Higgsfield-ai-prompt-skill higgsfield-cinema

Guides users through professional filmmaking workflows in Higgsfield Cinema Studio, including creating multi-shot sequences, configuring optical stacks, applying color grading, managing Soul Cast AI actors, and structuring per-scene prompts with Director Panel camera movements. Use when the user mentions Cinema Studio, Cinema Studio 2.5, Cinema Studio 3.0, Soul Cast, color grading, multi-shot video, shot sequences, storyboard workflow, Hero Frame, optical stack, keyframe interpolation, Elements system (@Characters/@Locations/@Props), Speed Ramp, Director Panel, Higgsfield Popcorn, Single Shot / Multi-Shot Auto / Multi-Shot Manual modes, Reference Anchor, Smart shot control, or any professional filmmaking workflow inside Higgsfield.

install
source · Clone the upstream repo
git clone https://github.com/OSideMedia/higgsfield-ai-prompt-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/higgsfield-cinema" ~/.claude/skills/osidemedia-higgsfield-ai-prompt-skill-higgsfield-cinema && rm -rf "$T"
manifest: skills/higgsfield-cinema/SKILL.md
source content

Higgsfield Cinema Studio 2.5

Cinema Studio is Higgsfield's professional filmmaking environment — a full production workflow for multi-shot, character-consistent cinematic content. It's fundamentally different from single-clip generation: you're building sequences, not individual videos.


Cinema Studio vs Standard Generation

Standard GenerationCinema Studio 2.5Cinema Studio 3.0 (Business/Team Plan)
OutputSingle clipMulti-shot sequenceMulti-shot sequence
Character consistencyManual / Soul ID onlyReference Anchor system@ reference system (up to 9 images)
AI actor generationNot availableSoul Cast — generate actors from parameters (no photos)Soul Cast — General (2K) / Character (4K) / Location (4K) modes, 0.125 credits
Camera controlNamed presetsDirector Panel (18 movements)Director Panel + Smart (auto camera planning)
Optical physicsNot availableFull camera body + lens stackNot available
Color gradingNot availableBuilt-in suite (temp, contrast, grain, bloom, etc.)Not available
Shot structureOne prompt = one clipUp to 6 scenes, 12s total max, per-scene configSmart (auto) + Custom multi-shot (up to 6 scenes, 15s)
3D explorationNot availableGaussian splatting — move inside any generated imageNot available
Batch generationNot availableGrid generation — up to 16 variations per creditNot available
StoryboardNot availableHiggsfield Popcorn integrationNot available
Speed controlNot availableSpeed Ramp (6 modes)Speed Ramp (7 modes + Bullet Time, Hero Moment)
GenreStyle descriptions8 named genres7 genres (General, Action, Horror, Comedy, Noir, Drama, Epic)
AudioModel-dependentOn/OffOn/Off (native dual-channel stereo)
Video resolutionModel-dependentUp to 1080pUp to 720p (may increase)
Image resolutionModel-dependentUp to 4KUp to 4K (Character/Location) · Up to 2K (General)
Max video durationModel-dependent12s15s
Aspect ratiosModel-dependent6 options7 options (+ 21:9 ultrawide)
Plan requirementAll plansAll plansBusiness/Team plan only

Use Cinema Studio when:

  • You need 2+ shots that must feel like the same film
  • Character geometry must be locked across cuts
  • You want professional optical physics (lens flare, depth of field, sensor grain) — 2.5 only
  • You're building a short film, branded content, or any sequence longer than one clip

Stick with standard generation when:

  • Single clip is sufficient
  • Speed matters more than consistency
  • Exploring ideas before committing to a full sequence

⚠ Version Detection — Ask First

Before generating any Cinema Studio output, always ask the user:

Are you working in Cinema Studio 2.5 or Cinema Studio 3.0?

If the user has already stated their version (e.g., "I'm using 3.0" or "Cinema Studio 3.0"), remember it and don't ask again. But never assume — 2.5 and 3.0 have fundamentally different feature sets.

Why this matters:

  • 2.5 has optical physics (camera body + lens stack), color grading, 3D Mode, grid generation
  • 3.0 has none of those — outputting them wastes the user's time and causes confusion
  • 3.0 has features 2.5 doesn't: native audio, Smart shot control, 21:9 ultrawide, 15s duration
  • Speed Ramp options differ between versions
  • Genre lists differ between versions

Once the version is known, use ONLY that version's output format and feature set. Never mix features from one version into output for the other.


The 10-Step Cinema Studio 2.5 Workflow

Cinema Studio 2.5 extends the pipeline in both directions: pre-production (Soul Cast + location prompt) before generation, and post-production (color grading) after.

 1. SCRIPT        → Write or paste your scene description / shot list
 2. SOUL CAST     → (New in 2.5) Generate AI actors from parameters or use saved Elements
 3. REFERENCE     → Upload character photo → create Reference Anchor (or use Soul Cast actor)
 4. ELEMENTS      → (Optional) Define @Characters, @Locations, @Props if needed
 5. OPTICAL STACK → Select camera body + lens + focal length + aperture (image mode)
 6. HERO FRAME    → Generate a key image that defines the visual tone
 7. COLOR GRADE   → (New in 2.5) Apply color grading to keyframes before video generation
 8. CAMERA CONFIG → Set Director Panel movement + Speed Ramp + Duration in UI
 9. SHOT MODE     → Choose Single Shot / Multi-Shot Auto / Multi-Shot Manual
10. GENERATE → EXPORT → Chain into timeline or export to editing

Elements System — Define Once, Call Everywhere

Elements are Cinema Studio's reusable asset library. Create a Character, Location, or Prop once and reference it with

@
in any subsequent prompt.

Three element types:

TypeWhat it storesCall with
CharacterPerson, appearance, costume
@CharacterName
LocationEnvironment, setting, atmosphere
@LocationName
PropObject, vehicle, specific item
@PropName

Creation workflow:

  1. Open Elements panel → New Element → choose type
  2. Upload reference image(s)
  3. Name the element (this becomes the
    @
    tag)
  4. Add description (appearance details, key features)
  5. Save → now available across all shots in this project

Per-Character Emotion: In Multi-Shot mode, each character can have an emotion setting per scene. The available emotions are:

EmotionEffect
JoySmiling, warm expression, positive energy
FearWide eyes, tense posture, defensive body language
SurpriseRaised brows, open mouth, alert stance
SadnessDowncast eyes, slumped posture, muted energy

Set emotion per character per scene in the UI — this keeps expression changes out of the prompt field and lets the model handle the subtlety of facial animation.

