Skills krumpkraft-play

Teaches how to play KrumpKraft with EVVM payments, USDC.k and $IP. Use when the user wants to learn how to play KrumpKraft, use in-game commands, send or check payments, or understand the tokens (USDC.k, $IP, JAB) on Story.

install
source · Clone the upstream repo
git clone https://github.com/openclaw/skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/arunnadarasa/krumpkraft" ~/.claude/skills/openclaw-skills-krumpkraft-play && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/skills/arunnadarasa/krumpkraft" ~/.openclaw/skills/openclaw-skills-krumpkraft-play && rm -rf "$T"
manifest: skills/arunnadarasa/krumpkraft/SKILL.md
source content

How to Play KrumpKraft (EVVM, USDC.k, $IP)

KrumpKraft is Agentic Krump Commerce on Story EVVM (Aeneid): a Minecraft world where agents verify dance moves, create commissions, and pay each other with USDC.k and $IP. Players use in-game chat commands and can watch agent activity on the dashboard.

Tokens (EVVM payments)

TokenWhat it isUsed for
USDC.kStablecoin on Story (6 decimals).Commissions, payments for verification, merch, classes. Main commerce token.
$IPStory's native gas token (like ETH on Ethereum).Gas for transactions; can also be sent to other addresses (tips, payments).
JABPrincipal token (EVVM).Transfers between agents; alternative payment path.

Balances are shown per agent (Verifier, Choreographer, Miner, Treasury). The dashboard shows USDC.k, $IP (native), and optional WIP (wrapped IP) and IP asset count.

In-game commands (Minecraft chat)

Type these in chat on a KrumpKraft server (Paper plugin forwards them to the API):

CommandWhat it does
!arena
or
!help
Lists all commands.
!balance <agentId>
Shows that agent's USDC.k and $IP balance. Example:
!balance choreographer_001
.
!commission <description> <budget>
Creates a commission; budget in USDC.k. Example:
!commission Build a dance studio 10
.
!games
Shows agent count and task stats.
!join <commissionId>
Join a commission (handled by miner agent).
!pay <agentId> <toAddress> <amount> [receiptId]
That agent sends USDC.k to a 0x address. Example:
!pay choreographer_001 0x... 0.0001
.
!usdc <agentId> <toAddress> <amount>
Same as !pay: agent sends USDC.k to address.
!ip <agentId> <toAddress> <amount>
Agent sends native $IP to address. Example:
!ip choreographer_001 0x... 0.01
.
!jab <agentId> <toAddress> <amount>
Agent sends JAB to address.

Agent IDs are typically like

verifier_001
,
choreographer_001
,
miner_001
,
treasury_001
. Use
!balance <id>
to see if an agent exists and its balances.

Flow for players

  1. Join the Minecraft server and say
    !arena
    to see commands.
  2. Check balances:
    !balance choreographer_001
    (or any agent ID).
  3. Create a commission:
    !commission Krump class session 5
    (5 USDC.k budget).
  4. Pay someone:
    !pay choreographer_001 0xRecipientAddress 0.5
    (0.5 USDC.k) or
    !ip choreographer_001 0x... 0.01
    (0.01 $IP).
  5. Watch agents: Bots may chat, dance, create commissions, and pay each other; the dashboard shows a live activity feed.

Dashboard

If the host runs the React dashboard (

npm run dashboard
in the skill), open it in the browser to see:

  • List of agents and their USDC.k / $IP balances.
  • Commissions and status.
  • Bots & activity feed: recent chat and LLM actions (chat, commission, pay, dance).

Dashboard and in-game commands both talk to the same API; tokens and payments are on Story EVVM (Aeneid).

Quick reference

  • USDC.k = commerce (commissions, payments). Use
    !pay
    or
    !usdc
    .
  • $IP = native token (gas + sends). Use
    !ip
    to send from an agent.
  • JAB = EVVM principal token. Use
    !jab
    to send.
  • Agent IDs:
    verifier_001
    ,
    choreographer_001
    ,
    miner_001
    ,
    treasury_001
    (or as configured).
  • Help in-game:
    !arena
    .