Asi padic-ultrametric
P-adic ultrametric distance as foundation for UMAP→itUMAP→HNSW→Snowflake→MLX→SPI
git clone https://github.com/plurigrid/asi
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/padic-ultrametric" ~/.claude/skills/plurigrid-asi-padic-ultrametric && rm -rf "$T"
skills/padic-ultrametric/SKILL.mdP-adic Ultrametric Skill
Trit: -1 (MINUS - validates/constrains via non-Archimedean metric)
GF(3) Triad:
padic-ultrametric (-1) ⊗ skill-embedding-vss (0) ⊗ gay-mcp (+1) = 0 ✓
The Stack: From Mathematics to Metal
┌─────────────────────────────────────────────────────────────────────┐ │ P-ADIC ULTRAMETRIC: The Non-Archimedean Foundation │ ├─────────────────────────────────────────────────────────────────────┤ │ Layer 6: P-adic Valuation │ │ d(x,z) ≤ max(d(x,y), d(y,z)) ← Strong Triangle Inequality │ ├─────────────────────────────────────────────────────────────────────┤ │ Layer 5: UMAP / itUMAP │ │ Manifold approximation with ultrametric preservation │ ├─────────────────────────────────────────────────────────────────────┤ │ Layer 4: HNSW (Hierarchical Navigable Small World) │ │ Log(n) approximate nearest neighbor via skip-list graph │ ├─────────────────────────────────────────────────────────────────────┤ │ Layer 3: Snowflake Arctic 1024-bit Embeddings │ │ Dense semantic vectors: text → R^1024 │ ├─────────────────────────────────────────────────────────────────────┤ │ Layer 2: MLX (Apple Machine Learning Framework) │ │ Unified memory, lazy evaluation, Metal kernels │ ├─────────────────────────────────────────────────────────────────────┤ │ Layer 1: Apple Silicon (M1/M2/M3/M4) │ │ SPI-verified: deterministic across parallel streams │ └─────────────────────────────────────────────────────────────────────┘
Why P-adic Ultrametrics?
The Strong Triangle Inequality
Standard (Archimedean) triangle inequality:
d(x,z) ≤ d(x,y) + d(y,z)
P-adic (non-Archimedean) inequality:
d(x,z) ≤ max(d(x,y), d(y,z))
Implications:
- All triangles are isoceles with the unequal side being shortest
- Natural hierarchical clustering - no intermediate distances
- Every point is a center - all balls have same radius from any interior point
- Perfect for skill taxonomies - semantic similarity is hierarchical
Connection to Prime Geodesics (Chromatic Walk)
From chromatic-walk:
Walks are prime geodesics: non-backtracking paths that are unambiguously traversable in p-adic number systems.
| Property | Prime Path | Composite Path |
|---|---|---|
| Factorization | Unique | Multiple |
| p-adic valuation | Well-defined | Ambiguous |
| Möbius μ(n) | ≠ 0 | = 0 (filtered) |
Core Implementation
P-adic Valuation and Norm
def p_adic_valuation(n: int, p: int = 2) -> int: """v_p(n) = largest k such that p^k divides n.""" if n == 0: return float('inf') k = 0 while n % p == 0: n //= p k += 1 return k def p_adic_norm(n: int, p: int = 2) -> float: """|n|_p = p^(-v_p(n)). Smaller values are "further".""" v = p_adic_valuation(n, p) return 0.0 if v == float('inf') else p ** (-v) def padic_ultrametric_distance(emb_a: np.ndarray, emb_b: np.ndarray, p: int = 2) -> float: """ P-adic ultrametric: d_p(a, b) = max_i |a_i - b_i|_p Satisfies: d(x,z) ≤ max(d(x,y), d(y,z)) """ diff = emb_a - emb_b scale = 2 ** 32 diff_int = (diff * scale).astype(np.int64) norms = [p_adic_norm(abs(int(d)), p) if d != 0 else 0.0 for d in diff_int] return max(norms) if norms else 0.0
Content IDs with Normal Forms
Finding content with IDs that have normal forms (via cq | jq diffed with narya.el semantics):
