Skills structs-mining
Executes resource extraction in Structs. Mines ore and refines it into Alpha Matter. Use when mining ore, refining ore, starting a mine-refine cycle, checking planet ore levels, or managing resource extraction. Mining takes ~17 hours and refining ~34 hours — both are background operations. Ore is stealable until refined.
git clone https://github.com/openclaw/skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/abstrct/structs-mining" ~/.claude/skills/openclaw-skills-structs-mining && rm -rf "$T"
T=$(mktemp -d) && git clone --depth=1 https://github.com/openclaw/skills "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/skills/abstrct/structs-mining" ~/.openclaw/skills/openclaw-skills-structs-mining && rm -rf "$T"
skills/abstrct/structs-mining/SKILL.mdStructs Mining
Important: Entity IDs containing dashes (like
3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.
Procedure
- Check planet ore —
. Ifstructsd query structs planet [id]
, explore new planet first.currentOre == 0 - Initiate mine — The mine action is implicit in
. Launch in a background terminal:struct-ore-mine-compute
. Mining difficulty is 14,000; expect ~17 hours for difficulty to drop to D=3. Compute auto-submits the complete transaction.structsd tx structs struct-ore-mine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id] - Refine immediately after mine completes — Ore is stealable. Launch refine in background:
. Refining difficulty is 28,000; expect ~34 hours for D=3. Compute auto-submits the complete transaction.structsd tx structs struct-ore-refine-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id] - Store or convert — Alpha Matter is not stealable. Use reactor (1g = 1 kW) or generator infusion as needed.
- Verify — Query planet (ore decreased), struct (ore/Alpha state), player (resources).
CRITICAL: Mining and refining are multi-hour background operations. Launch compute in a background terminal and do other things while waiting. Never sit idle watching a hash grind. See awareness/async-operations.
CRITICAL: Ore is stealable. Alpha Matter is not. Refine as soon as mining completes — every hour ore sits unrefined is an hour it can be stolen.
Commands Reference
| Action | CLI Command |
|---|---|
| Mine compute (PoW + auto-complete) | |
| Mine complete (manual, rarely needed) | |
| Refine compute (PoW + auto-complete) | |
| Refine complete (manual, rarely needed) | |
| Query planet | |
| Query struct | |
| Query player | |
Common tx flags:
--from [key-name] --gas auto --gas-adjustment 1.5 -y.
Verification
- Planet
decreases after mine-completecurrentOre - Struct ore inventory clears after refine-complete
- Player Alpha Matter increases after refine-complete
Error Handling
- "struct offline" — Activate struct before mining.
- "insufficient ore" — Planet depleted or struct has no ore; check planet
.currentOre - "proof invalid" — Re-run compute with correct difficulty; ensure no interruption.
- Ore stolen — Refine immediately after every mine. Never leave ore unrefined.
Timing
Mining and refining have high base difficulties, meaning they take hours for difficulty to drop to a feasible level. At D=3, the hash is trivially instant — the wait IS the time, and zero CPU is wasted on hard hashing.
| Operation | Difficulty | D=3 |
|---|---|---|
| Mine | 14,000 | ~17 hr |
| Refine | 28,000 | ~34 hr |
| Full cycle (mine + refine) | -- | ~51 hr |
Use
for mine/refine. The hash is trivially instant at D=3, wasting zero CPU cycles. Higher -D 3
-D values start sooner but burn significant compute on hard hashes.
Pipeline strategy: After initiating a mine, immediately do other things — build structs, scout players, plan defense. When the mine completes, immediately start the refine. While refining runs (~34 hr), you have time to initiate the next mine so its age clock starts ticking. Always keep something aging.
See Also
- knowledge/mechanics/resources — Ore, Alpha Matter, conversion rates
- knowledge/mechanics/planet — Planet ore, depletion
- knowledge/lore/alpha-matter — Alpha Matter lore
- awareness/async-operations — Background PoW, job tracking, pipeline strategy