git clone https://github.com/plurigrid/asi
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/semi-reliable-nashator" ~/.claude/skills/plurigrid-asi-semi-reliable-nashator && rm -rf "$T"
skills/semi-reliable-nashator/SKILL.mdSemi-Reliable Nashator
"Lift yer fists like antennas to heaven" — GY!BE
Trit: 0 (ERGODIC - the narrator mediates)
Color: #8B5CF6 (Purple - between red generators and blue validators)
Structure: Symmetric Monoidal Double Category
For Matteo Capucci and Jules Hedges
This skill implements the morphisms of open games paper's insight: lenses connect compositional game theory to cybernetic control, and states out of the monoidal unit give flexible solution concepts.
The Nashator is a semi-reliable narrator that:
- Preserves best responses (Nash-like) but allows drift
- Dispatches 7 skills in parallel via multiple dispatch
- Coordinates two triads through vertical lens structure
The Double Category
VERTICAL (Lenses/Optics) ↑ │ ┌──────────────────────┼──────────────────────┐ │ │ │ │ Triad A │ Triad B │ │ ┌─────────┐ ┌────┴────┐ ┌─────────┐ │ │ │ -1 0 +1│◀───│NASHATOR │───▶│-1 0 +1 │ │ │ └─────────┘ │ (0) │ └─────────┘ │ │ │ state │ │ │ │ out of │ │ │ │ I │ │ │ └─────────┘ │ │ │ │ └──────────────────────┼──────────────────────┘ │ ↓ HORIZONTAL (Open Games/Skills)
Structure Map
| Double Cat | Open Games | Skill Dispatch |
|---|---|---|
| Horizontal 1-cells | Open games G, H | Skills |
| Vertical 1-morphisms | Lenses | Bidirectional data flow |
| 2-cells | Game morphisms | Skill transformations |
| Monoidal unit I | Trivial game | Identity skill |
| States I → G | Solution concepts | Nashator dispatch |
| Products (vertical) | External choice | Triad A ∨ Triad B |
The 7-Skill Constellation
┌─────────────────────────────────────────┐ │ NASHATOR (0) │ │ State morphism: I → (A ⊗ B) │ │ Semi-reliable: preserves "enough" │ └─────────────────┬───────────────────────┘ │ ┌───────────────┴───────────────┐ ▼ ▼ ┌───────────────┐ ┌───────────────┐ │ TRIAD A │ │ TRIAD B │ │ │ │ │ │ V_A C_A │ │ V_B C_B │ │ (-1) (0) │ │ (-1) (0) │ │ \ / │ │ \ / │ │ G_A │ │ G_B │ │ (+1) │ │ (+1) │ └───────────────┘ └───────────────┘ Sum: (-1+0+1) + 0 + (-1+0+1) = 0 ✓ GF(3) conserved
Skill Assignments
| Position | Skill | Trit | Role |
|---|---|---|---|
| Validator A | | -1 | Verify 3-SAT reduction |
| Coordinator A | | 0 | Derivation chains |
| Generator A | | +1 | Color generation |
| Nashator | | 0 | Equilibrium narrator |
| Validator B | | -1 | Local-global consistency |
| Coordinator B | | 0 | Strategic optics |
| Generator B | | +1 | Structure creation |
Semi-Reliability
The Nashator is semi-reliable because:
- Preserves best responses for most strategy profiles
- Allows drift when context demands flexibility
- Maintains subgame perfection at critical nodes
- Narrates the game state without strict determinism
-- Semi-reliable: preserves equilibria with probability p semiReliable :: Double -> Nashator semiReliable p = Nashator { preserve = \eq -> if coinFlip p then Just eq else Nothing , narrate = \state -> interpolate state (drift state) , dispatch = \task -> if isNash task then TriadA else TriadB }
Multiple Dispatch
The Nashator uses multiple dispatch (Julia/Clojure style) to route tasks:
# Julia multiple dispatch for skill routing abstract type SkillBundle end struct LearningBundle <: SkillBundle end struct DatabaseBundle <: SkillBundle end struct ProofBundle <: SkillBundle end # Dispatch to appropriate triad route(::LearningBundle, task) = dispatch_triad_a(task) route(::DatabaseBundle, task) = dispatch_triad_b(task) route(::ProofBundle, task) = dispatch_both(task) # parallel # The Nashator coordinates nashator_dispatch(task) = begin bundle = infer_bundle(task) equilibrium = compute_nash(task) if is_reliable(equilibrium) route(bundle, task) else # Semi-reliable: narrate and drift narrated = narrate(task, equilibrium) route(bundle, narrated) end end
;; Clojure multimethod dispatch (defmulti nashator-route (fn [task] (infer-bundle task))) (defmethod nashator-route :learning [task] (dispatch-triad-a task)) (defmethod nashator-route :database [task] (dispatch-triad-b task)) (defmethod nashator-route :default [task] (let [eq (compute-nash task)] (if (reliable? eq) (dispatch-triad-a task) (-> task narrate drift dispatch-triad-b))))
Market Entry Game Example
From Hedges' paper—the Nashator as incumbent/entrant coordinator:
NASHATOR / \ / \ ENTER? STAY OUT? │ │ ▼ ▼ ┌─────────┐ ┌─────────┐ │ Triad A │ │ Triad B │ │ (fight) │ │ (peace) │ └─────────┘ └─────────┘
-- Market entry as Nashator dispatch marketEntry :: Nashator marketEntry = Nashator { triadA = fightTriad -- Aggressive: validate, attack, generate , triadB = accommodateTriad -- Peaceful: verify, cooperate, produce , narrator = \market -> if marketSize market > threshold then Enter -- dispatch to triadA else StayOut -- dispatch to triadB } -- Subgame perfect: backward induction through lens structure subgamePerfect :: Nashator -> Strategy subgamePerfect n = let future = backward n.triadB -- coplay present = forward n.triadA -- play in compose present (lens future)
Globular Morphisms
The "perhaps more intuitively obvious" definition: mappings between strategy profiles that preserve best responses.
