Higgsfield-ai-prompt-skill higgsfield-motion

install
source · Clone the upstream repo
git clone https://github.com/OSideMedia/higgsfield-ai-prompt-skill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/higgsfield-motion" ~/.claude/skills/osidemedia-higgsfield-ai-prompt-skill-higgsfield-motion && rm -rf "$T"
manifest: skills/higgsfield-motion/SKILL.md
source content

Higgsfield Named Motion Presets

Higgsfield has 100+ named motion presets. Reference them by exact name in your prompt and the platform applies the preset's signature effect. Think of these as VFX macros — one name triggers a complete pre-built visual effect.

How to use in a prompt:

[Your scene description.] Apply the [Preset Name] preset.

Transformation & Body Effects

PresetWhat it doesBest for
AnimalizationSubject transforms into an animalWerewolf, shapeshifter, fantasy
WerewolfHuman-to-werewolf transformation sequenceHorror, fantasy, supernatural
CyborgSubject gains mechanical/cybernetic componentsSci-fi, body augmentation
Turning MetalSubject or object transforms into metalSci-fi, industrial, transformation
DisintegrationSubject breaks apart into particlesDramatic death, magic, sci-fi
Gas TransformationSubject dissolves into gas or smokeMystery, supernatural, horror
Clone ExplosionSubject multiplies and explodes outwardAction, surreal, energetic
MonstrositySubject transforms into a monstrous formHorror, dark fantasy
X-RaySubject shown with visible internal structureMedical, sci-fi, surreal
FreezingSubject or scene freezes into iceWinter, magic, time-stop
Tattoo AnimationTattoos on skin come alive and moveArtistic, body art, fantasy
Hair StyleSubject's hair rapidly changes styleFashion, fun, transformation
Luminous GazeEyes emit powerful glowing lightSupernatural, power awakening
Black TearsSubject cries dark/black tearsEmotional horror, dark drama
Head OffSubject's head appears separated from bodySurreal, horror, dark humor
Head ExplosionSubject's head explodes dramaticallyAction, horror, surreal
DuplicateSubject is duplicated/cloned in frameSurreal, sci-fi, artistic
GhoulgaoSubject transforms into a ghoulHalloween, horror

Elemental Effects

PresetWhat it doesBest for
Air BendingSubject controls and bends air currentsFantasy, martial arts, elemental
Water BendingSubject controls flowing waterFantasy, elemental, mystical
Earth WaveGround ripples and waves like waterEarthquake, power, epic
Fire ElementFire surrounds or emanates from subjectAction, elemental, power
Water ElementWater surrounds or flows around subjectMystical, elemental
Earth ElementEarth/rock forms around subjectFantasy, elemental warrior
Air ElementAir currents visibly swirl around subjectElemental, windmaster
FirelavaFire and lava merge in the sceneVolcanic, epic destruction
ExplosionLarge-scale explosion effectAction, war, destruction
Building ExplosionEntire building explodesDisaster, action blockbuster
Plasma ExplosionSubject or object explodes in plasmaSci-fi, energy weapon hit
AtomicNuclear-scale blast and shockwavePost-apocalyptic, epic
Flame OnSubject ignites and burns without harmSuperhero, elemental, fantasy
Flame TransitionFire sweeps across frame as transitionAction transition, drama
Northern LightsAurora borealis fills the skyNature, mystical, atmospheric
Nature BloomFlowers and plants rapidly bloomSpring, life, time-lapse feel

Transitions

PresetWhat it doesBest for
Raven TransitionDark, dramatic wipe transitionHorror, thriller, intense drama
Splash TransitionWater splash sweeps across frameAquatic, fresh, energetic
Flame TransitionFire sweeps across frameAction, intensity
Melt TransitionScene melts away into the nextSurreal, dreamy, artistic
Smoke TransitionSmoke fills frame then clears to new sceneMysterious, atmospheric
Seamless TransitionClean invisible cut between scenesAny genre, professional
Jump TransitionQuick kinetic jump cutAction, energy
Hole TransitionA hole appears and expands to new sceneSurreal, portal, sci-fi
Roll TransitionFrame rolls like a scrollArtistic, playful
Fly Cam TransitionCamera flies through space to new sceneCinematic, epic
Display TransitionScreen/display device reveals new sceneTech, modern, meta
Hand TransitionA hand wipes/sweeps to new sceneStylized, editorial
Stranger TransitionMysterious figure triggers transitionThriller, mystery
Column WipeColumns of image wipe to reveal new sceneStylized, editorial
IntermissionOld-cinema intermission card styleRetro, playful, meta

