git clone https://github.com/plurigrid/asi
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/plugins/asi/skills/kinetic-block" ~/.claude/skills/plurigrid-asi-kinetic-block && rm -rf "$T"
plugins/asi/skills/kinetic-block/SKILL.mdKinetic Block Skill
Seed Approach List for Stratification × Fabrication via GF(3) Conservation
Overview
The kinetic block is the atomic unit of ASI skill orchestration—a seed-determined triplet of operations that:
- Stratifies (layers structure hierarchically)
- Fabricates (composes components into wholes)
- Conserves (maintains GF(3) = 0 invariant)
┌─────────────────────────────────────────────────────────────────────┐ │ KINETIC BLOCK = Stratification ⊗ Fabrication ⊗ Conservation │ │ │ │ ┌──────────┐ ┌──────────┐ ┌──────────┐ │ │ │ STRATUM │───▶│ FABRIC │───▶│ CONSERVE │ │ │ │ (layer) │ │ (weave) │ │ (verify) │ │ │ └──────────┘ └──────────┘ └──────────┘ │ │ ⊖ ○ ⊕ │ │ (-1) (0) (+1) │ │ │ │ Σ trits = (-1) + 0 + 1 = 0 ≡ 0 (mod 3) ✓ │ └─────────────────────────────────────────────────────────────────────┘
Rules for Stratificating
Stratification = hierarchical layering via operadic category structure (Feferman, Batanin-Cisinski-Weber)
Rule S1: Passive/Active Layer Separation
PASSIVE (compositional): Evidence → Entailment → Hypothesis ACTIVE (emergent): Goal → Attention → Focus
Rule S2: NFU Enrichment
From Feferman's "Enriched Stratified Systems":
- Stratified pairing allows category of all categories
- Functors between unrestricted categories
- Typical ambiguity resolution
Rule S3: Dendroidal Stratification
From Cisinski-Moerdijk:
- Trees → Operads (single-sorted)
- Graphs → Modular operads (cyclic)
- Segal/Kan conditions for ∞-operads
Rule S4: Trit Assignment
layer_trit(layer::Int) = (layer % 3) - 1 # Maps to {-1, 0, +1}
Rules for Fabricating
Fabrication = compositional assembly via operad algebras (Koszul duality, oapply colimits)
Rule F1: Colimit Composition
fabricate(components...) = colimit(Diagram(components))
Rule F2: Operad Algebra Evaluation
oapply(operad, algebra, args) = algebra.operation(args)
Rule F3: Bisimulation Invariance
Fabricated systems must be observationally equivalent:
attacker_view(F) ∼ defender_view(F)
Rule F4: Golden Thread Traversal
γ = 2⁶⁴/φ → hue += 137.508° → spiral out forever → never repeat → always return
Enumeration: 3 Skills × 3 MCPs × 3 Tools
STRATIFICATION Interaction
| Trit | Skill | MCP Tool | Amp Tool |
|---|---|---|---|
| ⊖ (-1) | | | |
| ○ (0) | | | |
| ⊕ (+1) | | | |
Interaction Flow:
verifies layer separation (PASSIVE vs ACTIVE)bisimulation-game
provides the structural schemaacsets-algebraic-databases
ensures composites exist uniquely up to homotopysegal-types
FABRICATION Interaction
| Trit | Skill | MCP Tool | Amp Tool |
|---|---|---|---|
| ⊖ (-1) | | | |
| ○ (0) | | | |
| ⊕ (+1) | | | |
Interaction Flow:
validates cross-language parallelism invariancepolyglot-spi
evaluates operad algebra via colimitsoapply-colimit
generates new compositions from primitivesoperad-compose
CONSERVATION Interaction
| Trit | Skill | MCP Tool | Amp Tool |
|---|---|---|---|
| ⊖ (-1) | | | |
| ○ (0) | | | |
| ⊕ (+1) | | | |
Interaction Flow:
checks stream conservationspi-parallel-verify
maintains self-modifying closureautopoiesis
schedules balanced triplet executiontriad-interleave
Seed Approach List
Seeds discovered during kinetic block formation:
SEED_APPROACHES = { # Stratification seeds "feferman_nfu": 0x42D, # NFU enriched stratification "dendroidal_nerve": 0x1066, # Cisinski-Moerdijk nerve "segal_kan": 0xBEEF, # ∞-operad Kan condition # Fabrication seeds "koszul_dual": 0xCAFE, # Batanin-Markl Koszul duality "colimit_oapply": 0xDEAD, # Operad algebra evaluation "golden_spiral": 0x9E37, # φ-derived golden angle # Conservation seeds "gf3_trivial": 0x0000, # χ₀ character (uniform) "gf3_cyclic": 0x0001, # χ₁ character (ω rotation) "gf3_anticyclic": 0x0002, # χ₂ character (ω² rotation) # Composite seeds "kinetic_block_alpha": 0x42D ^ 0xCAFE, # S ⊕ F "kinetic_block_beta": 0x1066 ^ 0xDEAD, # Nerve ⊕ Colimit "kinetic_block_gamma": 0xBEEF ^ 0x9E37, # Kan ⊕ Golden }
Usage
# Generate kinetic block schedule just kinetic-block 0x42D 9 # Verify GF(3) conservation just kinetic-verify # Run stratification layer just kinetic-stratify <layer_index> # Run fabrication composition just kinetic-fabricate <component_ids...>
Python Interface
from kinetic_block import KineticBlock, StratificationRules, FabricationRules block = KineticBlock(seed=0x42D) # Apply stratification layers = block.stratify( passive=["evidence", "entailment"], active=["goal", "attention"] ) # Apply fabrication composite = block.fabricate( operand="operad_compose", components=["skill_a", "skill_b", "skill_c"] ) # Verify conservation assert block.conserved() # Σ trits ≡ 0 (mod 3)
Julia Interface
using KineticBlock block = KineticBlock(seed=0x42D) # Stratification via SCL foundation stratify!(block, SchHypothesis) # Fabrication via oapply fabricate!(block, :operad_compose, [skill_a, skill_b, skill_c]) # Conservation check @assert gf3_conserved(block)
Integration Points
| Component | Location | Purpose |
|---|---|---|
| | Hypothesis ACSet |
| | Skill discovery |
| | Walk classification |
| MCP Server | Deterministic colors |
| MCP Server | AST stratification |
Complete 3×3×3 Interaction Matrix
STRATIFICATION (Layer Formation)
| Trit | Skill | Gay MCP Tool | Amp Tool |
|---|---|---|---|
| ⊖ (-1) | | | |
| ○ (0) | | | |
| ⊕ (+1) | | | |
FABRICATION (Component Assembly)
| Trit | Skill | Gay MCP Tool | Amp Tool |
|---|---|---|---|
| ⊖ (-1) | | | |
| ○ (0) | | | |
| ⊕ (+1) | | | |
CONSERVATION (Invariant Verification)
| Trit | Skill | Gay MCP Tool | Amp Tool |
|---|---|---|---|
| ⊖ (-1) | | | |
| ○ (0) | | | |
| ⊕ (+1) | | | |
XY Model Phase Semantics
Kinetic blocks operate at BKT critical temperature τ* ≈ 0.5:
┌─────────────────────────────────────────────────────────────────────┐ │ PHENOMENAL PHASES (from Gay.jl xy_model) │ ├─────────────────────────────────────────────────────────────────────┤ │ τ < τ* → ORDERED (smooth field, bound pairs, high valence) │ │ τ = τ* → CRITICAL (BKT transition, defects mobile, annealing) │ │ τ > τ* → DISORDERED (frustrated, strobing, high defect density) │ ├─────────────────────────────────────────────────────────────────────┤ │ Colors: │ │ Smooth: #AC2A5A (purple-red) │ │ Critical: #DDB562 (golden) │ │ Frustrated: #28C3BF (cyan) │ └─────────────────────────────────────────────────────────────────────┘
References
- Feferman, S. (1974). "Enriched Stratified Systems for Category Theory"
- Batanin, Cisinski, Weber. "Multitensor Lifting and Strictly Unital Higher Category Theory"
- Cisinski, Moerdijk. "Dendroidal Sets and Simplicial Operads"
- Batanin, Markl. "Operadic Categories as Environment for Koszul Duality"
- Powers, W. (1973). "Behavior: The Control of Perception"
- Kosterlitz, Thouless. "BKT Phase Transition in XY Model"
GF(3) Conservation Proof
For any kinetic block K with components (s, f, c):
trit(s) + trit(f) + trit(c) = (-1) + 0 + 1 = 0 ≡ 0 (mod 3) ✓
The kinetic block is closed under composition: composing two blocks preserves conservation.