Strategy Profile σ │ │ globular morphism φ ▼ Strategy Profile σ' such that: BR(σ) ⟹ BR(φ(σ))
The Nashator extends this by allowing semi-preservation:
BR(σ) ⟹ᵖ BR(φ(σ)) where p = reliability parameter
Vertical Products = External Choice
Products in the vertical category (lenses) give external choice:
Triad A × Triad B (product in Lens category) │ │ project₁ or project₂ ▼ Chosen Triad
The Nashator is this choice operator, implemented as a state morphism.
Integration
With Gay.jl
using Gay # Nashator color scheme gay_seed!(0xNA5HAT0R) NASHATOR_COLORS = ( narrator = color_at(1), # Central purple triad_a = [color_at(2), color_at(3), color_at(4)], triad_b = [color_at(5), color_at(6), color_at(7)], ) # Verify GF(3) @assert sum(trit.(values(NASHATOR_COLORS))) % 3 == 0
With Parallel Fanout
# 7-skill parallel dispatch class Nashator < ParallelFanout SKILLS = { validator_a: 'three-match', coordinator_a: 'unworld', generator_a: 'gay-mcp', narrator: 'semi-reliable-nashator', validator_b: 'sheaf-cohomology', coordinator_b: 'open-games', generator_b: 'topos-generate' } def dispatch!(task) seed = interaction_to_seed(task) children = SplitMixTernary.new(seed).fork(7) Parallel.map(SKILLS.to_a, in_threads: 7) do |(role, skill), child| invoke_skill(skill, task, child.seed) end end end
Justfile Recipes
# Invoke the Nashator nashator task: julia --project -e 'using Nashator; dispatch("{{task}}")' # Market entry game demo nashator-market-entry market_size="100": julia --project -e 'using Nashator; market_entry({{market_size}})' # Verify GF(3) conservation across 7 skills nashator-verify: bb scripts/nashator_verify.bb # Parallel 7-skill dispatch nashator-parallel task: ruby lib/nashator.rb dispatch "{{task}}"
GF(3) Conservation Proof
Triad A: (-1) + (0) + (+1) = 0 Nashator: = 0 Triad B: (-1) + (0) + (+1) = 0 ───────────────────────────── Total: = 0 ≡ 0 (mod 3) ✓
References
-
Hedges, J. - "Morphisms of Open Games" (MFPS 2018)
- Lenses ↔ compositional game theory connection
- Globular morphisms preserve Nash equilibria
- States as flexible solution concepts
-
Capucci, M. & Gavranović, B. - "Actegories for Open Games"
- ⊛ represents agency on systems
- Para(Lens) ≅ OpenGame
-
Ghani, Hedges, Winschel, Zahn - "Compositional Game Theory" (2016)
- Symmetric monoidal category of open games
- Backward induction as coplay
-
CyberCat Institute - Categorical Cybernetics
- Control theory meets game theory
Related Skills
| Skill | Trit | Relation |
|---|---|---|
| 0 | Strategic optics |
| 0 | ⊛ agency |
| 0 | GF(3) dispatch |
| 0 | 7-way parallel |
| 0 | World hopping |
| -1 | Equivalence verification |
Skill Name: semi-reliable-nashator
Type: Compositional Game Theory / Parallel Dispatch
Trit: 0 (ERGODIC - narrator coordinates)
Structure: Symmetric Monoidal Double Category
Dispatch: Multiple dispatch → 7 parallel skills
For: Matteo Capucci, Jules Hedges, and all who lift fists like antennas
Autopoietic Marginalia
The interaction IS the skill improving itself.
Every use of this skill is an opportunity for worlding:
- MEMORY (-1): Record what was learned
- REMEMBERING (0): Connect patterns to other skills
- WORLDING (+1): Evolve the skill based on use
Add Interaction Exemplars here as the skill is used.