Asi random-walk-fusion
Navigate skill graphs via deterministic random walks. Fuses derivational chains, algebraic structure, color determinism, and bidirectional flow for skill recombination.
git clone https://github.com/plurigrid/asi
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/plugins/asi/skills/random-walk-fusion" ~/.claude/skills/plurigrid-asi-random-walk-fusion && rm -rf "$T"
plugins/asi/skills/random-walk-fusion/SKILL.mdRandom Walk Fusion: Skill Graph Navigation
Status: ✅ Production Ready
Trit: +1 (PLUS - generative recombination)
Principle: skill_{n+1} = walk(seed_n, graph_n)
Frame: Skills as nodes, concepts as edges, walks as derivations
Overview
Random Walk Fusion traverses skill graphs using deterministic random walks to discover novel skill combinations. Each step derives from the previous via seed chaining, producing reproducible concept-blending paths.
seed₀ → skill₀ → concept₀ → seed₁ → skill₁ → concept₁ → ...
Fused Components
| Source Skill | Contribution | Integration |
|---|---|---|
| unworld | Derivational chains | Walk succession is derivational, not temporal |
| acsets | Algebraic structure | Skills form C-set: functor from schema to Set |
| gay-mcp | Color determinism | Each step gets deterministic (color, trit) |
| world-hopping | Bidirectional flow | Walks are reversible via involution |
Core Formula
# Walk step: derive next position from current state + skill trit next_seed = (current_seed ⊕ (skill_trit × γ)) × MIX mod 2⁶⁴ next_skill = skills[next_seed mod |skills|] where: γ = 0x9E3779B9 (golden ratio, 32-bit) MIX = 0x85EBCA6B (mixing constant) ⊕ = XOR
Skill Graph Schema (ACSet)
@present SchSkillGraph(FreeSchema) begin Skill::Ob # Skill nodes Concept::Ob # Concept edges Walk::Ob # Walk trajectories src::Hom(Concept, Skill) tgt::Hom(Concept, Skill) step::Hom(Walk, Skill) Trit::AttrType Color::AttrType trit::Attr(Skill, Trit) color::Attr(Walk, Color) end
Walk Operations
1. Forward Walk (Derivational)
walk = RandomWalkFusion.new(seed: 0x42D, graph: skill_graph) path = walk.forward(steps: 7) # => [{skill: "unworld", concept: "derivational", color: "#D8267F", trit: +1}, ...]
2. Backward Walk (Involution)
reversed = walk.backward(path) # ι∘ι = id verified: returns to origin seed
3. Branching Walk (Triadic)
branches = walk.triadic_split # => { minus: path_minus, ergodic: path_ergodic, plus: path_plus } # GF(3) conserved at each step across branches
4. Hop Walk (World-Hopping)
target = skill_graph.find("epistemic-arbitrage") path = walk.hop_to(target, via: :triangle_inequality) # Uses accessibility relation and distance metric
GF(3) Conservation
Each walk maintains GF(3) balance:
sum(trits) ≡ 0 (mod 3)
When imbalanced, the walk applies rebalancing moves:
- Insert neutral (trit=0) skill
- Pair complementary trits (+1, -1)
- Branch to triadic stream
Fusion Algebra
The fusion of concepts follows ACSet composition:
unworld ∘ gay-mcp = derivational color chains acsets ∘ world-hopping = accessible skill functors (unworld ∘ acsets) ∘ (gay-mcp ∘ world-hopping) = random-walk-fusion
Commands
# Run random walk bb skill_random_walk.bb [seed] # Skill-specific walks just walk-skills seed=0x42D steps=12 just walk-triadic seed=0x42D just walk-hop from=unworld to=acsets # Verify walk properties just walk-verify seed=0x42D # Check GF(3), involution
API
require 'random_walk_fusion' # Initialize walker fusion = RandomWalkFusion.new( seed: 0x42D, skills: SkillGraph.load("~/.agents/skills") ) # Execute walk path = fusion.walk(steps: 7) # Get fusion concepts fusion.concepts # => ["derivational chains", "algebraic structure", "color determinism", "bidirectional flow"] # Recombine to new skill new_skill = fusion.recombine(path)
Example Output
╔═══════════════════════════════════════════════════════════════╗ ║ SKILL RANDOM WALK - Derivational Traversal ║ ╚═══════════════════════════════════════════════════════════════╝ Step 0: epistemic-arbitrage │ knowledge gaps │ [#98FF4C] ○ Step 1: world-hopping │ bidirectional flow │ [#9C4CFF] ○ Step 2: bisimulation-game │ game equivalence │ [#8E4CFF] − Step 3: epistemic-arbitrage │ knowledge gaps │ [#4CA2FF] + Step 4: world-hopping │ bidirectional flow │ [#4CFF88] − Step 5: triad-interleave │ tripartite streams │ [#FF974C] ○ Step 6: world-hopping │ bidirectional flow │ [#FF4CB2] − GF(3) Sum: 1 (balanced: ✗) Fusion Concepts: → Derivational chains (unworld) guide walk succession → Algebraic structure (acsets) defines skill graph schema → Color determinism (gay-mcp) assigns trit/color per step → Bidirectional flow (world-hopping) enables path reversal
Philosophical Foundation
Random walks on skill graphs embody xenomodern recombination:
- No privileged origin: Any skill can seed the walk
- Deterministic exploration: Same seed → same discoveries
- Compositional: Walks compose via path concatenation
- Reversible: Every walk has its involution dual
The fusion is not additive but multiplicative — concepts don't just accumulate, they transform each other through the walk.
Skill Name: random-walk-fusion
Type: Skill Graph Navigation / Concept Recombination
Trit: +1 (PLUS)
GF(3): Conserved via rebalancing
Walk: Derivational, deterministic, bidirectional
Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
Stochastic
- simpy [○] via bicomodule
Bibliography References
: 38 citations in bib.duckdbgraph-theory
Cat# Integration
This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: -1 (MINUS) Home: Prof Poly Op: ⊗ Kan Role: Ran_K Color: #FF6B6B
GF(3) Naturality
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.