Action & Motion Effects

PresetWhat it doesBest for
Fast SprintSubject sprints at superhuman speedAction, chase, power
Giant GrabEnormous hand or creature grabs subjectHorror, monster, scale
I Can FlySubject lifts off and fliesSuperhero, fantasy, joy
Hero FlightCinematic superhero-style flight arcSuperhero, action
Train RushHigh-speed train rushes pastAction, transport, speed
Bullet Time SceneMatrix-style frozen moment camera sweepAction climax, impact
Bullet Time WhiteBullet time with white flashAction, high contrast
Bullet Time SplashBullet time with liquid splashCombat, impact
LevitationSubject levitates upwardMagic, supernatural, zen
Shadow SmokeSubject's shadow takes on smoke qualityDark, supernatural
ShadowDramatic shadow play in sceneNoir, mystery, drama
Glow TraceMoving subject leaves glowing trailDance, action, energy
Live ConcertConcert atmosphere with stage lightingMusic, performance
3D RotationSubject or object rotates in 3D spaceProduct, logo, artistic

Surreal / Artistic

PresetWhat it doesBest for
MultiverseScene fractures into parallel versionsSci-fi, surreal, mind-bending
WonderlandDreamlike Alice-in-Wonderland realityFantasy, children, surreal
PortalA portal opens to another dimensionSci-fi, fantasy, travel
GlitchDigital glitch artifacts across the imageCyberpunk, tech, artistic
Point CloudScene rendered as floating particlesArtistic, sci-fi, abstract
WireframeSubject shown as 3D wireframeTech, sci-fi, design
DiamondSubject or scene crystallizes to diamondFashion, luxury, artistic
InnerlightWarm inner glow emanates from subjectSpiritual, emotional, warm
PolygonScene fragments into geometric polygonsAbstract, digital, art

Nature / Environment

PresetWhat it doesBest for
Earth Zoom OutCamera pulls back from earth's surfaceEpic reveal, scale, planet
Cotton CloudSoft clouds form and drift through sceneDreamy, peaceful, sky
Sakura PetalsCherry blossom petals fill the airJapanese aesthetic, romance
Garden BloomGarden bursts into bloomSpring, life, beauty
AquariumScene takes on underwater aquarium qualityNature, peaceful, aquatic
Ice RoseRose or subject freezes in crystalline iceWinter, beauty, time-stop
Color RainColorful rain falls through the sceneArtistic, joyful, musical
Glowing FishBioluminescent fish swim through sceneUnderwater, mystical
BubblesBubbles float upward through the sceneDreamy, underwater, child-like

Horror / Dark

PresetWhat it doesBest for
Horror FaceSubject's face takes on horror distortionHorror, psychological, jump scare
Spiders from MouthSpiders pour from subject's mouthBody horror, extreme horror
Storm CreatureA creature emerges from a stormHorror, monster reveal
Sand WormGiant sandworm erupts from groundSci-fi horror, Dune-style

Social / Fun

PresetWhat it doesBest for
Money RainCash rains down from aboveCelebration, success, hip-hop
Group PhotoScene freezes in a group photo poseComedy, social, fun
FireworkFireworks burst in the sky/sceneCelebration, new year, joy
Starship TroopersSci-fi military action aestheticSci-fi action, parody
Thunder GodSubject wields thunder/lightning powerFantasy, power, epic
Objects AroundObjects orbit around the subjectCartoon, playful, magic
BalloonBalloons fill the sceneParty, joyful, celebration
Saint GlowHalo and saintly glow around subjectSpiritual, ironic, artistic

How to Request a Preset in a Prompt

A woman stands at the edge of a cliff at sunset, hair flowing in the wind.
She raises her hands slowly as energy builds around her.
Camera: Crane Up revealing the ocean below.
Style: Cinematic, golden hour, 16:9.
Apply the Plasma Explosion preset at the moment her hands reach full extension.
Two fighters face each other in a rain-soaked alley.
Camera: Bullet Time as the first punch lands.
Style: Anamorphic, desaturated, high contrast.
Apply the Flame Transition preset to cut to the next scene.

Negative constraints: For motion/VFX artifacts (preset not visible, VFX looks cartoonish, jittery motion) and their prevention phrases, see

../shared/negative-constraints.md
— Body/Motion Artifacts and Temporal/Consistency Artifacts sections.


Intent-First Choreography (Cinema Studio 3.0 / Seedance 2.0 Best Practices)

These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the motion preset library above.

Intent over Timestamps

Describe the INTENT and CONSEQUENCE of action, not precise frame-by-frame choreography. Let the AI director handle interpolation between key moments.

Wrong:

At 0s: character raises right arm. At 1s: arm reaches 45 degrees. At 2s: arm fully extended. At 3s: energy ball forms.

Right:

The character raises her arm slowly, energy gathering in her palm until it erupts in a blinding flash. Sparks scatter across the floor.