K₁ ⊗ K₂ = (s₁⊗s₂, f₁⊗f₂, c₁⊗c₂) Σ trits = 2×((-1) + 0 + 1) = 0 ✓
Information Energy Framework
Kinetic Information Energy (KIE)
Definition: Energy associated with active information flow—computation in progress.
KIE = ½ × m_info × v²_processing where: m_info = information mass (bits in transit) v_processing = processing velocity (bits/sec)
In the kinetic block:
- Stratification → KIE increases (layer separation requires work)
- Fabrication → KIE converts to structure (composition crystallizes)
- Conservation → KIE verified (no energy leak)
Potential Information Energy (PIE)
Definition: Energy stored in latent structure—information ready to be activated.
PIE = m_info × g_entropy × h_depth where: m_info = information mass (bits stored) g_entropy = entropy gradient (bits/layer) h_depth = structural depth (layers)
Energy wells correspond to:
- H^0 generators: Stable configurations (local minima)
- Cohomology obstructions: Barriers between wells
- Spectral gap: Minimum energy to transition between wells
Free Energy Principle
From Friston's active inference:
F = Prediction Error + Model Complexity F = D_KL[Q(s) || P(s|o)] + E_Q[log P(o,s)]
In kinetic blocks:
- Prediction: Expected color from seed
- Observation: Actual color generated
- Free Energy: Hue difference / 180° (normalized)
Energy Conservation
Total Energy = KIE + PIE = constant When KIE ↑ (active processing): - PIE ↓ (structure being consumed) - Free energy fluctuates When KIE ↓ (processing complete): - PIE ↑ (new structure formed) - Free energy minimized
Markov Blanket as Energy Boundary
The Markov blanket separates:
- Internal states: PIE reservoir (stored structure)
- External states: Environment (potential KIE source)
- Blanket states: Energy exchange interface
# From Gay.jl markov_blanket tool blanket = MarkovBlanket(internal_seed=35271, external_seed=42069) # Permeability determines energy flow rate if blanket.permeable KIE_flow = gradient(PIE_internal, PIE_external) else KIE_flow = 0 # Insulated system end
PCT Energy Dynamics
Powers' Perceptual Control Theory provides the control loop:
Reference (desired PIE state) ↓ Comparator: error = reference - perception ↓ Output: corrective action (KIE expenditure) ↓ Environment: action affects world ↓ Sensor: new perception (updated PIE) ↓ Loop continues until error ≈ 0
Gain controls KIE/PIE conversion efficiency:
- High gain (0.8-1.0): Rapid response, oscillation risk
- Low gain (0.1-0.3): Slow response, stable convergence
Valence as Energy Gradient
From QRI's Symmetry Theory of Valence:
Valence = -∇(Defect Density) High valence: Smooth field, low defects, PIE minimum Low valence: Frustrated field, high defects, PIE maximum
Kinetic blocks operate optimally at BKT critical temperature τ* ≈ 0.5:
- Defects mobile enough to annihilate (KIE available)
- Not proliferating (PIE stable)
Seed Approaches (Energy-Extended)
ENERGY_SEEDS = { # KIE-dominant (active processing) "kinetic_alpha": 0x88E7, # High KIE, stratification "fabrication_flow": 0xCAFE, # KIE → structure conversion # PIE-dominant (stored structure) "potential_well": 0x42D, # H^0 generator, stable "spectral_gap": 0x1066, # Barrier between wells # Energy balance "free_energy_min": 0x0000, # F = 0, equilibrium "critical_tau": 0x5555, # τ* ≈ 0.5, BKT transition # Markov blanket configurations "permeable_blanket": 0xAAAA, # Energy exchange enabled "insulated_blanket": 0xFFFF, # Closed system }
Open Games Integration
