Asi reality-tech

Reality tech umbrella for AR/VR/XR. Choose the right stack (WebXR/OpenXR/Unity/Unreal) and ship with strong defaults for comfort, performance, and privacy.

install
source · Clone the upstream repo
git clone https://github.com/plurigrid/asi
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/reality-tech" ~/.claude/skills/plurigrid-asi-reality-tech && rm -rf "$T"
manifest: skills/reality-tech/SKILL.md
source content

Reality Tech (AR / VR / XR)

Use this skill as a router when the user asks about spatial computing, headsets, passthrough, WebXR/OpenXR, or immersive UI.

Preferred entrypoint skill:

ar-vr-xr
(full workflow + checklists).

Quick Routing

  • If the user says AR (passthrough overlays, hit-test, anchors, occlusion): use
    ar
  • If the user says VR (immersion, locomotion, controllers, roomscale): use
    vr
  • If the user says XR/MR (mixed reality, spatial computing): use
    xr
    or
    ar-vr-xr

First Questions (Only Ask What Blocks Progress)

Ask up to 3:

  1. Target platform: Web (WebXR) or native (OpenXR via Unity/Unreal)?
  2. Target device(s): Quest, Vision Pro, PCVR (SteamVR), mobile AR?
  3. Primary interaction: hands, controllers, gaze?

Interleave With

  • visual-design
    for spatial UI
  • threat-model-generation
    +
    security-review
    for sensor and privacy risks
  • bandwidth-benchmark
    for streaming constraints
  • jepsen-testing
    for correctness testing of shared-state XR backends
  • varjo-xr-4
    when the target hardware is Varjo XR-4 Series
  • steamvr-tracking
    for Lighthouse/base station setup-
    xr-color-management
    for sRGB/P3/Rec.2020 pipeline issues