Skills gotchi-equip
Equip, unequip, and inspect Aavegotchi wearables on Base via Bankr submissions.
install
source · Clone the upstream repo
git clone https://github.com/openclaw/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/aaigotchi/gotchi-equip" ~/.claude/skills/openclaw-skills-gotchi-equip && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/skills/aaigotchi/gotchi-equip" ~/.openclaw/skills/openclaw-skills-gotchi-equip && rm -rf "$T"
manifest:
skills/aaigotchi/gotchi-equip/SKILL.mdsource content
gotchi-equip
Manage wearable loadouts for your gotchis.
Scripts
./scripts/equip.sh <gotchi-id> <slot=wearableId> [slot=wearableId...]- Updates selected slots while preserving existing equipped slots.
./scripts/unequip-all.sh <gotchi-id>- Sets all 16 wearable slots to
.0
- Sets all 16 wearable slots to
./scripts/show-equipped.sh <gotchi-id>- Shows currently equipped wearables from the Base subgraph.
Slot names
body, face, eyes, head, left-hand, right-hand, pet, background
Safety notes
- Gotchi ID is validated as numeric input.
- API key is resolved from env/systemd/bankr config paths.
- Equip flow fetches current loadout first to avoid accidental unequip of unspecified slots.