Higgsfield-ai-prompt-skill higgsfield-camera

install
source · Clone the upstream repo
git clone https://github.com/OSideMedia/higgsfield-ai-prompt-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/higgsfield-camera" ~/.claude/skills/osidemedia-higgsfield-ai-prompt-skill-higgsfield-camera && rm -rf "$T"
manifest: skills/higgsfield-camera/SKILL.md
source content

Higgsfield Camera Controls

Always reference camera controls by their exact preset name in prompts. Higgsfield recognizes these names directly.


Dolly Movements

ControlWhat it doesBest forPrompt phrase
Dolly InSmooth linear move toward subjectIntimacy, revelation, tension build"Camera Dolly In toward her face"
Dolly OutSmooth linear move away from subjectIsolation, departure, widening context"Camera Dolly Out revealing the empty square"
Dolly LeftLateral track to the leftFollowing horizontal movement, revealing scene"Camera Dolly Left tracking alongside the runner"
Dolly RightLateral track to the rightFollowing horizontal movement, revealing scene"Camera Dolly Right as the car accelerates"
Dolly Zoom InDolly forward + zoom out simultaneouslyVertigo, shock, realization (Hitchcock effect)"Dolly Zoom In — subject stays size as background rushes away"
Dolly Zoom OutDolly back + zoom in simultaneouslyOverwhelm, isolation, world closing in"Dolly Zoom Out — city swallows the figure"
Super Dolly InExaggerated fast rush toward subjectSudden shock, urgent revelation"Super Dolly In on the handprint on the window"
Super Dolly OutExaggerated fast pull backDramatic reveal of scale, sudden context shift"Super Dolly Out to reveal the entire burning city"

Crane / Vertical Movements

ControlWhat it doesBest forPrompt phrase
Crane UpCamera rises from ground/subject level upwardReveal scope, transition intimate→grand"Crane Up from the soldier's hands to the war-torn landscape"
Crane DownCamera descends from high positionIntroduce location from above, personalize"Crane Down from the skyline to the lone figure on the street"
Crane Over The HeadOverhead god-like perspective, directly aboveVulnerability, surveillance, choreography"Crane Over The Head — top-down view of the crowd"
LevitationSmooth upward float, dreamlikeMystical, transcendence, out-of-body"Camera Levitates from her feet to her serene face"

Orbit / Arc Movements

ControlWhat it doesBest forPrompt phrase
360 OrbitFull circle around the subjectEmotional isolation, dramatic emphasis"360 Orbit around the boxer in the ring"
ArcSemi-circular sweep around subjectRevelations, emotional turning points"Camera Arcs slowly around the two detectives"
Lazy SusanSlow turntable rotation, subject centeredProduct shots, character intros, costume reveal"Lazy Susan around the antique watch on the table"
Robo ArmPrecision mechanical arc, complex pathChoreographed scenes, product reveals"Robo Arm sweeps from headlights over the roof of the car"

Zoom Effects

ControlWhat it doesBest forPrompt phrase
Crash Zoom InRapid sudden zoom toward subjectShock, realization, emphasis on a detail"Crash Zoom In on the bloody handprint"
Crash Zoom OutRapid sudden zoom away from subjectDisconnection, sudden wider context"Crash Zoom Out revealing the battlefield"

Follow / Action Movements

ControlWhat it doesBest forPrompt phrase
FPV DroneFast agile drone-like weaving motionChase sequences, aerial action, kinetic energy"FPV Drone chasing the motorcycle through the warehouse"
Action RunLow follow shot behind running subjectChase, escape, pursuit"Action Run — camera low behind him, matching his sprint"
HandheldOrganic shaky hand-held feelDocumentary realism, intimacy, chaos"Handheld camera jostling with the crowd"
Head TrackingCamera locked to character's head movementFirst-person intensity, disorientation"Head Tracking as the boxer staggers after the punch"
SnorricamCamera mounted on actor, background swaysStress, drunkenness, heightened emotion"Snorricam locked on her face as the room spins"

Specialty / Cinematic

ControlWhat it doesBest forPrompt phrase
Bullet TimeSubject frozen/slow-mo, camera sweeps aroundAction climax, impact moments"Bullet Time around the leaping assassin"
Dutch AngleCamera tilted diagonallyPsychological tension, instability, dread"Dutch Angle as the conspirators whisper"
FisheyeWide lens distortion, curved perspectiveSurreal, skateboarding, experimental"Fisheye lens capturing the skateboarder's trick"
Whip PanFast lateral blur panDynamic transitions, follow rapid action"Whip Pan from the thief to the officer"
OverheadDirect top-down bird's-eyeChoreography, spatial relationships, vulnerability"Overhead shot of the dancers forming patterns"

