Full-stack-skills threejs-audio
three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware.
git clone https://github.com/partme-ai/full-stack-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/partme-ai/full-stack-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/threejs-skills/threejs-audio" ~/.claude/skills/partme-ai-full-stack-skills-threejs-audio && rm -rf "$T"
skills/threejs-skills/threejs-audio/SKILL.mdWhen to use this skill
ALWAYS use this skill when the user mentions:
onAudioListener
,Camera
vsAudio
, distance models, refDistance/maxDistance/rolloffPositionalAudio
for visualization bars/spectrumAudioAnalyser- Browser autoplay policies blocking audio start
IMPORTANT: audio vs loaders
| Step | Skill |
|---|---|
| Decode mp3/ogg buffer | threejs-loaders () |
| Spatial playback API | threejs-audio |
Trigger phrases include:
- "PositionalAudio", "AudioListener", "AudioAnalyser", "panner"
- "空间音频", "音量衰减", "频谱"
How to use this skill
- Attach listener to camera object so head-related audio follows view.
- Validate AudioContext state — check
before playback; resume if suspended.listener.context.state - Create context compatible with user gesture unlock patterns in browsers.
- PositionalAudio — set
,refDistance
,maxDistance
,rolloffFactor
per docs.distanceModel - Load buffer via
(threejs-loaders), thenAudioLoader
.positionalAudio.setBuffer - Analyser — connect graph
pathways per examples; watch performance.listener.context.createAnalyser() - Update — audio nodes usually need no per-frame update unless following moving sources manually.
Example: PositionalAudio with context validation
import * as THREE from 'three'; const listener = new THREE.AudioListener(); camera.add(listener); // Validate AudioContext state before attempting playback function ensureAudioContext() { if (listener.context.state === 'suspended') { listener.context.resume(); } } // Resume on user gesture (required by browser autoplay policy) document.addEventListener('click', ensureAudioContext, { once: true }); const sound = new THREE.PositionalAudio(listener); const loader = new THREE.AudioLoader(); loader.load('sound.mp3', (buffer) => { sound.setBuffer(buffer); sound.setRefDistance(20); sound.setRolloffFactor(1); }); mesh.add(sound); // Attach to a scene object for spatial positioning
See examples/workflow-positional-audio.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Audio | https://threejs.org/docs/AudioListener.html |
| Audio | https://threejs.org/docs/Audio.html |
| Audio | https://threejs.org/docs/PositionalAudio.html |
| Audio | https://threejs.org/docs/AudioAnalyser.html |
Extended list: references/official-sections.md.
Scope
- In scope: Core Audio classes, spatialization parameters, analyser usage overview.
- Out of scope: FMOD/Wwise-style authoring tools.
Common pitfalls and best practices
- Autoplay restrictions require user interaction to resume AudioContext.
- Too many positional sources hurt CPU—pool or LOD audio.
- Ensure world units match distance model expectations.
Documentation and version
Audio classes are under Audio in three.js docs. Decoding buffers uses
AudioLoader—see threejs-loaders. Browser Web Audio policies are external but must be mentioned when AudioContext is suspended.
Agent response checklist
When answering under this skill, prefer responses that:
- Link
,AudioListener
, orPositionalAudio
as relevant.AudioAnalyser - Delegate file loading of sound buffers to threejs-loaders (
).AudioLoader - Note autoplay / user-gesture requirements for resuming context.
- Relate distance attenuation to world units and threejs-objects placement.
- Avoid promising DAW-level mixing—stay within three.js audio scope.
References
- https://threejs.org/docs/#Audio
- https://threejs.org/docs/AudioListener.html
- https://threejs.org/docs/PositionalAudio.html
Keywords
English: audio, positional audio, listener, analyser, spatial sound, web audio, three.js
中文: 音频、空间音频、AudioListener、PositionalAudio、Web Audio、three.js