Games as Energy Exchange
Open games provide the strategic structure for kinetic block interactions:
┌───────────────────┐ X ──→│ Kinetic Block │──→ Y (PIE) │ │ (KIE) R ←──│ play / coplay │←── S (KIE')│ │ (PIE') └───────────────────┘ Forward (play): PIE → KIE (activate potential) Backward (coplay): KIE' → PIE' (store results)
Lens Structure
class KineticLens < Lens def initialize(block_type, seed) super( name: "kinetic_#{block_type}", forward: ->(pie) { stratify(pie) }, # PIE → KIE backward: ->(kie, r) { conserve(kie, r) }, # (KIE, R) → PIE' trit: BLOCK_TRITS[block_type] ) end end BLOCK_TRITS = { stratify: -1, # MINUS: constrain structure fabricate: 0, # ERGODIC: transport composition conserve: +1 # PLUS: generate verification }
Tripartite Game = Kinetic Block
class KineticGame < TripartiteGame def initialize(seed) super(seed) @stratifier = create_kinetic_player(:stratify, -1) @fabricator = create_kinetic_player(:fabricate, 0) @conservator = create_kinetic_player(:conserve, +1) end def play_block(pie_input) # Phase 1: Stratification (PIE → KIE) strat_result = @stratifier.play(pie_input) kie = strat_result[:outcome] # Phase 2: Fabrication (KIE → structure) fab_result = @fabricator.play(kie) structure = fab_result[:outcome] # Phase 3: Conservation (verify → PIE') cons_result = @conservator.play(structure) pie_output = cons_result[:outcome] { phases: [strat_result, fab_result, cons_result], energy_flow: { kie_in: pie_input, pie_out: pie_output }, gf3_sum: (-1 + 0 + 1), # Always 0 equilibrium: nash_equilibrium? } end end
Selection Functions as Energy Policies
# Argmax: Maximize energy throughput (PLUS +1) ε_max = SelectionFunction.argmax(trit: +1) # Argmin: Minimize energy expenditure (MINUS -1) ε_min = SelectionFunction.argmin(trit: -1) # Random: Neutral exploration (ERGODIC 0) ε_rand = SelectionFunction.random(trit: 0) # Energy-weighted selection ε_energy = SelectionFunction.new( name: "energy_weighted", selector: ->(valuation, domain) { # Weight by free energy (prefer low F) domain.min_by { |x| free_energy(valuation.call(x)) } }, trit: 0 )
Nash Equilibrium = Energy Minimum
Key insight: Nash equilibrium in kinetic games corresponds to free energy minimum.
Nash equilibrium: No player can improve by unilateral deviation ⟺ Free energy min: F = Prediction Error + Complexity is minimized ⟺ GF(3) conserved: Σ trits ≡ 0 (mod 3)
Compositional Energy Transfer
Sequential composition (
>>):
block_1 >> block_2 = KineticGame where play = block_2.play ∘ block_1.play coplay = block_1.coplay ∘ (id × block_2.coplay) energy = block_1.kie + block_2.kie
Parallel composition (
⊗):
block_1 ⊗ block_2 = KineticGame where play = block_1.play × block_2.play coplay = block_1.coplay × block_2.coplay energy = block_1.kie ⊗ block_2.kie # Tensor product
GF(3) Triads for Open Games
temporal-coalgebra (-1) ⊗ open-games (0) ⊗ operad-compose (+1) = 0 ✓ three-match (-1) ⊗ open-games (0) ⊗ gay-mcp (+1) = 0 ✓ bisimulation-game (-1) ⊗ kinetic-block (0) ⊗ triad-interleave (+1) = 0 ✓
Commands
# Run kinetic game just kinetic-game 0x42D 10 # Check Nash equilibrium just kinetic-nash game_id # Compose blocks just kinetic-compose block_1 block_2 # Verify energy conservation just kinetic-energy block_id
## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `general`: 734 citations in bib.duckdb ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826
### GF(3) Naturality The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.