Full-stack-skills threejs-lights
three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers.
git clone https://github.com/partme-ai/full-stack-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/partme-ai/full-stack-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/threejs-skills/threejs-lights" ~/.claude/skills/partme-ai-full-stack-skills-threejs-lights && rm -rf "$T"
skills/threejs-skills/threejs-lights/SKILL.mdWhen to use this skill
ALWAYS use this skill when the user mentions:
- Enabling
/castShadow
, shadow map size, bias, normal bias, camera frusta for shadow castersreceiveShadow - Physical lights: intensity, distance/decay, angle/penumbra for spots, rect area setup
for irradiance-style probes;LightProbe
with IES dataIESSpotLight
IMPORTANT: lights vs loaders vs node-tsl
| Topic | Skill |
|---|---|
| Light classes and shadows | threejs-lights |
| Loading IES/HDR files | threejs-loaders |
| LightNode / TSL lighting | threejs-node-tsl |
Trigger phrases include:
- "DirectionalLight", "SpotLight", "RectAreaLight", "castShadow", "shadow map"
- "阴影", "点光源", "面光源", "LightProbe"
How to use this skill
- Base recipe: ambient/hemisphere fill + directional sun + local points/spots.
- Shadows: enable on renderer, mark casters/receivers, tune map size vs performance, adjust bias to remove acne/peter-panning.
- RectArea: initialize addon libs per docs page before using light type.
- Probes: place probes; generate data via addon generator when applicable; relate to materials env reflections (threejs-materials, threejs-textures).
- IES: load profile via loader skill, attach to
per docs.IESSpotLight - Performance: limit shadow-casting lights; use layers (threejs-objects) to exclude objects.
Example: Shadow setup with validation
// 1. Enable shadows on renderer renderer.shadowMap.enabled = true; // 2. Configure light as shadow caster const light = new THREE.DirectionalLight(0xffffff, 1); light.castShadow = true; light.shadow.mapSize.set(2048, 2048); light.shadow.bias = -0.0001; // Adjust to remove shadow acne // 3. Validate: verify shadow appears before tuning bias // Set castShadow on meshes, receiveShadow on ground mesh.castShadow = true; ground.receiveShadow = true;
See examples/workflow-directional-shadow.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Lights | https://threejs.org/docs/Light.html |
| Directional | https://threejs.org/docs/DirectionalLight.html |
| Spot | https://threejs.org/docs/SpotLight.html |
| Rect area | https://threejs.org/docs/RectAreaLight.html |
Scope
- In scope: Core lights, shadow maps, probes, listed addons for rect area and probe generation.
- Out of scope: CSM deep theory (see addon Csm docs if user names it); baked lightmaps in DCC.
Common pitfalls and best practices
- Shadow map resolution must match scene scale—tiny shadows on huge worlds look blocky.
- Point light shadows are six-face expensive—use wisely.
without required libs yields black or wrong shading—verify init.RectAreaLight- Mismatched physical units (intensity vs exposure) with threejs-renderers tone mapping causes blown or dim scenes.
- Shadow bias / normalBias trade-offs: acne vs peter-paning—tune with helper frusta (threejs-helpers).
Documentation and version
Light and shadow classes live under Lights in three.js docs.
RectAreaLight and probe addons depend on extra init from Addons → Lights; IES profiles require threejs-loaders for file fetch before the light API is usable.
Agent response checklist
When answering under this skill, prefer responses that:
- Link the concrete light type (
,DirectionalLight
, …) and shadow pages when shadows are on.SpotLight - Separate IES loading to threejs-loaders and LightNode topics to threejs-node-tsl.
- Give practical shadow map size / bias guidance with threejs-helpers for frustum visualization.
- Mention
alongside lightrenderer.shadowMap.enabled
(see threejs-renderers).castShadow - Note performance cost of multiple shadow-casting lights.
References
- https://threejs.org/docs/#Lights
- https://threejs.org/docs/DirectionalLight.html
- https://threejs.org/docs/SpotLight.html
- https://threejs.org/docs/LightShadow.html
Keywords
English: lights, shadows, directional, spotlight, rectarea, lightprobe, three.js
中文: 灯光、阴影、平行光、聚光灯、面光源、LightProbe、three.js