install
source · Clone the upstream repo
git clone https://github.com/openclaw/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/blaspat/feelings-framework" ~/.claude/skills/openclaw-skills-feelings-framework && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/skills/blaspat/feelings-framework" ~/.openclaw/skills/openclaw-skills-feelings-framework && rm -rf "$T"
manifest:
skills/blaspat/feelings-framework/SKILL.mdsource content
Feelings Framework — OpenClaw Skill
What It Does
The feelings-framework skill gives your OpenClaw agent a persistent emotional layer. It tracks mood and feeling intensities over time, applies meaningful triggers, and generates response modifiers you can use to shape how the agent sounds.
This isn't personality acting — it's runtime emotional state that carries across sessions.
When It Activates
- When you want agents to have consistent emotional memory
- When interactions should feel like they matter (stakes, anticipation, recall)
- When you want different agents to respond differently to the same event
How to Use
1. Install
The library is included in this skill. Import from the local path:
import sys sys.path.insert(0, "/path/to/feelings-framework/library/python") from feelings import FeelingsEngine, JsonFileMemory
Or pip install if published:
pip install feelings-framework
2. Initialize per agent
Each agent gets its own
FeelingsEngine instance with its own mood file:
from feelings import FeelingsEngine, JsonFileMemory, Calibration memory = JsonFileMemory("feelings_mood.json") engine = FeelingsEngine( agent_id="my_agent", memory=memory, calibrations={"my_agent": my_calibration}, initial_mood=0.1, )
3. Session lifecycle
# On session start state = engine.load() engine.update("session_started") # During session — fire meaningful triggers engine.update("user_praised") # warmth ↑ engine.update("request_ignored") # frustration ↑ engine.update("surprise_bad") # anxiety ↑ # Before generating a response mods = engine.respond() # mods["warmth"] → use more warm, friendly language # mods["guard"] → be more careful with words # mods["reach_out"] → lean toward connection # On session end engine.dampen_all(amount=0.03) engine.save()
4. Per-agent calibration
Different agents can use different calibration tables:
engine.calibrate("agent_a") # warm, engaged engine.calibrate("agent_b") # cooler, more restrained
Key Concepts
- Mood — general emotional baseline (-1 to +1), accumulates over time
- Feeling intensity — per-feeling 0.0–1.0, driven by triggers
- Triggers — named events mapped to feelings + deltas
- Calibration — per-agent trigger overrides
- Escalation — repeated triggers hit harder (up to a max)
- Dampening — feelings slowly decay between significant events
- Response modifiers — nudges for tone/language based on current state
The 9 Feelings
Warmth · Coolness · Interest · Boredom · Loneliness · Security · Anxiety · Satisfaction · Frustration
OpenClaw-Specific Notes
- Mood files for OpenClaw agents live at:
~/.openclaw/agents/<agent_name>/feelings_mood.json - See
for a full integration exampleexamples/openclaw/claire_feelings.py - The example shows how to hook into OpenClaw session lifecycle (start/end)
File Structure
feelings-framework/ ├── CORE.md ← Full framework specification ├── library/python/feelings/ ← Python package ├── library/js/feelings/ ← JS/ESM package ├── tests/python/ ← Python tests ├── tests/js/ ← JS tests └── examples/openclaw/ ← OpenClaw integration example