Learn-skills.dev user-modeling
Create lightweight user personas and usage scenarios from problem framing or raw research. Use when a user needs to clarify who they're building for beyond a basic target user description. Outputs practical personas and scenarios that inform feature priorities and UX decisions—not marketing fluff.
git clone https://github.com/NeverSight/learn-skills.dev
T=$(mktemp -d) && git clone --depth=1 https://github.com/NeverSight/learn-skills.dev "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/skills-md/abhsin/designskills/user-modeling" ~/.claude/skills/neversight-learn-skills-dev-user-modeling && rm -rf "$T"
data/skills-md/abhsin/designskills/user-modeling/SKILL.mdUser Modeling
Build just enough understanding of your users to make better product decisions.
Why This Exists
Creates behavior-based user models that reveal what users need and how they'll behave, not marketing personas with stock photos.
Input Requirements
This skill works best with:
output (problem statement, target user, JTBD)problem-framing- Any existing research (interviews, surveys, support tickets, Reddit threads, reviews)
Can also work from assumptions if no research exists—but flags that these need validation.
Workflow
Step 1: Gather Context
Ingest upstream artifacts or ask:
- Who are you building this for?
- What do you know about them already?
- Have you talked to any potential users?
- Any data sources—reviews, forums, support tickets?
Step 2: Identify User Segments
Look for meaningful differences in:
- Goals — What are they trying to accomplish?
- Context — When/where do they encounter the problem?
- Constraints — What limits their options?
- Skill level — How sophisticated are they?
- Frequency — How often do they face this problem?
Not every difference matters. Focus on differences that change what you'd build.
Step 3: Build Personas
For each meaningful segment, create a lightweight persona. Limit to 2-3 personas max—more than that dilutes focus.
Step 4: Define Scenarios
For each persona, define 2-3 concrete scenarios where they'd use the product. These become the basis for user stories and flows.
Step 5: Identify Insights
Surface patterns that inform product decisions:
- What do all personas have in common?
- Where do they diverge?
- What would you build differently for each?
Automatically save the output to
using the Write tool while presenting it to the user.design/02-user-modeling.md
Output Format
# User Modeling: [Project Name] ## Context [Brief summary of the problem space and what we know] **Research basis:** - [Source 1: what it told us] - [Source 2: what it told us] - [Or: "Based on assumptions—needs validation"] --- ## Personas ### Persona 1: [Name/Label] *[One-line description of who they are]* **Goals:** - [Primary goal] - [Secondary goal] **Context:** - [When they encounter the problem] - [Where they encounter it] - [What else is going on] **Pain points:** - [Frustration 1] - [Frustration 2] **Current behavior:** - [How they solve this today] - [Tools they use] - [Workarounds they've developed] **Constraints:** - [Time/budget/skill/access limitations] **What success looks like:** - [How they'd know the problem is solved] **Quote:** *"[Something they might say that captures their mindset]"* --- ### Persona 2: [Name/Label] *[One-line description]* [Same structure] --- ### Persona 3: [Name/Label] *[One-line description]* [Same structure] --- ## Scenarios ### Persona 1 Scenarios **Scenario 1.1: [Name]** - **Situation:** [Context—what's happening] - **Trigger:** [What prompts them to act] - **Goal:** [What they're trying to accomplish] - **Current approach:** [How they handle it today] - **Frustration:** [What's broken about current approach] **Scenario 1.2: [Name]** [Same structure] ### Persona 2 Scenarios **Scenario 2.1: [Name]** [Same structure] --- ## Key Insights ### Commonalities [What all personas share—these are table-stakes features] - [Insight 1] - [Insight 2] ### Divergences [Where personas differ—these inform prioritization] - [Persona 1] needs [X], while [Persona 2] needs [Y] - [Persona 1] is [context], while [Persona 2] is [different context] ### Design Implications [How this should influence what you build] - [Implication 1] - [Implication 2] - [Implication 3] --- ## Validation Needed [What assumptions need testing] - [ ] [Assumption to validate] - [ ] [Assumption to validate]
Adaptation Guidelines
Minimal (single obvious user type):
- One persona, 2-3 scenarios
- Skip Divergences section
- 1 page total
Standard (2-3 user types):
- Full structure as shown
- 2-3 pages total
Research-heavy (actual user data):
- Include research summary
- Add quotes from real users
- Link to source data in appendix
What Makes a Good Persona
Good persona:
- Defined by goals and behaviors, not demographics
- Reveals something that changes what you'd build
- Based on patterns, not individuals
- Specific enough to make decisions against
Bad persona:
- Stock photo + age + job title + hobbies
- So generic it could be anyone
- Based on one interview or pure assumption
- Doesn't inform any product decisions
Anti-Patterns to Avoid
- The Kitchen Sink — Don't add demographics unless they matter
- The Clone Army — If personas don't differ meaningfully, merge them
- The Wishful Thinker — Model who users are, not who you wish they were
- The Edge Case Collector — Focus on primary users, not every possible user
Handoff
After presenting the personas, ask:
"Want to move to
to prioritize features, or straight to/solution-scoping?"/prd-generation
Note: File is automatically saved to
design/02-user-modeling.md for context preservation.