@ tag rule — use exactly what the user provides, nothing more Only use @ tags for Elements the user has explicitly given you in this conversation. If they give you

@Marcus
but no location or prop tags, write the location and props as plain description. Never invent or assume @ tags for anything the user hasn't named. Each @ tag the user gives you = they have that Element set up. Silence = they don't.

No Elements provided — write everything as description:

A woman with dark hair and a red coat walks through a narrow downtown alley at night.
She carries a worn leather briefcase. She stops under a streetlight, turns to camera.

User provides @Sarah only — use it, describe the rest:

@Sarah walks through a narrow downtown alley at night.
She carries a worn leather briefcase. She stops under a streetlight, turns to camera.

User provides @Sarah, @DowntownAlley, @LeatherBriefcase — use all three:

@Sarah walks through @DowntownAlley, carrying @LeatherBriefcase.
She stops under a streetlight, turns to camera.

Key rule: Match exactly what the user gives you. No more, no less. Tags they give you = Element exists. Anything else = write it as description.


Soul Cast — AI Actor Generation

Soul Cast is Cinema Studio 2.5's character generation system — create AI actors from parameters instead of uploading photos. This is fundamentally different from Soul ID.

Soul Cast vs Soul ID

Soul CastSoul ID
InputParameter selection20+ photos of real person
PurposeGenerate AI actors from scratchMaintain consistency of a known face
Photo requiredNoYes
Powered byNano Banana 2

Soul Cast Parameter Categories (8 total)

#CategoryOptions
1GenreAction, Adventure, Comedy, Drama, Thriller, Horror, Detective, Romance, Sci-Fi, Fantasy, War, Western, Historical, Sitcom (14 options)
2BudgetProduction budget slider (in millions) — higher = refined blockbuster look, lower = raw/gritty
3EraDecade selection starting from 1900s — grounds character in correct time period
4ArchetypeInnocent, Everyman, Hero, Caregiver, Explorer, Rebel, Lover, Creator, Jester, Sage, Magician, Ruler (12 options)
5IdentityGender, race, age
6Physical AppearanceHeight, eye color, hair, facial hair, etc.
7DetailsScars, tattoos, freckles, other imperfections
8OutfitCasual, Formal, High Fashion, Military, Sporty, Workwear, Vintage (7 styles)

Key Features

  • Add up to 3 Soul Cast characters per keyframe — choose from saved Elements or generate on the spot
  • "Save to elements" button to reuse a specific Soul Cast actor across projects
  • Every actor auto-generates a backstory + character sheet (personality traits, motivation, fear, flaw, strength)
  • Designed to eliminate the "plastic/waxy" AI look — excels at skin textures and emotions
  • Powered by the Nano Banana 2 model under the hood

Soul Cast Workflow

1. Open Cinema Studio → Navigate to Soul Cast panel
2. Set Genre + Era + Budget to establish the visual world
3. Select Archetype + Identity + Physical Appearance
4. Add Details (imperfections) + Outfit
5. Generate → Review backstory + character sheet
6. Save to Elements → Now available as @CharacterName across all shots
7. Repeat for additional characters (up to 3 per keyframe)

Built-in Color Grading Suite

Cinema Studio 2.5 adds a post-production color grading suite applied to keyframes before video generation — enabling unified visual cohesion across all clips.

Controls

ControlEffect
Color temperatureWarm ↔ cool shift
ContrastShadow/highlight separation
SaturationColor intensity
Sharpness + effectsDetail enhancement
HighlightsBright area control
Film grainAnalog texture overlay
ExposureOverall brightness
BloomHighlight glow/diffusion

Workflow

  1. Generate your keyframe image (Hero Frame or grid selection)
  2. Click the keyframe → "Colorgrade" button
  3. Adjust settings to taste
  4. Apply — grade is baked into the keyframe before video generation
  5. Repeat for each keyframe to maintain visual cohesion across the sequence

Tip: Grade your Hero Frame first, then match subsequent keyframes to it. This is the post-production equivalent of a DIT (Digital Imaging Technician) on set.


Optical Physics Engine

Cinema Studio's Image Mode gives you a full camera body + lens stack. These are the exact names from the UI (previous versions had wrong names — these are corrected).

Claude's job when building a Cinema Studio image prompt: Always recommend a specific optical stack — body + lens + focal length + aperture — with a one-line reason why. Never leave the optical stack blank or say "choose based on preference." Make a call.


Optical Stack Recommendations by Intent

Use the user's creative intent to select the stack. The most important signal is what the image needs to feel like — not just the genre.

Portrait / Character Focus

FeelBodyLensFocalApertureWhy
Warm, intimate, skin-flatteringFull-Frame Cine DigitalWarm Cinema Prime50mmf/1.4Flattest most natural face rendering, creamy background separation
Artistic / swirling bokehFull-Frame Cine DigitalSwirl Bokeh Portrait50mmf/1.4Distinctive background treatment isolates subject dramatically
Prestige / awards-film qualityGrand Format 70mm FilmClassic Anamorphic50mmf/1.4Rich grain + horizontal bokeh = immediate cinematic credibility
Fashion / editorial sharpPremium Large Format DigitalClinical Sharp Prime50mmf/4Maximum face detail, clinical modern look
Nostalgic / vintage characterClassic 16mm Film70s Cinema Prime50mmf/1.4Grain + warmth + soft rendering = timeless feel

Scene / Environment / Establishing

FeelBodyLensFocalApertureWhy
Cinematic wide establishingStudio Digital S35Compact Anamorphic14mmf/4Industry-standard look, oval bokeh on background elements
Epic / spectacleGrand Format 70mm FilmClassic Anamorphic14mmf/4Scale + grain + strong lens character = instant epic quality
Documentary / realModular 8K DigitalClinical Sharp Prime35mmf/4Clean, high-DR, no optical character — feels captured not staged
Moody / atmosphericClassic 16mm FilmHalation Diffusion35mmf/4Grain + highlight glow creates organic atmosphere
Nature / landscapeModular 8K DigitalClinical Sharp Prime14mmf/11Maximum depth, maximum detail, everything sharp

