Full-stack-skills threejs-scenes

three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.

install
source · Clone the upstream repo
git clone https://github.com/partme-ai/full-stack-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/partme-ai/full-stack-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/threejs-skills/threejs-scenes" ~/.claude/skills/partme-ai-full-stack-skills-threejs-scenes && rm -rf "$T"
manifest: skills/threejs-skills/threejs-scenes/SKILL.md
source content

When to use this skill

ALWAYS use this skill when the user mentions:

  • Scene
    as root,
    scene.background
    , environment or skyball setup at scene level
  • Fog
    or
    FogExp2
    parameters (
    near
    ,
    far
    ,
    color
    , density) and interaction with camera far plane
  • Organizing render lists conceptually (children of scene)

IMPORTANT: scenes vs textures vs loaders

ConcernSkill
Scene + fog APIthreejs-scenes
Texture sampling, PMREM generator usagethreejs-textures
Fetching HDR/glTFthreejs-loaders

Trigger phrases include:

  • "Scene", "Fog", "FogExp2", "background", "雾"
  • "场景根节点", "线性雾", "指数雾"

How to use this skill

  1. Instantiate
    Scene
    and add lights/meshes/cameras as children per graph rules (threejs-objects).
  2. Choose fog: linear
    Fog
    vs exponential
    FogExp2
    for outdoor/horizon feel.
  3. Tune fog
    near
    /
    far
    alongside camera
    far
    to avoid clipping artifacts.
  4. Set
    scene.background
    to
    Color
    ,
    Texture
    , or cube map per docs; env lighting still needs matching renderer/material settings.
  5. When user wants IBL from HDR file, point to loaders → textures → materials pipeline explicitly.
  6. Document that fog does not replace frustum culling for performance.

Example: Scene with fog and background

import * as THREE from 'three';

const scene = new THREE.Scene();
scene.background = new THREE.Color(0xa0a0a0);

// Linear fog — match color with background to hide horizon seam
scene.fog = new THREE.Fog(0xa0a0a0, 10, 50);

// Ensure camera far plane covers fog range
camera.far = 60; // slightly beyond fog far
camera.updateProjectionMatrix();

See examples/workflow-fog-background.md.

Doc map (official)

Docs sectionRepresentative links
Sceneshttps://threejs.org/docs/Scene.html
Foghttps://threejs.org/docs/Fog.html
FogExp2https://threejs.org/docs/FogExp2.html

Scope

  • In scope:
    Scene
    , fog types, background field semantics at API level.
  • Out of scope: HDR / glTF file fetch (threejs-loaders); PMREM and texture sampling (threejs-textures); tone mapping / output color space defaults (threejs-renderers); full-screen fog-only post stack (threejs-postprocessing) unless tying to scene
    Fog
    ; custom atmospheric scattering shaders beyond core fog API.

Common pitfalls and best practices

  • Fog color should harmonize with background to hide the horizon seam.
  • Very large
    far
    on camera with fog still needs scene scale consistency.
  • background
    rotation/intensity features depend on renderer version—cite current docs.

Documentation and version

Scene
,
Fog
, and background fields are documented under Scenes in three.js docs. Environment-related visuals often combine this skill with threejs-textures (PMREM) and threejs-loaders (HDR files) — link those pages when the user moves from “fog color” to “HDR sky”.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Link
    Scene
    ,
    Fog
    , or
    FogExp2
    official pages.
  2. Relate fog distances to threejs-camera
    far
    plane and world scale.
  3. Defer PMREM/HDR file steps to threejs-textures / threejs-loaders with one sentence each.
  4. Avoid duplicating full color-management tutorials — point to renderer + textures skills.

Keywords

English: scene, fog, fogexp2, background, environment, three.js

中文: 场景、雾、Fog、背景、环境、three.js