question

When should this resource be created, used, and cleaned up?

Before implementing lifecycle:

  • What's the resource's scope?
  • Who owns the cleanup responsibility?
  • What happens on error?

Lifecycle Pattern → Implementation

PatternWhenImplementation
RAIIAuto cleanup
Drop
trait
Lazy initDeferred creation
OnceLock
,
LazyLock
PoolReuse expensive resources
r2d2
,
deadpool
GuardScoped access
MutexGuard
pattern
ScopeTransaction boundaryCustom struct + Drop

Thinking Prompt

Before designing lifecycle:

  1. What's the resource cost?

    • Cheap → create per use
    • Expensive → pool or cache
    • Global → lazy singleton
  2. What's the scope?

    • Function-local → stack allocation
    • Request-scoped → passed or extracted
    • Application-wide → static or Arc
  3. What about errors?

    • Cleanup must happen → Drop
    • Cleanup is optional → explicit close
    • Cleanup can fail → Result from close

Trace Up ↑

To domain constraints (Layer 3):

"How should I manage database connections?"
    ↑ Ask: What's the connection cost?
    ↑ Check: domain-* (latency requirements)
    ↑ Check: Infrastructure (connection limits)
QuestionTrace ToAsk
Connection poolingdomain-*What's acceptable latency?
Resource limitsdomain-*What are infra constraints?
Transaction scopedomain-*What must be atomic?

Trace Down ↓

To implementation (Layer 1):

"Need automatic cleanup"
    ↓ m02-resource: Implement Drop
    ↓ m01-ownership: Clear owner for cleanup

"Need lazy initialization"
    ↓ m03-mutability: OnceLock for thread-safe
    ↓ m07-concurrency: LazyLock for sync

"Need connection pool"
    ↓ m07-concurrency: Thread-safe pool
    ↓ m02-resource: Arc for sharing

Quick Reference

PatternTypeUse Case
RAII
Drop
trait
Auto cleanup on scope exit
Lazy Init
OnceLock
,
LazyLock
Deferred initialization
Pool
r2d2
,
deadpool
Connection reuse
Guard
MutexGuard
Scoped lock release
ScopeCustom structTransaction boundaries

Lifecycle Events

EventRust Mechanism
Creation
new()
,
Default
Lazy Init
OnceLock::get_or_init
Usage
&self
,
&mut self
Cleanup
Drop::drop()

Pattern Templates

RAII Guard

struct FileGuard {
    path: PathBuf,
    _handle: File,
}

impl Drop for FileGuard {
    fn drop(&mut self) {
        // Cleanup: remove temp file
        let _ = std::fs::remove_file(&self.path);
    }
}

Lazy Singleton

use std::sync::OnceLock;

static CONFIG: OnceLock<Config> = OnceLock::new();

fn get_config() -> &'static Config {
    CONFIG.get_or_init(|| {
        Config::load().expect("config required")
    })
}

Common Errors

ErrorCauseFix
Resource leakForgot DropImplement Drop or RAII wrapper
Double freeManual memoryLet Rust handle
Use after dropDangling referenceCheck lifetimes
E0509 move out of DropMoving owned field
Option::take()
Pool exhaustionNot returnedEnsure Drop returns

Anti-Patterns

Anti-PatternWhy BadBetter
Manual cleanupEasy to forgetRAII/Drop
lazy_static!
External dep
std::sync::OnceLock
Global mutable stateThread unsafety
OnceLock
or proper sync
Forget to closeResource leakDrop impl

Related Skills

WhenSee
Smart pointersm02-resource
Thread-safe initm07-concurrency
Domain scopesm09-domain
Error in cleanupm06-error-handling