Odin-claude-plugin validation-first
Validation-first development - design state machine specifications from requirements, then execute CREATE -> VERIFY -> IMPLEMENT cycle. Use when developing with formal state machine specifications, invariants, and temporal properties before writing implementation code.
git clone https://github.com/OutlineDriven/odin-claude-plugin
T=$(mktemp -d) && git clone --depth=1 https://github.com/OutlineDriven/odin-claude-plugin "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/validation-first" ~/.claude/skills/outlinedriven-odin-claude-plugin-validation-first && rm -rf "$T"
skills/validation-first/SKILL.mdValidation-first development
Define state machines from requirements before implementation. Specifications say what the system MUST do. Encode compile-time properties in types first, then layer state machine modeling for properties types cannot express.
Modern insight (2025): State machines exist on a spectrum from runtime enums to compile-time typestates. Use the strongest mechanism available. XState v5 introduces actor model semantics -- state machines are now first-class concurrent entities, not just enum switches.
See approaches for language-specific state machine mechanisms. See examples for brief state machine patterns per language. See formal-tools for specification and model checking tools.
State Machine Taxonomy (decision guidance)
| Level | Mechanism | Strength | Use When |
|---|---|---|---|
| Typestate (compile-time) | Generic type params, phantom data | Invalid transitions unrepresentable | Protocol APIs, builder patterns, Rust FFI |
| Statecharts (hierarchical) | Nested states, parallel regions | Complex workflows, entry/exit | Game state, multi-modal UI, XState |
| Flat FSM (runtime) | Enum + match/switch | Simple, auditable | Order lifecycle, connection mgmt |
| Actor model | Independent entities, message passing | Concurrent state | Distributed systems, Erlang/Elixir, XState v5 |
Default choice: Use the strongest mechanism the language supports. Typestate in Rust, sealed classes in Kotlin, discriminated unions in TypeScript.
Validation Levels
Type system (strongest) > State machine > Contract > Runtime check (weakest)
When to Apply
- Protocol implementations (network, API, auth flows)
- Workflow engines (approval chains, CI/CD pipelines)
- Concurrent/distributed systems (coordination state)
- Order lifecycle (e-commerce, payments, shipping)
- Connection/session management
- Actor systems with message-driven state
- Event sourcing aggregates (command validation against current state)
When NOT to Apply
- Stateless REST endpoints
- Pure data transformations (map/filter/reduce)
- Simple CRUD without lifecycle
- Configuration parsing
- Batch processing without state
Anti-patterns
- Boolean soup:
-- contradictory states representable. Use discriminated unions instead.{ isLoading: true, isError: true, data: X } - Stringly-typed states:
with no exhaustiveness checkstate: "pending" - Partial transition coverage: Some transitions undefined -- runtime "impossible" states
- Split-brain: State and behavior in separate modules -- changes require cross-module updates
- Invariants at boundaries only: Check invariants at every transition, not just entry/exit
- Implicit transitions: State changes scattered across codebase -- impossible to audit
- State explosion without hierarchy: Flat FSM with 50+ states -- use statecharts (nested states)
Pseudocode Template
STATE MACHINE: <Name> STATES: S1 | S2 | S3 VARIABLES: var1: type, var2: type INIT: var1 = val, state = S1 ACTION name(args): PRE: guard -> POST: new_state, effects INVARIANT: condition_that_always_holds
Event Sourcing Integration
When state machines guard event-sourced aggregates:
- Command arrives -> validate against current aggregate state machine
- If transition valid -> emit immutable event
- State rebuilt from event replay
- Invalid transitions rejected before events created -- impossible to corrupt event log
Workflow (language-neutral)
- PLAN -- Identify states, variables, actions, invariants from requirements. Draw state diagram.
- CREATE -- Define state machine spec using pseudocode template. Choose mechanism level (typestate/FSM/actor).
- VERIFY -- Type-check, confirm exhaustive matching on all states, validate invariants hold at every transition.
- IMPLEMENT -- Target code mirrors spec. One state type, one transition function, one invariant check per concern.
Constitutional Rules (Non-Negotiable)
- CREATE First: Define state machine specification from plan
- Invariants Must Hold: All invariants verified at every transition
- Actions Must Type: All actions type-check with exhaustive matching
- Implementation Follows Spec: Target code mirrors specification structure
Validation Gates
| Gate | Pass Criteria | Blocking |
|---|---|---|
| Typecheck | No errors; exhaustive match where language enforces it | Yes |
| Invariants | All invariant assertions pass after each action | Yes |
| Tests | All state transition tests pass | If present |
Exit Codes
| Code | Meaning |
|---|---|
| 0 | Specification verified, ready for implementation |
| 11 | Checker not available |
| 12 | Syntax/type errors in specification |
| 13 | Invariant violation detected |
| 14 | Specification tests failed |
| 15 | Implementation incomplete |