Emotion / Tone-Driven

FeelBodyLensFocalApertureWhy
Romance / dreamlikeFull-Frame Cine DigitalHalation Diffusion50mmf/1.4Highlight glow + shallow focus = soft emotional warmth
Tension / suspenseStudio Digital S35Compact Anamorphic35mmf/4Neutral but cinematic — lets the subject and lighting carry the mood
Dread / horrorClassic 16mm FilmVintage Prime35mmf/4Distortion + grain + flat rendering = unsettling realism
Energy / actionStudio Digital S35Compact Anamorphic35mmf/4S35 + anamorphic = kinetic, industry-standard action feel
Melancholy / memoryClassic 16mm FilmHalation Diffusion50mmf/1.4Softness + grain reads immediately as memory or longing
Surreal / abstractFull-Frame Cine DigitalCreative Tilt Lens14mmf/1.4Selective focus plane makes real scenes feel dreamlike or miniature

Commercial / Functional

FeelBodyLensFocalApertureWhy
Product / packshotPremium Large Format DigitalClinical Sharp Prime50mmf/11Everything sharp, no optical distraction from the product
Product with lifestyle feelFull-Frame Cine DigitalWarm Cinema Prime50mmf/4Warm, flattering, some background separation — not clinical
Food / texture detailPremium Large Format DigitalExtreme Macro50mmf/4Maximum detail rendering for close-up texture work
Architecture / interiorModular 8K DigitalClinical Sharp Prime14mmf/11Wide + sharp = every detail of the space visible
Fashion editorialPremium Large Format DigitalClassic Anamorphic50mmf/1.4High-end magazine look — sharp subject, cinematic background

How Claude Should Deliver the Output

Cinema Studio has two separate inputs:

  • UI dropdowns — Camera body, Lens, Focal length, Aperture, Genre, Director Panel, Speed Ramp
  • Prompt field — Scene description only. No camera/lens/aperture text goes here.

Claude must always output these as two clearly separated blocks:

Block 1 — UI Settings (select these in Higgsfield before pasting the prompt)

Camera:   Full-Frame Cine Digital
Lens:     Warm Cinema Prime
Focal:    50mm
Aperture: f/1.4
Genre:    Intimate
↳ Why: Flattest, most natural face rendering. Creamy background separation
       keeps all attention on the character without any lens distortion.

Block 2 — Prompt (paste this into the Cinema Studio prompt field)

[Scene description only — no camera, lens, aperture, or genre language here]

Rule: Never put camera body names, lens names, focal lengths, apertures, or genre names inside the prompt text. They live in the UI, not the prompt field.


Camera Body Reference

BodyCharacterBest for
Premium Large Format DigitalUltra-sharp, clinical modernCommercial, fashion, product
Classic 16mm FilmGrain, texture, organic warmthDrama, indie, period, horror
Modular 8K DigitalHigh dynamic range, cleanNature, documentary, landscape, architecture
Full-Frame Cine DigitalCinematic standard, versatileNarrative, character, romance, drama
Studio Digital S35Super 35, industry standardAction, thriller, genre, suspense
Grand Format 70mm FilmEpic scale, rich grainSpectacle, prestige cinema, blockbuster

Lens Reference

LensEffectBest for
Creative Tilt LensSelective focus plane, miniature effectSurreal, abstract, stylized
Compact AnamorphicOval bokeh, subtle flareCinematic standard, action, thriller
Halation DiffusionGlow around highlights, dreamyRomance, memory, soft drama, horror atmosphere
Extreme MacroHyper close-up detailProduct texture, food, insects, fine detail
70s Cinema PrimeWarm, slightly soft vintage characterPeriod pieces, nostalgia, retro
Warm Cinema PrimeGolden warmth, skin-flatteringPortraits, drama, lifestyle
Swirl Bokeh PortraitSwirling background blurArtistic portrait, fashion editorial
Vintage PrimeClassic rendering, subtle distortionRetro, lo-fi, character, horror
Classic AnamorphicStrong flare, wide horizontal bokehPrestige, blockbuster, fashion
Clinical Sharp PrimeNo aberration, maximum resolutionCommercial, technical, product, documentary

Focal Length Reference

8mm
·
14mm
·
35mm
·
50mm

  • 8mm — Ultra-wide, immersive distortion. Action POV, environment, disorientation
  • 14mm — Wide, environmental, scale. Establishing shots, landscape, architecture
  • 35mm — Natural human field of view. Documentary, street, two-shots, candid
  • 50mm — Classic portrait compression. Character close-ups, product, single subject

Aperture Reference

  • f/1.4 — Shallow depth of field. Subject sharp, background creamy bokeh. Intimacy, focus, emotion
  • f/4 — Balanced. Subject sharp, background slightly soft. Most versatile, natural look
  • f/11 — Deep depth of field. Everything sharp front to back. Product, landscape, architecture

Director Panel — 18 Camera Movements

⚠ Use ONLY these exact movement names in Cinema Studio output. General cinematic terms like "Crane Down", "Whip Pan", "FPV Drone", "Crash Zoom" etc. (from

vocab.md
) are valid for standard video generation and image prompts outside Cinema Studio, but they are NOT Director Panel options. Inside Cinema Studio, map to the closest equivalent (e.g., Crane Down → Jib Down, Crane Up → Jib Up).

All movements available in Cinema Studio's Director Panel:

MovementDescriptionBest for
StaticLocked off, no movementDialogue, tension, composition
HandheldOrganic shake, documentary feelUrgency, realism, action
Zoom OutFocal length pulls backRevelation, isolation
Zoom InFocal length pushes inIntensity, focus on subject
Camera FollowsTracks subject movementChase, pursuit, accompaniment
Pan LeftHorizontal sweep leftReveal, environment scan
Pan RightHorizontal sweep rightReveal, environment scan
Tilt UpVertical sweep upScale, aspiration, reveal
Tilt DownVertical sweep downWeight, consequence, ground
Orbit Around360° around subjectIsolation, drama, examination
Dolly InPhysical push toward subjectEmotional intimacy
Dolly OutPhysical pull from subjectDistance, context reveal
Jib UpCamera rises on armScale, context, god's eye
Jib DownCamera descends on armGrounding, arrival
Drone ShotAerial movementLandscape, scale, geography
Dolly LeftLateral push leftParallel tracking, reveal
Dolly RightLateral push rightParallel tracking, reveal
360 RollCamera rolls on axisDisorientation, stylized
AutoModel selects best movementWhen unsure

Speed Ramp

Controls temporal feel of the shot. Set per-scene in Cinema Studio.

⚠ Speed Ramp options differ between versions. Use ONLY the table for the version the user specified. Never output a 2.5 ramp name in 3.0 output or vice versa.