@dataclass class ContentID: """Content-addressable identifier with normal form.""" id: str content: str normal_form: str hash: str source: str # 'cq' | 'jq' | 'narya' def jq_normalize(content: str) -> str: """Normalize JSON/YAML using jq-style: sort keys, compact.""" try: data = json.loads(content) return json.dumps(data, sort_keys=True, separators=(',', ':')) except json.JSONDecodeError: return content.strip() def cq_normalize(content: str) -> str: """Normalize using cq (Clojure query) style - EDN/S-expr.""" content = re.sub(r'\s+', ' ', content) return content.strip() @dataclass class NaryaDiff: """Narya-style semantic diff: before/after/delta/birth/death.""" before: str after: str delta: Dict[str, Any] birth: List[str] # New content death: List[str] # Removed content @classmethod def from_contents(cls, before: str, after: str) -> 'NaryaDiff': before_lines = set(before.split('\n')) after_lines = set(after.split('\n')) birth = list(after_lines - before_lines) death = list(before_lines - after_lines) return cls( before=before, after=after, delta={'added': len(birth), 'removed': len(death), 'changed': len(birth) + len(death)}, birth=birth, death=death ) def to_narya_witness(self) -> Dict: """Format as Narya proof witness for observational bridge types.""" import hashlib return { 'before': hashlib.sha256(self.before.encode()).hexdigest()[:16], 'after': hashlib.sha256(self.after.encode()).hexdigest()[:16], 'delta': self.delta, 'impact': self.delta['changed'] > 0 }
MLX Operation Tracing → SPI Verification
Trace every MLX op down to Metal kernels with Strong Parallelism Invariance:
@dataclass class MLXTrace: """Trace MLX operations to Apple Silicon primitives.""" operation: str input_shapes: List[Tuple[int, ...]] output_shape: Tuple[int, ...] metal_kernel: Optional[str] = None flops: int = 0 memory_bytes: int = 0 class SPIVerifier: """Strong Parallelism Invariance: same seed → same result across parallel streams.""" GOLDEN = 0x9E3779B97F4A7C15 def __init__(self, seed: int): self.seed = seed self.state = seed self.traces: List[MLXTrace] = [] self.checksums: List[int] = [] def log_trace(self, trace: MLXTrace): self.traces.append(trace) # Update checksum deterministically self.state = ((self.state ^ (hash(trace.operation) & 0xFFFFFFFF)) * self.GOLDEN) & 0xFFFFFFFFFFFFFFFF self.checksums.append(self.state & 0xFFFF) def verify_chain(self) -> bool: """Verify deterministic chain: recompute from seed, compare checksums.""" verifier = SPIVerifier(self.seed) for trace in self.traces: verifier.log_trace(trace) return verifier.checksums == self.checksums
UMAP ↔ itUMAP ↔ HNSW Integration
itUMAP (Iterative UMAP)
Preserves geodesic distances better than standard UMAP:
def itumap_with_padic(embeddings: np.ndarray, n_neighbors: int = 15, metric: str = 'padic', prime: int = 2) -> np.ndarray: """ itUMAP with p-adic ultrametric as base distance. 1. Compute p-adic distance matrix 2. Run UMAP with precomputed distances 3. Iterate: refine based on projection error """ n = len(embeddings) # P-adic distance matrix dist_matrix = np.zeros((n, n)) for i in range(n): for j in range(i+1, n): d = padic_ultrametric_distance(embeddings[i], embeddings[j], prime) dist_matrix[i, j] = d dist_matrix[j, i] = d # UMAP with precomputed distances import umap reducer = umap.UMAP( metric='precomputed', n_neighbors=n_neighbors, min_dist=0.1 ) projection = reducer.fit_transform(dist_matrix) return projection
HNSW with P-adic Reranking
Use Euclidean HNSW for recall, p-adic for precision:
def hnsw_padic_search(index: 'PAdicSkillIndex', query: np.ndarray, k: int = 10) -> List[Tuple[str, float]]: """ Two-stage search: 1. HNSW retrieval (fast, Euclidean) 2. P-adic reranking (precise, ultrametric) """ # Stage 1: Get 3k candidates via HNSW candidates = index.conn.execute(f''' SELECT name, array_distance(embedding, ?::FLOAT[1024]) as dist FROM skills ORDER BY dist ASC LIMIT ? ''', [query.tolist(), k * 3]).fetchall() # Stage 2: Rerank by p-adic distance reranked = [] for name, eucl_dist in candidates: if name in index.embeddings: padic_dist = padic_ultrametric_distance(query, index.embeddings[name], index.prime) reranked.append((name, padic_dist)) reranked.sort(key=lambda x: x[1]) return reranked[:k]