Time-Based

ControlWhat it doesBest forPrompt phrase
HyperlapseMoving camera + time-lapse combinedCity transformation, travel sequences"Hyperlapse down the boulevard from dawn to dusk"
Timelapse HumanFixed camera, human activity fast-forwardedDaily routines, urban pulse"Timelapse Human — subway platform, people rushing"
Timelapse LandscapeFixed camera, nature/landscape over timeWeather change, seasons, sunrise/sunset"Timelapse Landscape — mountain valley sunrise to dusk"
Low ShutterSlow shutter, motion blur on fast movementSpeed, urgency, intoxication"Low Shutter on the spinning dancer — silhouette blurs"

Through-Object

ControlWhat it doesBest forPrompt phrase
Through Object InCamera passes through a narrow object into a new spaceReveal secrets, creative transition"Camera glides Through Object In — through the keyhole into the dusty study"
Through Object OutCamera exits through a narrow space revealing exteriorConfined-to-open transition"Through Object Out — pulls back through the cabin window into the blizzard"
Mouth InCamera zooms into a character's open mouthSurreal transitions, entering memory/dream"Mouth In transition — camera enters the storyteller's mouth into the fantasy world"

Specialty Vehicle / Action

ControlWhat it doesBest forPrompt phrase
Car ChasingLow ground-level follow of speeding vehiclesHigh-speed pursuits"Car Chasing — camera hugs the side of the black car through the streets"
Car GripCamera mounted on vehicle, rides with itImmersive vehicle sequences"Car Grip — fixed to the hood, shaking on every bump"
Buckle UpJarring, turbulent shaking cameraRough rides, turbulence, loss of control"Buckle Up as the car skids around the corner"

Pitch & Perspective — Camera Angles

ControlWhat it doesBest forPrompt phrase
Low AngleCamera looks up at subjectPower, dominance, heroism"Low angle looking up at the general on horseback"
High AngleCamera looks down at subjectVulnerability, smallness, exposure"High angle looking down at the child in the empty hall"
Eye LevelNeutral height, conversationalDialogue, documentary, grounded scenes"Eye level, two characters facing each other"
Bird's-Eye ViewDirectly overhead, looking straight downMaps, choreography, god-like perspective"Bird's-eye view of the marketplace from above"
Worm's-Eye ViewExtreme low, looking straight upTowering scale, surreal, otherworldly"Worm's-eye view looking up through the forest canopy"
Ground LevelCamera resting on the ground surfaceIntimacy with terrain, small subjects, impact"Ground level — ants marching across cracked earth"
Canted Angle LeftTilted horizon, left lean (Dutch Tilt)Unease, tension, psychological distortion"Canted angle left as the hallway stretches ahead"
Canted Angle RightTilted horizon, right lean (Dutch Tilt)Unease, tension, psychological distortion"Canted angle right — the interrogation room feels wrong"
Static ObliqueAngled perspective, off-axis framingStylized composition, unease, visual interest"Static oblique angle on the staircase"
Over-the-Shoulder (OTS)Camera behind one subject's shoulder, facing the otherConversation framing, shot-reverse-shot"OTS from behind the detective, facing the suspect"
POV / First PersonCamera IS the character's eyesImmersion, horror, subjective experience"POV — hands push open the heavy wooden door"
Two-ShotTwo subjects framed togetherRelationship, confrontation, dialogue"Two-shot of the couple walking along the pier"
Cowboy ShotFramed from mid-thigh upWestern standoffs, character swagger, action-ready"Cowboy shot — hands hovering near the holster"

Shot Sizes

ControlWhat it doesBest forPrompt phrase
Extreme Long Shot (ELS)Vast landscape, subject tiny or absentEstablishing location, isolation, epic scale"Extreme long shot — lone figure crossing the salt flat"
Long Shot / Wide Shot (LS/WS)Full body visible + surrounding environmentEstablishing character in context, action scenes"Wide shot of the dancer on the empty stage"
Medium Long Shot / Cowboy (MLS)Mid-thigh upCharacter stance, western standoffs, group dynamics"Medium long shot — the three outlaws face the sheriff"
Medium Shot (MS)Waist upDialogue, interviews, general narrative"Medium shot — she leans against the bar, arms crossed"
Medium Close-Up (MCU)Chest upEmotional conversation, reaction shots"Medium close-up as he reads the letter aloud"
Close-Up (CU)Face fills the frameRaw emotion, intensity, intimacy"Close-up on her face — tears welling, jaw tight"
Extreme Close-Up (ECU)Single feature (eye, hand, mouth)Tension, detail, psychological intensity"Extreme close-up on the twitching eye"
Insert ShotDetail of an object or actionPlot detail, time pressure, texture"Insert shot — the clock hand ticking past midnight"