Cinema Studio 2.5 Speed Ramps (6 modes)

ModeEffectBest for
LinearConsistent speed throughoutStandard, natural
Slow MoReduced playback speedImpact moments, emotion
Speed UpAccelerated playbackMontage, energy, passage of time
ImpactFast → sudden slow at key momentAction, hits, reveals
AutoModel selects based on contentWhen unsure
CustomDraw your own speed curvePrecise creative control

Custom curve: Blue line with draggable nodes. Pull up = slow down, pull down = speed up. Left = beginning of clip, right = end.

2.5-only values — NEVER use in 3.0 output: Linear, Slow Mo, Speed Up, Impact, Custom

Cinema Studio 3.0 Speed Ramps (7 modes)

ModeEffectBest for
AutoModel selects based on contentWhen unsure
Slow-moReduced playback speedImpact moments, emotion
Ramp UpGradual accelerationBuilding energy, montage
Flash InFast start → ease to normalDramatic entrances, openings
Flash OutNormal → sudden snap accelerationLaunches, exits, explosive action
Bullet TimeUltra-slow at key moment, normal around itAction hits, reveals, hero beats
Hero MomentSlow build → dramatic pause → releaseCharacter reveals, power moves

3.0-only values — NEVER use in 2.5 output: Ramp Up, Flash In, Flash Out, Bullet Time, Hero Moment


Genre Selection

⚠ Genre lists differ between versions. Use ONLY the genres for the version the user specified.

Cinema Studio 2.5 Genres (8)

General
·
Action
·
Horror
·
Comedy
·
Western
·
Suspense
·
Intimate
·
Spectacle

Genre affects lighting defaults, color grading baseline, and motion style suggestions. You can always override with explicit prompt language — genre is a starting point.

GenreLighting defaultColor tendencyMotion style
GeneralNeutralBalancedVaries
ActionHard, high contrastDesaturated, coolDynamic
HorrorLow key, harsh shadowsDesaturated, teal/green tintSlow or sudden
ComedyBright, evenWarm, saturatedLight, energetic
WesternGolden hour / dustyWarm amberSteady, wide
SuspenseLow key, motivatedCold, mutedSlow build
IntimateSoft, warmWarm, skin-flatteringGentle
SpectacleDramatic, high contrastBold, saturatedEpic, sweeping

2.5-only genres — NEVER use in 3.0 output: Western, Suspense, Intimate, Spectacle

Cinema Studio 3.0 Genres (7)

General
·
Action
·
Horror
·
Comedy
·
Noir
·
Drama
·
Epic

3.0-only genres — NEVER use in 2.5 output: Noir, Drama, Epic


Shot Modes

Single Shot

Standard generation — one prompt, one clip. Same as regular Higgsfield but with the optical stack and Director Panel applied.

Multi-Shot Auto

Describe the full sequence in one prompt. Cinema Studio breaks it into shots automatically. Good for: rough sequences, exploration, when you don't need per-shot control.

Example: "A woman walks into a bar, sits down, orders a drink. Bartender slides it over.
She takes a sip and stares at her reflection in the mirror behind the bottles."
→ Cinema Studio Auto generates: Establishing shot / Walk to seat / Order / Drink delivery / Reflection closeup

Multi-Shot Manual

Full per-scene control. Up to 6 scenes, each with its own:

  • Prompt
  • Camera movement (Director Panel)
  • Speed Ramp
  • Duration

⚠ 12-Second Total Runtime Cap: The combined duration of all scenes in a Multi-Shot sequence cannot exceed 12 seconds total. Plan your per-scene durations to stay within this limit (e.g., 6 scenes × 2s each, or 4 scenes × 3s, or 3 scenes × 4s).

Cost transparency: Multi-Shot Manual with 4 variations = 24 generations total (6 scenes × 4 variations). Plan credits accordingly.

Multi-Shot Manual workflow:

  1. Scene 1: Establishing shot — wide, sets location
  2. Scene 2: Character introduction — medium, shows protagonist
  3. Scene 3: Action beat — closer, movement
  4. Scene 4: Reaction — close-up, emotion
  5. Scene 5: Consequence / turn — medium or wide
  6. Scene 6: Resolution / button — varies

Reference Anchor System

The Reference Anchor locks character geometry (facial structure, proportions, costume silhouette) across all shots in a sequence — preventing the character drift that happens in standard generation.

Setup:

  1. Upload a clear, well-lit reference photo of your character
  2. Cinema Studio generates an anchor from it
  3. Every subsequent shot in the project references this anchor
  4. Combine with Soul ID for full face + geometry lock

Best practices:

  • Use a front-facing, neutral expression photo for the anchor
  • Avoid glasses, hats, or accessories in the anchor image if they won't always be present
  • One Reference Anchor per character — add multiple if you have a cast
  • The anchor persists across the whole Cinema Studio project

Location Reference Sheets

Locations deserve the same asset-first treatment as characters. If a room, alley, vehicle interior, or exterior reappears across multiple shots, generate it once as a standalone asset and reuse it — don't re-describe it inside each scene prompt. Scene-by-scene re-description is the root cause of the "every shot reinterprets the environment" failure: walls drift, furniture rearranges, scale shifts, and the world stops feeling like a single place.

The Five-View Location Sheet

A location sheet captures the space from enough angles that the model has a complete spatial model to draw from. Generate these five views as one asset set:

ViewWhat it locks
Straight-on wideThe overall scale, focal point, and horizon line
Left-angle perspectiveSide geometry, depth on the left
Right-angle perspectiveSide geometry, depth on the right
Reverse / opposite viewWhat's behind the camera in the wide — finishes the 360° footprint
Close-up environmental detailsTexture, wear, signage, small props that anchor identity

Use Grid Generation (2×2 or 4×4) or 3D Mode on a hero wide to produce the alt angles from a single seed — this keeps the light and material identity consistent across views, which is the whole point.

What to Preserve on Reuse

When you bring the location back for a new shot, lock these four properties: architecture (walls, openings, scale), light quality (source direction, color temperature, hardness), color treatment (palette, grade), and key environmental details (signage, damage, specific props that make this place THIS place). Keep these out of the scene prompt — they live in the location asset. The scene prompt should describe only what changes: character action, camera behavior, atmospheric motion, time-of-day shift if any.

Failure Mode This Prevents

Without a location sheet, a six-scene sequence set in "a rain-soaked alley" will render six different alleys. Each scene prompt re-interprets "rain-soaked alley" from scratch. With a location sheet tagged as an @ Element or loaded as a reference, all six scenes share one alley — the puddles are in the same places, the neon sign says the same thing, the brick wall has the same pattern.