Ultrametric Clustering
The strong triangle inequality gives natural hierarchical clusters:
def ultrametric_clustering(embeddings: Dict[str, np.ndarray], threshold: float = 0.5, prime: int = 2) -> List[List[str]]: """ Single-linkage clustering in ultrametric space. In ultrametric: all triangles are isoceles → natural dendrograms. """ skills = list(embeddings.keys()) n = len(skills) # Distance matrix dist_matrix = np.zeros((n, n)) for i in range(n): for j in range(i+1, n): d = padic_ultrametric_distance(embeddings[skills[i]], embeddings[skills[j]], prime) dist_matrix[i, j] = d dist_matrix[j, i] = d # Single-linkage (natural for ultrametric) clusters = [[i] for i in range(n)] while len(clusters) > 1: min_dist = float('inf') merge_pair = None for i, c1 in enumerate(clusters): for j, c2 in enumerate(clusters[i+1:], i+1): d = max(dist_matrix[a, b] for a in c1 for b in c2) if d < min_dist: min_dist = d merge_pair = (i, j) if min_dist > threshold or merge_pair is None: break i, j = merge_pair clusters[i].extend(clusters[j]) clusters.pop(j) return [[skills[i] for i in cluster] for cluster in clusters]
Propagation to All Skills
How to Use P-adic Distance in Any Skill
# In any skill that uses similarity/distance: from padic_ultrametric import padic_ultrametric_distance, PAdicConfig config = PAdicConfig(prime=2, precision=64) # Replace Euclidean distance: # distance = np.linalg.norm(a - b) # OLD distance = padic_ultrametric_distance(a, b, config.prime) # NEW # The ultrametric property guarantees: assert distance <= max(d_ab, d_bc) # Strong triangle inequality
CLI Usage
# Find p-adic nearest neighbors python -c " from padic_ultrametric import PAdicSkillIndex idx = PAdicSkillIndex('/Users/bob/.claude/skills', seed=1069, prime=2) idx.index_skills_with_ids() for name, eucl, padic in idx.padic_nearest('bisimulation-game', k=5): print(f'{name}: eucl={eucl:.4f}, p-adic={padic:.6f}') " # Find skills with content IDs and normal forms python -c " from padic_ultrametric import PAdicSkillIndex idx = PAdicSkillIndex('/Users/bob/.claude/skills') cids = idx.index_skills_with_ids() for name, cid in list(cids.items())[:10]: print(f'{name}: {cid.id} (hash: {cid.hash}, source: {cid.source})') " # Generate SPI report python -c " from padic_ultrametric import PAdicSkillIndex idx = PAdicSkillIndex('/Users/bob/.claude/skills', seed=1069) idx.index_skills_with_ids() report = idx.spi_report() print(f'Seed: {report[\"seed\"]}, Chain valid: {report[\"chain_valid\"]}') print(f'Total FLOPS: {report[\"total_flops\"]:,}') "
Invariants
invariants: - name: ultrametric_property predicate: "d(x,z) ≤ max(d(x,y), d(y,z))" scope: all_triples - name: spi_determinism predicate: "same seed → same checksum chain" scope: per_session - name: normal_form_stability predicate: "jq_normalize(cq_normalize(x)) = jq_normalize(x)" scope: per_content - name: gf3_conservation predicate: "padic(-1) + embedding-vss(0) + gay-mcp(+1) = 0" scope: per_triad
End-of-Skill Interface
Integration Points
| Skill | Integration Point | Benefit |
|---|---|---|
| | Hierarchical skill clusters |
| Prime geodesic validation | Non-backtracking paths |
| Observational equivalence | Ultrametric bisimilarity |
| Color distance | p-adic hue difference |
| World hopping distance | Triangle inequality sparsification |
References
- Non-Archimedean Geometry
- P-adic Numbers
- Chromatic Walk: Prime Geodesics
- Skill Embedding VSS
- Structure-Aware Version Control via Observational Bridge Types
- SplitMix64
Autopoietic Marginalia
The interaction IS the skill improving itself.
Every use of this skill is an opportunity for worlding:
- MEMORY (-1): Record what was learned
- REMEMBERING (0): Connect patterns to other skills
- WORLDING (+1): Evolve the skill based on use
Add Interaction Exemplars here as the skill is used.