Combining Camera Controls

Layering two compatible movements creates richer shots:

CombinationEffectExample
Dolly In + Dutch AngleClosing tension + instabilityVillain reveal
Crane Up + 360 OrbitEpic reveal of scale + isolationFinal battle end
FPV Drone + Crash Zoom InKinetic energy + sudden focusChase climax
Handheld + Action RunRaw realism + pursuit urgencyEscape sequence

Avoid conflicting moves: Don't combine Dolly In with Dolly Out, or Crane Up with Crane Down in the same shot — it creates visual contradiction.

Negative constraints: For temporal/consistency artifacts related to camera (contradictory movements, camera not working, static I2V) and their prevention phrases, see

../shared/negative-constraints.md
— Temporal/Consistency Artifacts section.


Cinema Studio 3.0 Camera Best Practices (Business/Team Plan)

These best practices apply to Cinema Studio 3.0's generation engine, available exclusively on Business and Team plans.

The One-Move Rule

For any single shot, specify only ONE primary camera move. Do NOT stack multiple moves (e.g., dolly push + pan left + tilt up). This is the #1 cause of jitter, unwanted rotation, and failed generations.

Wrong:

Camera: dolly push forward while panning left and tilting up to reveal the skyline
Right:
Camera: slow dolly push from medium shot to tight close-up over 8 seconds

If you need multiple camera moves, break them into separate shots using Cinema Studio 3.0's Custom multi-shot mode.

Genre-Based Camera Presets

GenrePrimary CameraSecondaryAvoid
Product / E-commerceOrbit, slow push-in, staticCrane down revealHandheld, whip pan
Lifestyle / SocialHandheld, static, slow panDolly alongsideDutch angle, crash zoom
Drama / NarrativeSlow push-in, dolly pull-out, trackingCrane upFast moves, snap zoom
Music VideoWhip pan, snap zoom, fast tracking360 orbitStatic (too boring)
HorrorSlow creep (dolly in), static hold, Dutch angleCrane downFast tracking (breaks tension)
Action / ChaseFPV drone, tracking, handheld runCrash zoomStatic, slow orbit
Landscape / TravelCrane up, slow pan, drone flyoverDolly out revealHandheld, tight shots
Comedy / SocialStatic (deadpan), snap zoomWhip panSlow dramatic moves

Reliable Phrasing Library

These phrases produce consistent, predictable results:

IntentReliable Phrase
No camera motion
locked-off static camera, no movement
Slow approach
slow dolly push from medium shot to tight close-up over 8 seconds
Follow subject
handheld tracking following the subject, subtle shake, not chaotic
Reveal scale
crane shot rising from ground level to overhead
Circle subject
smooth 180-degree orbit at eye level, constant distance
Dramatic zoom
crash zoom from wide to extreme close-up on impact
POV movement
FPV camera weaving through the environment at walking pace

Camera Transfer via @Video Reference

The safest way to achieve complex camera motion is to clone it from a reference:

Match the camera movement from @Video1. A dancer performs on a rooftop at sunset.

This bypasses the One-Move Rule because the model extracts camera data directly from the reference rather than interpreting text instructions.

Dual Video Reference

Action reference and camera reference can come from DIFFERENT videos. Separate them clearly:

Reference @Video1 for the character's movement and choreography.
Reference @Video2 for camera movement only.
A martial artist performs a spinning kick in a dojo.

Smart Mode (Cinema Studio 3.0)

Cinema Studio 3.0's "Smart" shot control delegates camera planning to the model. When you select Smart mode:

  • The model auto-plans camera language based on the genre and scene description
  • Trust it for genre-appropriate camera work — describe the feeling or genre rather than specific camera moves
  • Best for: users who want professional-looking camera work without manual specification
  • Override by switching to Custom multi-shot for per-scene camera control

Smart mode prompt example:

Genre: Drama. A woman sits alone at a café table, stirring her coffee absently.
She notices someone through the window and her expression shifts from sadness to surprise.

(No camera instruction needed — Smart mode will select genre-appropriate drama camera work.)


Related skills

  • higgsfield-motion
    — Named motion presets (VFX overlays applied with camera moves)
  • higgsfield-cinema
    — Director Panel (18 Cinema Studio camera movements)
  • higgsfield-image-shots
    — Camera angles and implied movement for still images
  • higgsfield-prompt
    — MCSLA formula, prompt structure
  • higgsfield-style
    — Visual styles to pair with camera choices
  • templates/
    — Annotated genre-specific prompt templates demonstrating camera use