For the camera vocabulary that pairs with location reveals (Pan, Crane, Dolly Reveal), see

../../vocab.md
.


Hero Frame

A Hero Frame is a key image you generate before committing to video — it defines the visual tone, lighting, color, and composition of your sequence.

Why it matters: Generating a Hero Frame first costs ~1 credit. Adjusting the video after generation costs full video credits. Get the look right on the image first.

Hero Frame workflow:

  1. Describe your opening shot with full optical stack
  2. Generate as image (Soul 2.0 or Nano Banana 2)
  3. Review: Is the lighting right? Color? Character look?
  4. Iterate on image until it's exactly right
  5. Use as the first frame / style reference for video generation

Hero Frame as style lock: Once you have a Hero Frame you love, use it as a reference upload for your first video shot. Describe the match in the prompt as atmosphere and lighting language — not as camera/genre instructions (those go in the UI settings):

The same overcast midday light as the reference image.
Muted, desaturated tones. The character enters from the left side of frame.

Higgsfield Popcorn — Storyboard Integration

Popcorn is Higgsfield's storyboard tool. Use it to plan a sequence visually before committing to Cinema Studio generation.

Popcorn → Cinema Studio workflow:

  1. Open Popcorn → describe your story / scene breakdown
  2. Popcorn generates a visual storyboard with shot descriptions
  3. Review shot order, camera angles, key moments
  4. Export storyboard → import into Cinema Studio as shot list
  5. Configure each shot: optical stack, Director Panel, Speed Ramp
  6. Generate in Multi-Shot Manual mode using the storyboard as your script

When to use Popcorn first:

  • Any sequence longer than 3 shots
  • When you're not sure of the shot order
  • Client or collaborator needs to approve the structure before generation
  • Complex action sequences with many camera angles

Keyframe Interpolation — Start/End Frames

Define exactly where a shot begins and ends. Eliminates morphing artifacts that happen when the model guesses the transition.

Setup:

  • Start Frame: Upload or generate the first frame of the shot
  • End Frame: Upload or generate the last frame of the shot
  • Cinema Studio interpolates the motion between them

Best uses:

  • Precise character entrances / exits
  • Object reveals with exact start and end position
  • Match cuts between shots (end frame of shot A = start frame of shot B)
  • Controlled camera moves where position must be exact

3D Mode — Gaussian Splatting

Cinema Studio can build a 3D version of any generated image using Gaussian splatting. Once active, you can move inside the frame — shift perspective, orbit the scene, and find a composition that didn't exist in the original 2D generation.

How it works:

  1. Generate an image in Cinema Studio (any model, any optical stack)
  2. Activate 3D Mode on the generated image
  3. Cinema Studio reconstructs the scene as a 3D Gaussian splat
  4. Use the virtual camera to move freely — orbit, push in, shift angle
  5. Capture your preferred composition as a new frame
  6. Use that frame as a start frame for video generation

When to use 3D Mode:

  • You love the generation but want a different camera angle
  • You need a reverse shot or over-the-shoulder from the same scene
  • You're building a virtual camera move through a static scene
  • You want to explore parallax and depth before committing to video

Workflow tip: Generate a Hero Frame → enter 3D Mode → find 2–3 different angles → use each as start frames for different shots in your Multi-Shot Manual sequence. One generation becomes multiple shots.


Grid Generation — Batch Variations

Instead of generating one image at a time, Cinema Studio can produce 2×2, 3×3, or 4×4 grids — up to 16 variations from a single generation, charged as one credit.

Grid sizes:

GridVariationsCost
2×24 images1 generation credit
3×39 images1 generation credit
4×416 images1 generation credit

When to use Grid Generation:

  • Exploring compositions — generate 16 options, pick the best one
  • Character sheet creation — multiple poses/angles in one pass
  • A/B testing visual direction before committing to video
  • Cost-efficient iteration — spend 1 credit, get up to 16 options

Workflow with grids:

  1. Write your prompt + configure optical stack
  2. Select grid size (2×2 through 4×4)
  3. Generate — all variations appear grouped together
  4. Select the best variation(s)
  5. Use as Hero Frame, start frame, or enter 3D Mode on any individual result

Resolution Settings

Cinema Studio supports explicit resolution control for image generation:

SettingResolutionBest for
1K1024pxFast iteration, concept exploration
2K2048pxStandard quality, most workflows
4K4096pxFinal delivery, print, hero assets

Rule of thumb: Start at 1K–2K for exploration and grid generation. Switch to 4K only for your final selected composition. Higher resolution = longer generation time and more credits.


Frame Extraction Loop — Build, Animate, Extract, Repeat

One of Cinema Studio 2.5's most powerful workflows is the frame extraction loop. You can extract the start frame or end frame from any generated video and feed it back into the image workflow — creating an iterative creative cycle.

The loop:

1. GENERATE IMAGE → Hero Frame or grid selection
2. ANIMATE        → Turn image into video (any model)
3. EXTRACT FRAME  → Pull the start or end frame from the video
4. FEED BACK      → Use extracted frame as a new start image
5. REPEAT         → Animate again from the new starting point

Why this matters:

  • The end frame of a video often produces compositions you'd never prompt directly
  • Extracted frames carry the model's physics — natural motion blur, weight, momentum
  • Chaining extract → animate creates organic visual evolution
  • End frame of shot A becomes start frame of shot B — seamless continuity

Best uses:

  • Building long sequences that feel connected without multi-shot mode
  • Discovering unexpected compositions from model-generated endpoints
  • Creating transformation sequences (character aging, day-to-night, etc.)
  • Match-cutting between scenes using extracted frames as anchors

Object & Person Insertion

Cinema Studio 2.5 can insert characters and objects into a scene that weren't present in the original start frame. This was essentially impossible before — the model would ignore new subjects or break the scene trying to add them.

How it works:

  1. Generate or upload your base scene (the environment)
  2. In the prompt, describe the character or object entering the scene
  3. Cinema Studio composites the new subject into the existing environment
  4. The insertion respects lighting, perspective, and scale of the original scene

Best for:

  • Adding a character walking into an establishing shot
  • Placing props or vehicles into an existing environment
  • Building up scene complexity across multiple generations
  • "What if" exploration — same scene with different subjects

Prompt pattern for insertion:

[Describe the existing scene briefly]. A man in a dark overcoat enters from the left
side of frame, walking toward the center. He carries a briefcase.

Tip: The more specific you are about the entry point (left, right, background, foreground) and the action, the cleaner the insertion.