@Video Reference as Primary Method

For all action and fight scenes, @Video reference is the most reliable approach:

  1. Upload a reference clip showing the movement you want
  2. Describe the high-level action in 1–3 sentences
  3. Add degree adverbs (
    violently
    ,
    gracefully
    ,
    explosively
    ) and physics consequences (
    dust erupts
    ,
    sparks fly
    )
  4. Tell the model to reference the clip
Reference @Video1 for movement choreography.
A swordsman draws his blade explosively, cutting through three bamboo stalks in rapid succession.
Stalks topple, leaves scatter, blade gleams in the sunlight.

One Action Per Shot Rule

For text-only action (no video reference), do not chain multiple distinct actions into one sentence. Break them down per shot:

Wrong:

She jumps over the wall, rolls on landing, draws her weapon, and fires three shots while running.

Right (as separate Cinema Studio 3.0 shots):

  • Shot 1:
    She leaps over the wall, coat flaring. Landing hard, she rolls forward.
  • Shot 2:
    Rising from the roll, she draws her weapon in one fluid motion.
  • Shot 3:
    Running at full sprint, she fires three shots. Muzzle flash lights up the alley.

Beat Density Diagnostic

If output is blurry, jittery, or morphing: too many actions packed into too short a duration.

The model handles 1–2 distinct action beats every 5 seconds. If your prompt has 4+ actions in a 5-second window, the model can't resolve them all and produces artifacts.

DurationMax BeatsExample
3–5s1–2Jump + land
5–8s2–3Jump + land + draw weapon
8–12s3–5Jump + land + draw + fire + take cover
12–15s4–6Full action sequence (use multi-shot)

Fix: Split dense action across multiple shots, or extend the duration to give each beat more time.


Related skills

  • higgsfield-camera
    — Camera controls (combine with motion presets)
  • higgsfield-style
    — Visual styles (pair with motion effects)
  • higgsfield-mixed-media
    — Artistic preset overlays (different from motion presets)
  • higgsfield-recipes
    — Genre templates referencing specific presets
  • templates/
    — Annotated templates showing preset usage in context

Kling 3.0 Motion Control — When and How to Run It

Important: This is NOT a named motion preset. Everything above in this sub-skill is the VFX preset library — Explosion, Werewolf, Air Bending, and so on — where the preset name triggers a pre-built effect. Kling 3.0 Motion Control is a different system entirely: a reference-video motion transfer workflow. You upload a character image plus a short clip of the motion you want, and the model transfers that motion onto the character. The prompt describes the world around the motion — not the motion itself.

When to Choose Motion Control

Reach for Motion Control when the generation needs directed, repeatable motion rather than a loose interpretation. Typical cases: dance choreography, sports or athletic beats, acting or reaction beats, precise gestures for a talking head, and transferring the same motion pattern across different characters (e.g., one captured performance applied to multiple hero images). It's also useful as a scene prototyping step before a heavier Kling 3.0 assembly — you can lock the motion first, then build the surrounding scene around it.

The 8-Step Higgsfield Workflow

Run Motion Control through the Higgsfield UI in this order:

  1. Open the Video tab in Higgsfield.
  2. Choose Kling Motion Control 3.0 from the model selector.
  3. Upload the motion reference video — the short clip carrying the performance you want transferred.
  4. Upload the character image — face and body should both be readable; this is what the motion gets mapped onto.
  5. Pick the output resolution — 720p for faster iteration, 1080p for final delivery.
  6. Set the Scene source — decide whether the environment should come from the motion video's background or from the character image's background.
  7. Open Advanced Settings — describe the lighting, atmosphere, and background treatment in the prompt field here, and select the orientation mode (Image Orientation for camera-driven shots with a mostly static body; Video Orientation for full-body movement like dance or action).
  8. Generate — review the result and iterate on the reference clip first if the motion reads wrong, and on the prompt second if the scene reads wrong.

Motion Reference Input Checklist

Input quality determines output quality. If the reference clip is noisy, the transfer will be noisy — no amount of prompt refinement fixes a bad source. Before clicking Generate, confirm the reference clip against this pre-flight checklist:

  • One clear subject in frame. Multi-person clips confuse the motion extraction; crop or trim to a single performer.
  • Head and body both visible. If either is cut off, the motion transfer loses the connection between facial performance and body motion.
  • Real human motion. Stylized animation, rotoscoped footage, and heavily filtered clips transfer unreliably. Natural performance reads best.
  • No cuts, dissolves, or hard camera transitions. The reference must be one continuous shot — any cut inside the clip will show up as a jump or snap in the generated output.
  • Avoid very fast actions. Movement that reads as a blur in the source will fail to transfer cleanly. Slow-moderate speed performs best.
  • Clip duration 3–30 seconds. Below 3s there isn't enough motion data; above 30s is outside Motion Control's supported range.

Rule of thumb: if you'd struggle to describe what's happening frame-by-frame in the reference clip, the model will too. Trim, re-shoot, or re-select the reference before burning credits on a generation that was always going to fail.