Full-stack-skills threejs-controls
Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.
git clone https://github.com/partme-ai/full-stack-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/partme-ai/full-stack-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/threejs-skills/threejs-controls" ~/.claude/skills/partme-ai-full-stack-skills-threejs-controls && rm -rf "$T"
skills/threejs-skills/threejs-controls/SKILL.mdWhen to use this skill
ALWAYS use this skill when the user mentions:
- Orbiting/panning/dolly around a target, inertia/damping, min/max distance/polar angles
- Map-like pan (MapControls) or flying (FlyControls)
- Transform gizmo translate/rotate/scale with
TransformControls - Dragging objects in plane (DragControls), pointer lock FPS (PointerLockControls)
IMPORTANT: controls vs webxr
| Context | Skill |
|---|---|
| Desktop/browser camera nav | threejs-controls |
| XR controller poses | threejs-webxr |
Trigger phrases include:
- "OrbitControls", "TransformControls", "MapControls", "PointerLockControls"
- "轨道", "变换控制器", "漫游"
How to use this skill
- Import from addons path (threejs-dev-setup).
- Construct with
; for(camera, domElement)
also attach to renderer events.TransformControls - Animation loop: when
, callenableDamping
each frame.controls.update() - TransformControls: wire
to disable Orbit temporarily; sync with selection from threejs-objects.dragging-changed - Constraints: set min/max distance/angles to avoid flipping or underground views.
- Dispose:
when tearing down.controls.dispose()
Example: OrbitControls with damping
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; const controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.dampingFactor = 0.05; controls.minDistance = 2; controls.maxDistance = 50; // Must call update() each frame when damping is enabled function animate() { controls.update(); renderer.render(scene, camera); } renderer.setAnimationLoop(animate);
See examples/workflow-orbit-damping.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Controls | https://threejs.org/docs/OrbitControls.html |
| Controls | https://threejs.org/docs/TransformControls.html |
| Controls | https://threejs.org/docs/MapControls.html |
| Controls (index) | https://threejs.org/docs/#Controls |
Scope
- In scope: Official addons controls usage patterns.
- Out of scope: Full physics character motor; mobile gesture frameworks.
Common pitfalls and best practices
- Forgetting
with damping enabled causes drift never settling.update() - TransformControls fighting with Orbit—pause one while using the other.
- Pointer lock requires user gesture and exit handling.
Documentation and version
Controls are under Controls (Addons) in three.js docs. API details (
enableDamping, events) evolve—link OrbitControls / TransformControls pages for the user’s three.js version.
Agent response checklist
When answering under this skill, prefer responses that:
- Link the specific controls class from the docs.
- State
when damping is on, every frame.controls.update() - Coordinate
with selection / threejs-objects raycasting.TransformControls - Separate desktop navigation from threejs-webxr locomotion.
- Call
on controls when unmounting canvas.dispose()
References
- https://threejs.org/docs/#Controls
- https://threejs.org/docs/OrbitControls.html
- https://threejs.org/docs/TransformControls.html
Keywords
English: orbitcontrols, transformcontrols, mapcontrols, damping, camera controls, three.js
中文: OrbitControls、轨道、TransformControls、变换控制器、阻尼、three.js