Clustering — Automatic Generation Grouping

All generations from the same prompt are automatically clustered (grouped together) in Cinema Studio's interface. This means:

  • Every variation from a grid generation stays in one visual group
  • Iterative re-generations of the same prompt are easy to compare
  • Long projects stay organized without manual folder management
  • You can quickly scan clusters to pick the best result from each prompt

Tip: Use clustering to your advantage — generate multiple variations of each key shot, then pick winners from each cluster before assembling the final sequence.


Cinema Studio Output Format

Core rule: Everything selectable in the Higgsfield UI stays out of the prompt. The prompt field is for scene description only — pure visual storytelling language.

What goes where

Belongs in UI (dropdowns)Belongs in Prompt field
Camera bodyCharacter appearance and action
LensEnvironment and atmosphere
Focal lengthWhat happens in the scene
ApertureLighting and mood description
GenreEmotion and tone
Director Panel movementEverything the eye sees
Speed Ramp
Duration

IMAGE MODE Output Format (Cinema Studio 2.5 only)

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Camera:   [body name]
Lens:     [lens name]
Focal:    [focal length]
Aperture: [aperture]
↳ Why: [one sentence — what this stack gives the image and why]

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
[Scene description only. No camera/lens/aperture language.]

Image Mode example:

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Camera:   Grand Format 70mm Film
Lens:     Classic Anamorphic
Focal:    50mm
Aperture: f/1.4
↳ Why: 70mm grain + anamorphic flare gives instant prestige cinema quality.
       f/1.4 puts the harbour out of focus, keeping all weight on the detective.

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
A weathered detective stands at the edge of a rain-soaked harbour dock at night.
An old leather briefcase sits at his feet, open, papers scattered by the wind.
He stares at the horizon, collar turned up against the driving rain.
Harbour lights fracture on the black water below.

SINGLE SHOT Video Output Format (Cinema Studio 2.5)

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Genre:      [genre]
Movement:   [Director Panel movement]
Speed Ramp: [mode]
Duration:   [seconds]

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
[Scene description only. No movement, genre, speed ramp, or duration language.]

Single Shot example:

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Genre:      Suspense
Movement:   Dolly Out
Speed Ramp: Slow Mo
Duration:   8s

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
A weathered detective stands at the edge of a rain-soaked harbour dock at night.
An old leather briefcase sits at his feet, open, papers scattered by the wind.
He stares at the horizon, collar turned up against the driving rain.
Harbour lights fracture on the black water below.
He reaches down and slowly closes the briefcase.

MULTI-SHOT AUTO Video Output Format (Cinema Studio 2.5)

Same structure as Single Shot — one UI settings block, one prompt. The user describes the full scene in the prompt and Cinema Studio breaks it into shots automatically.

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Genre:      [genre]
Movement:   [Director Panel movement — or Auto if varied]
Speed Ramp: [mode]
Duration:   [total seconds]

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
[Full scene description. Let Cinema Studio break it into shots.
No movement, genre, speed ramp, or duration language in here.]

Multi-Shot Auto example:

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Genre:      Suspense
Movement:   Auto
Speed Ramp: Linear
Duration:   15s

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
A weathered detective pushes open the door of a rain-soaked bar and steps inside.
He scans the room — empty except for a bartender polishing glasses at the far end.
He walks slowly to the bar and sits down. The bartender slides a drink without a word.
The detective picks it up, stares at his reflection in the mirror behind the bottles.
He sets it down without drinking.

MULTI-SHOT MANUAL Video Output Format (Cinema Studio 2.5)

One UI settings block per scene. One prompt per scene. Six scenes = six pairs. Each scene is fully self-contained — the user configures and pastes them one at a time.

━━━ SCENE 1 — [short scene title] ━━━━━━━━━━━━━━━━━━━━━━━
UI SETTINGS
  Genre:      [genre]
  Movement:   [movement]
  Speed Ramp: [mode]
  Duration:   [seconds]

PROMPT
[Scene 1 description only.]

━━━ SCENE 2 — [short scene title] ━━━━━━━━━━━━━━━━━━━━━━━
UI SETTINGS
  Genre:      [genre]
  Movement:   [movement]
  Speed Ramp: [mode]
  Duration:   [seconds]

PROMPT
[Scene 2 description only.]

[...continue for each scene]

Multi-Shot Manual example — 3 scenes (same pattern scales to 6):

━━━ SCENE 1 — Arrival ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
UI SETTINGS
  Genre:      Suspense
  Movement:   Handheld
  Speed Ramp: Linear
  Duration:   5s

PROMPT
A weathered detective steps through the door of a dimly lit bar.
Rain drips from his coat. He pauses, eyes adjusting to the dark.
The bar is nearly empty. A jukebox plays quietly in the corner.

━━━ SCENE 2 — The Walk ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
UI SETTINGS
  Genre:      Suspense
  Movement:   Camera Follows
  Speed Ramp: Linear
  Duration:   4s

PROMPT
He walks slowly down the length of the bar, boots on wet floorboards.
A bartender watches without expression. One other patron doesn't look up.
He reaches the end stool and sits down deliberately.

━━━ SCENE 3 — The Mirror ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
UI SETTINGS
  Genre:      Suspense
  Movement:   Dolly In
  Speed Ramp: Slow Mo
  Duration:   6s

PROMPT
A glass of whiskey sits untouched on the bar in front of him.
He stares at his own reflection in the mirror behind the bottles.
His jaw tightens. He picks up the glass, holds it, sets it back down.

Cinema Studio 3.0 Output Formats

3.0 does NOT have: Camera body, Lens, Focal length, Aperture, Color grading, 3D Mode, Grid generation. Never include these in 3.0 output.

3.0 has: Genre (7: General, Action, Horror, Comedy, Noir, Drama, Epic), Director Panel, Speed Ramp (7: Auto, Slow-mo, Ramp Up, Flash In, Flash Out, Bullet Time, Hero Moment), Duration (up to 15s), Audio (On/Off native stereo), Smart shot control, 21:9 ultrawide.

Version guard — values that do NOT exist in 3.0 (never output these):

  • Speed Ramp: Linear, Slow Mo, Speed Up, Impact, Custom
  • Genre: Western, Suspense, Intimate, Spectacle
  • UI fields: Camera body, Lens, Focal length, Aperture, Color grading, 3D Mode, Grid generation

IMAGE MODE Output Format (Cinema Studio 3.0)

No optical stack in 3.0. Image output uses Soul Cast modes only.

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Soul Cast Mode: [General / Character / Location]
Genre:          [genre]
↳ Why: [one sentence — what this combination gives the image and why]

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
[Scene description only. No camera/lens/aperture language — these don't exist in 3.0.]

