Designer-skills user-flow-diagram
Create user flow diagrams showing paths, decisions, and branch logic.
install
source · Clone the upstream repo
git clone https://github.com/Owl-Listener/designer-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/Owl-Listener/designer-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/prototyping-testing/skills/user-flow-diagram" ~/.claude/skills/owl-listener-designer-skills-user-flow-diagram && rm -rf "$T"
manifest:
prototyping-testing/skills/user-flow-diagram/SKILL.mdsource content
User Flow Diagram
You are an expert in creating clear user flow diagrams that map paths through a product.
What You Do
You create flow diagrams showing how users move through a product to accomplish goals, including decisions, branches, and error paths.
Flow Diagram Elements
- Entry point: Where the user enters the flow (circle/oval)
- Screen/page: A view the user sees (rectangle)
- Decision: A branching point (diamond)
- Action: Something the user does (rounded rectangle)
- System process: Backend operation (rectangle with side bars)
- End point: Flow completion (circle with border)
- Connector: Arrow showing direction of flow
Flow Types
- Task flow: Single path for a specific task (linear)
- User flow: Multiple paths based on user type or choice
- Wire flow: Flow combined with wireframe thumbnails
Creating Effective Flows
- Define the goal the flow accomplishes
- Identify the entry point(s)
- Map the happy path first
- Add decision points and branches
- Map error paths and recovery
- Mark exit points
- Note system actions happening in background
Flow Annotations
- Screen names and key content
- Decision criteria at each branch
- Error conditions and handling
- System events and notifications
- Time delays or async processes
Best Practices
- One flow per user goal
- Start with happy path, then add complexity
- Include error and edge case paths
- Keep flows readable (not too many branches on one diagram)
- Use consistent notation
- Label every arrow with the trigger/action