Asi reality-tech
Reality tech umbrella for AR/VR/XR. Choose the right stack (WebXR/OpenXR/Unity/Unreal) and ship with strong defaults for comfort, performance, and privacy.
install
source · Clone the upstream repo
git clone https://github.com/plurigrid/asi
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/reality-tech" ~/.claude/skills/plurigrid-asi-reality-tech && rm -rf "$T"
manifest:
skills/reality-tech/SKILL.mdsource content
Reality Tech (AR / VR / XR)
Use this skill as a router when the user asks about spatial computing, headsets, passthrough, WebXR/OpenXR, or immersive UI.
Preferred entrypoint skill:
ar-vr-xr (full workflow + checklists).
Quick Routing
- If the user says AR (passthrough overlays, hit-test, anchors, occlusion): use
ar - If the user says VR (immersion, locomotion, controllers, roomscale): use
vr - If the user says XR/MR (mixed reality, spatial computing): use
orxrar-vr-xr
First Questions (Only Ask What Blocks Progress)
Ask up to 3:
- Target platform: Web (WebXR) or native (OpenXR via Unity/Unreal)?
- Target device(s): Quest, Vision Pro, PCVR (SteamVR), mobile AR?
- Primary interaction: hands, controllers, gaze?
Interleave With
for spatial UIvisual-design
+threat-model-generation
for sensor and privacy riskssecurity-review
for streaming constraintsbandwidth-benchmark
for correctness testing of shared-state XR backendsjepsen-testing
when the target hardware is Varjo XR-4 Seriesvarjo-xr-4
for Lighthouse/base station setup-steamvr-tracking
for sRGB/P3/Rec.2020 pipeline issuesxr-color-management