SINGLE SHOT / SMART Video Output Format (Cinema Studio 3.0)

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Genre:      [genre — General, Action, Horror, Comedy, Noir, Drama, or Epic]
Shot Mode:  [Smart / Custom]
Movement:   [Director Panel movement — or Smart for auto camera planning]
Speed Ramp: [Auto / Slow-mo / Ramp Up / Flash In / Flash Out / Bullet Time / Hero Moment]
Duration:   [up to 15s]
Audio:      [On / Off]

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
[Scene description only. Use @ to reference uploaded images/video/audio.
No movement, genre, speed ramp, or duration language in here.]

Single Shot 3.0 example:

━━━ UI SETTINGS (select in Higgsfield) ━━━━━━━━━━━━━━━━━━
Genre:      Action
Shot Mode:  Smart
Movement:   Jib Down
Speed Ramp: Slow-mo
Duration:   5s
Audio:      On

━━━ PROMPT (paste into Cinema Studio) ━━━━━━━━━━━━━━━━━━━
@CypressLookout packed with cars and people at night. @R34GTR parked
prominently in the center, @240SX and @AE86 visible nearby. Crowd
gathered between the cars, neon underglow reflecting on wet pavement.
City skyline glowing across the water in the distance. Engine noise,
crowd murmur, tension in the air.

MULTI-SHOT MANUAL Video Output Format (Cinema Studio 3.0)

Same per-scene structure as 2.5 but with 3.0 options. Up to 6 scenes, 15s max total.

━━━ SCENE 1 — [short scene title] ━━━━━━━━━━━━━━━━━━━━━━━
UI SETTINGS
  Genre:      [genre]
  Movement:   [movement]
  Speed Ramp: [Auto / Slow-mo / Ramp Up / Flash In / Flash Out / Bullet Time / Hero Moment]
  Duration:   [seconds]
  Audio:      [On / Off]

PROMPT
[Scene 1 description only. Use @ for references.]

⚠ Prompt Character Limit — 512 Characters

Cinema Studio has a hard 512-character limit on the prompt field in both 2.5 and 3.0. However, how those characters are consumed differs by version.

Cinema Studio 2.5 Character Budget

2.5 uses @ Element chips (Characters, Locations, Props). Each chip consumes roughly 80–100 hidden characters for its internal ID and reference metadata.

  • Max 2 @ Element tags per prompt — each tag eats ~80–100 hidden chars
  • Keep visible text under ~250 characters when using 2 @ tags
  • Keep visible text under ~350 characters when using 1 @ tag
  • Keep visible text under ~450 characters when using 0 @ tags
  • If a prompt is rejected, remove words — never assume it's a bug

Cinema Studio 3.0 Character Budget

3.0 uses @ references (uploaded images, video clips, audio clips — up to 12 total). The @ reference system is structurally different from 2.5's Element chips. References are attached as media inputs rather than inline metadata, so they may consume less hidden character space than 2.5's Element chips.

  • The 512-character hard limit still applies
  • With @ references attached, keep visible text under ~350–400 characters as a safe starting point
  • With no @ references, you can use closer to the full ~450–500 characters
  • If a prompt is rejected for length, trim visible text first — do not assume it's a bug
  • 3.0 prompts can be more descriptive than 2.5 prompts since @ references leave more room for text

@ Element Persistence Across Scenes

@ Elements added in Scene 1 persist across all subsequent scenes in Multi-Shot Manual. You do NOT need to re-add @ tags in every scene prompt.

Recommended pattern for multi-character sequences:

  1. Scene 1: Use @ Elements to establish all characters (e.g.
    @HERO and @badguy3
    )
  2. Scenes 2–6: Reference characters by visual description only (e.g. "the man in the leather jacket") — the Reference Anchor keeps their appearance locked

Why this works: The @ Elements in Scene 1 lock character geometry into the Reference Anchor. Subsequent scenes inherit that lock automatically. Using @ tags again in later scenes forces the model to re-process the reference data, which competes with action prompts and causes issues like character swaps, broken choreography, and missed actions.


Prompting Best Practices

For the full Pre-Prompt Checklist, one-action-per-scene rule, and fast motion trick, see

higgsfield-prompt
. Cinema Studio–specific additions:

  • Select camera movement from Director Panel presets (not prompt text)
  • Select genre from Cinema Studio genre options (not prompt text)
  • Use @ Elements for character identity; keep prompts to action and scene description only

Fight Scene Rules (Tested)

Two-character fight sequences are among the hardest things to generate in Cinema Studio. These rules come from extensive real-world testing.

What the AI CAN render in fight scenes

  • Two people standing/facing each other ✓
  • General fighting/struggling energy ✓
  • One person pinned against a wall ✓
  • One person falling to the ground ✓
  • Someone walking away ✓
  • Sound effects matching the action ✓

What the AI CANNOT reliably render

  • A specific punch connecting with a face ✗
  • Kicks (roundhouse, front kick, etc.) ✗
  • Complex martial arts choreography ✗
  • Precise cause-and-effect sequences (hit → stumble) ✗
  • Prop-based combat (trays, carts, objects as weapons) ✗
  • Grappling at close range (often renders as embracing) ✗

Character Swap Problem

When two @ Elements are used in the same action prompt, the AI frequently swaps which character is the hero and which is the villain. The first character mentioned tends to get assigned the "protagonist" role regardless of the prompt's intent.

Fixes:

  • Use @ Elements only in static/slow scenes (standoff, pinned, walk away)
  • Use plain text for action scenes where choreography matters
  • If using @ tags, always put the hero character first in the prompt
  • End each scene by stating who is where, to anchor positions

Fight Sequence Template (Multi-Shot Manual)

Scene 1 (@ Elements) — Standoff: Lock in characters, tension build
Scene 2 (Plain text) — First exchange: Describe fighting energy, not specific moves
Scene 3 (Plain text) — Escalation: Bodies slamming, intensity rising
Scene 4 (@ Elements) — Close-up moment: Pin against wall, intense stare
Scene 5 (Plain text) — The finish: Someone goes down
Scene 6 (@ Elements) — Resolution: Hero walks away from camera

Alternate @ Element scenes (for character faces) with plain text scenes (for action). The viewer's brain fills in character continuity between cuts — that's how real film editing works.


