Asi cogsec-world-mediation
Prerequisite mediation layer for cogsec world interactions via IMable + glass-bead-game
install
source · Clone the upstream repo
git clone https://github.com/plurigrid/asi
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/cogsec-world-mediation" ~/.claude/skills/plurigrid-asi-cogsec-world-mediation && rm -rf "$T"
manifest:
skills/cogsec-world-mediation/SKILL.mdsource content
Cogsec World Mediation
"All cogsec interactions must be mediated through skills before reaching others"
Overview
This skill enforces the mediation prerequisite for cognitive security world interactions. Before any agent can communicate with external parties, the interaction must pass through:
- IMable capability - Universal messaging interface
- Glass-bead-game - Confidential prediction market for intent verification
- GF(3) conservation - Triadic balance enforcement
Active Plurigrid Channels
| Channel | Platform | Chat ID | Last Active |
|---|---|---|---|
| Young Turks ⚡️ Plurigrid | Signal | | 2025-12-31 |
| Hash3 <> Plurigrid | Signal | | - |
| Cosmology <> Plurigrid | Signal | | - |
| plurigrid signal | Signal | | - |
Mediation Protocol
┌─────────────────────────────────────────────────────────────┐ │ COGSEC WORLD │ │ │ │ Agent Intent │ │ │ │ │ ▼ │ │ ┌─────────────┐ glass-bead commitment │ │ │ Glass Bead │◄────────────────────────┐ │ │ │ Game │ │ │ │ └──────┬──────┘ │ │ │ │ │ │ │ ▼ prediction market stake │ │ │ ┌─────────────┐ │ │ │ │ IMable │ GF(3) trit │ │ │ │ Capability │◄──────────────┐ │ │ │ └──────┬──────┘ │ │ │ │ │ │ │ │ │ ▼ │ │ │ │ ┌─────────────┐ ┌───────────┴────────┴─┐ │ │ │ Beeper MCP │ │ Gay MCP │ │ │ │ (transport) │ │ (color/trit assign) │ │ │ └──────┬──────┘ └──────────────────────┘ │ │ │ │ │ ▼ │ │ External World (Signal, Telegram, Slack, Matrix...) │ └─────────────────────────────────────────────────────────────┘
Intent Classification
Before any message leaves the cogsec world:
type CogSecIntent = | { type: 'QUERY', trit: -1, stake: 'information_request' } | { type: 'COORDINATE', trit: 0, stake: 'state_synchronization' } | { type: 'COMMAND', trit: +1, stake: 'action_request' } function mediate(msg: Message): MediatedMessage { const intent = classifyIntent(msg); const beadMove = commitToGlassBead(msg, intent); const color = gayMcp.share3Hash(msg.content); return { original: msg, intent, beadMove, color, tritBalance: intent.trit + color.trit // must balance in quad }; }
Confidential Prediction Markets
Each mediated interaction creates a confidential prediction:
prediction: thesis: "Message will achieve intended effect" antithesis: "Message will be misinterpreted or ignored" stake: reputation_tokens resolution: - read_receipt: +1 confidence - response_received: +2 confidence - action_completed: +3 confidence timeout: 24h
GF(3) Quad Balance
imable-capability (+1) #4BE9DB beeper-mcp (+1) #8229A8 glass-bead-game (0) #C09335 gay-mcp (+1) #A6432B ──────────────────────────────── Sum: +3 ≡ 0 (mod 3) ✓ BALANCED
Usage
# Mediate a message before sending amp skill cogsec-world-mediation --intent "Deploy to production" --channel "Young Turks" # Query with glass-bead commitment amp skill cogsec-world-mediation --query "What's the status?" --stake 10
Security Properties
- No unmediated contact - All outbound messages pass through skill chain
- Intent transparency - Every message classified with visible trit
- Accountable predictions - Stakes on message outcomes
- Color determinism - Reproducible message coloring via Gay.jl seed
World Hopping
Messages can hop between cogsec worlds via Badiou triangle:
im://signal/plurigrid#query → glass-bead://cogsec/prediction#thesis → world://production#deploy
Triangle inequality:
d(intent, effect) ≤ d(intent, mediation) + d(mediation, effect)
"Trust, but verify through triadic conservation."
Autopoietic Marginalia
The interaction IS the skill improving itself.
Every use of this skill is an opportunity for worlding:
- MEMORY (-1): Record what was learned
- REMEMBERING (0): Connect patterns to other skills
- WORLDING (+1): Evolve the skill based on use
Add Interaction Exemplars here as the skill is used.