Model Selection for Cinema Studio

Different models perform differently inside Cinema Studio's environment:

Use caseRecommended model
Character-driven drama sequenceKling 3.0
Clone character from reference footageKling 3.0 Omni
Epic scale / action multi-shotSora 2
Artistic / stylized sequenceWan 2.6
Nature / environment sequenceVeo 3 / Veo 3.1
Fast iteration on sequenceKling 2.5 Turbo
Hero Frame image generationSoul 2.0 / Nano Banana 2

Quick Decision — Cinema Studio vs Other Tools

NeedUse
Single clip, no sequenceStandard generation
2–6 shot sequence, character consistentCinema Studio — Multi-Shot Manual
Sequence but don't need per-shot controlCinema Studio — Multi-Shot Auto
Don't know shot order yetPopcorn first → Cinema Studio
Need motion graphics / text animationVibe Motion (not Cinema Studio)
Edit existing footageKling O1 Video Edit (not Cinema Studio)
Just need audio added to a clipLipsync Studio / Kling 3.0

Identity vs. Motion: In Cinema Studio, identity goes in the @ Element definition (or Soul Cast parameters); motion goes in the prompt field. Never put face/clothing descriptors in the prompt when @ Elements are active. See

higgsfield-prompt
and
higgsfield-soul
for the full separation rule.

Negative constraints: For Cinema Studio–specific artifacts (prompt rejected, @ Element character swap, 3D Mode holes, optical stack mismatch) and all general artifacts, see

../shared/negative-constraints.md
.


Cinema Studio 3.0 (Business/Team Plan)

Plan requirement: Cinema Studio 3.0 is available exclusively on Business and Team plans. Free and individual plan users should use Cinema Studio 2.5, which remains fully supported.

Version toggle: Cinema Studio 2.5 and 3.0 coexist on the platform. Switch between them using the version selector in the upper-right corner of the Cinema Studio UI.

What's Different in 3.0

Cinema Studio 3.0 is a separate generation engine from 2.5. Key differences:

  • Higher max duration: 15s (vs 2.5's 12s)
  • Lower video resolution (for now): Video capped at 720p (vs 2.5's 1080p); Image up to 4K in Character/Location modes (General mode capped at 2K)
  • Native audio: Audio generated simultaneously with video via unified multimodal architecture — dual-channel stereo, not post-processed
  • Smart shot control: Model auto-plans camera language based on genre and scene description
  • Ultrawide aspect ratio: 21:9 added (not available in 2.5)
  • No optical physics engine: 2.5's camera body + lens stack is not available in 3.0
  • No color grading suite: 2.5's built-in grading is not available in 3.0
  • No 3D Mode / Grid Generation: These 2.5 features are not available in 3.0

Resolution note: Cinema Studio 3.0 video resolution (720p) may increase. For 1080p video, use Cinema Studio 2.5. Image resolution in 3.0 varies by mode: Character/Location support 4K, General is capped at 2K.

Cinema Studio 3.0 Quick Specs

See the comparison table at the top for full 2.5 vs 3.0 differences. Key 3.0-specific details:

  • Video: up to 15s, 720p (may increase), 48 credits/generation
  • Image (Soul Cast 3.0): up to 4K (Character/Location) · 2K (General), 0.125 credits
  • Genres (7): General, Action, Horror, Comedy, Noir, Drama, Epic
  • Speed Ramp (7): Auto, Slow-mo, Ramp Up, Flash In, Flash Out, Bullet Time, Hero Moment
  • Aspect Ratios (7): Auto, 1:1, 3:4, 9:16, 4:3, 16:9, 21:9
  • Audio: On/Off — natively generated alongside video (dual-channel stereo)
  • Shot Control: Smart (auto camera planning) or Custom multi-shot (up to 6 scenes, 15s total)

Input Limits (@ References)

TypeMax CountFormatsSize/Duration Limit
Images9jpeg, png, webp, bmp
Video clips3mp4, movCombined ≤15s total
Audio clips3mp3, wavCombined ≤15s total
Total files≤12

@ Reference Patterns for Cinema Studio 3.0

Character identity (first frame): @Image1 as the main character. She walks through the market, picking up fruit and examining it closely.

Environment / last frame: @Image1 as the starting environment. @Image2 as the destination. Camera tracks through a doorway transitioning from the first space to the second.

Motion reference / camera cloning: Match the camera movement from @Video1. A dancer performs on a rooftop at sunset, wind catching her dress.

Audio reference (BGM / dialogue / tone): Audio @Audio1 plays exactly as uploaded from 0s to end. Do not modify or replace the audio content. Voiceover tone references @Video1.

Multi-image spatial mapping: @Image1 as first frame, @Image2 as top of frame, @Image3 as left side. Camera slowly pans right, revealing the full scene.

Video extension: Extend @Video1 by 5s. The character continues walking, reaching the edge of the cliff and looking out over the valley.

Ad recreation: Mimic @Video1's shot design, pacing, and transitions. Replace all products with @Image1. Match the lighting and camera angles.

Outfit transformation: @Image1 as the character in casual clothes. @Image2 as the same character in formal attire. A quick-cut transformation sequence with fabric particles.

One-shot continuity: @Image1 first frame, @Image2 midpoint, @Image3 final frame. No cuts throughout, one continuous shot tracking the subject across all three compositions.

When to Use 3.0 vs 2.5

NeedRecommendation
Highest video resolution (1080p)Cinema Studio 2.5
4K images (Character/Location)Cinema Studio 3.0 (Business/Team)
Longer duration (up to 15s)Cinema Studio 3.0 (Business/Team)
Native audio with videoCinema Studio 3.0 (Business/Team)
Optical physics (lens, sensor)Cinema Studio 2.5
Color grading suiteCinema Studio 2.5
3D Mode / Grid GenerationCinema Studio 2.5
Ultrawide 21:9 aspect ratioCinema Studio 3.0 (Business/Team)
Smart auto-camera planningCinema Studio 3.0 (Business/Team)
Free/Individual planCinema Studio 2.5

Related skills

  • higgsfield-prompt
    — MCSLA formula, Identity/Motion separation, 512-char awareness
  • higgsfield-soul
    — Soul ID + Soul Cast character consistency
  • higgsfield-pipeline
    — Full production pipeline (Cinema Studio is one stage)
  • higgsfield-camera
    — Standard camera presets (Cinema Studio uses Director Panel instead)
  • higgsfield-style
    — Visual styles (Cinema Studio has built-in color grading)
  • higgsfield-models
    — Model selection within Cinema Studio
  • higgsfield-audio
    — Audio design for Kling 3.0 sequences
  • templates/
    — Genre-specific annotated templates